merge with newest update
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@@ -12,7 +12,7 @@ DoPlayerTurn: ; 34000
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DoEnemyTurn: ; 3400a
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call SetEnemyTurn
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ld a, [InLinkBattle]
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ld a, [wLinkMode]
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and a
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jr z, DoTurn
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@@ -696,7 +696,7 @@ BattleCommand02: ; 343db
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; No obedience in link battles
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; (since no handling exists for enemy)
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ld a, [InLinkBattle]
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ld a, [wLinkMode]
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and a
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ret nz
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@@ -1080,7 +1080,7 @@ endr
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jr z, .asm_345a4
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; skip this part entirely if wildbattle
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ld a, [IsInBattle]
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ld a, [wBattleMode]
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dec a
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jr z, .asm_345c5
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@@ -3520,7 +3520,7 @@ Function3534d: ; 3534d
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inc l
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.asm_3536b
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ld a, [InLinkBattle]
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ld a, [wLinkMode]
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cp 3
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jr z, .done
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@@ -3834,11 +3834,11 @@ BattleCommanda1: ; 35461
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sub b
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ld [DefaultFlypoint], a
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.asm_3550d
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ld a, [IsInBattle]
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ld a, [wBattleMode]
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dec a
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jr z, .asm_3556b
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ld a, [InLinkBattle]
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ld a, [wLinkMode]
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and a
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jr nz, .asm_35532
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@@ -4825,7 +4825,7 @@ BattleCommand46: ; 35a74
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call Function372d8
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ld a, [InLinkBattle]
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ld a, [wLinkMode]
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and a
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jr z, .asm_35a83
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call AnimateFailedMove
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@@ -4888,7 +4888,7 @@ BattleCommand46: ; 35a74
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ld a, [hBattleTurn]
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and a
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jr z, .asm_35af6
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ld a, [IsInBattle]
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ld a, [wBattleMode]
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dec a
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jr nz, .asm_35af6
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ld a, [hl]
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@@ -5180,7 +5180,7 @@ endr
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ld a, [hBattleTurn]
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and a
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jr nz, .asm_35c81
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ld a, [IsInBattle]
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ld a, [wBattleMode]
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dec a
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jr nz, .asm_35c81
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ld hl, wc739
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@@ -5585,7 +5585,7 @@ Function35ece: ; 35ece
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jr z, .asm_35eec
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; Not in link battle
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ld a, [InLinkBattle]
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ld a, [wLinkMode]
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and a
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jr nz, .asm_35eec
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@@ -5683,7 +5683,7 @@ BattleCommand2f: ; 35f2c
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and a
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jr z, .asm_35f89
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ld a, [InLinkBattle]
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ld a, [wLinkMode]
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and a
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jr nz, .asm_35f89
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@@ -6331,7 +6331,7 @@ BattleCommand1d: ; 362e3
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and a
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jr z, .DidntMiss
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ld a, [InLinkBattle]
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ld a, [wLinkMode]
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and a
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jr nz, .DidntMiss
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@@ -7124,7 +7124,7 @@ BattleCommanda0: ; 36778
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ld a, [hBattleTurn]
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and a
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jr nz, .asm_367bf
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ld a, [IsInBattle]
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ld a, [wBattleMode]
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dec a
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jr nz, .failed
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ld a, [CurPartyLevel]
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@@ -7149,7 +7149,7 @@ BattleCommanda0: ; 36778
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jp PrintButItFailed
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.asm_367bf
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ld a, [IsInBattle]
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ld a, [wBattleMode]
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dec a
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jr nz, .failed
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ld a, [BattleMonLevel]
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@@ -7188,10 +7188,10 @@ BattleCommanda0: ; 36778
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Function36804: ; 36804
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ld a, [wd0ee]
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ld a, [wBattleResult]
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and $c0
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or $2
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ld [wd0ee], a
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ld [wBattleResult], a
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ret
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; 3680f
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@@ -7214,7 +7214,7 @@ BattleCommand23: ; 3680f
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ld a, [AttackMissed]
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and a
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jr nz, .asm_36852 ; 36830 $20
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ld a, [IsInBattle]
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ld a, [wBattleMode]
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dec a
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jr nz, .asm_36869 ; 36836 $31
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ld a, [CurPartyLevel]
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@@ -7300,7 +7300,7 @@ BattleCommand23: ; 3680f
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and a
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jr nz, .asm_368f3
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ld a, [IsInBattle]
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ld a, [wBattleMode]
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dec a
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jr nz, .asm_36908
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@@ -7496,7 +7496,7 @@ BattleCommand24: ; 369b6
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dec a
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jr .asm_36a3a
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.asm_36a0b
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ld a, [IsInBattle]
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ld a, [wBattleMode]
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cp $1
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jp z, .asm_36a1e
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ld a, [OTPartyCount]
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@@ -8177,7 +8177,7 @@ BattleCommand30: ; 36dc7
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and a
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jr z, .asm_36e0e
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ld a, [InLinkBattle]
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ld a, [wLinkMode]
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and a
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jr nz, .asm_36e0e
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@@ -8519,7 +8519,7 @@ BattleCommand35: ; 36f9d
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BattleCommand36: ; 36fe1
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call AnimateCurrentMove
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callba Function1060e5
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callba MobileFn_1060e5
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jp PrintNothingHappened
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; 36fed
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@@ -9152,7 +9152,7 @@ CheckSubstituteOpp: ; 37378
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BattleCommand1a: ; 37380
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callba Function10610d
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callba MobileFn_10610d
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ld a, $4
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ld [wcfca], a
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ld c, $3
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@@ -9281,7 +9281,7 @@ BattleCommand53: ; 37563
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and a
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jr z, .party
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ld a, [IsInBattle]
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ld a, [wBattleMode]
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dec a
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jr z, .done
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@@ -9493,7 +9493,7 @@ BattleCommand60: ; 3784b
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BattleCommand61: ; 37874
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; present
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ld a, [InLinkBattle]
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ld a, [wLinkMode]
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cp $3
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jr z, .asm_3787d
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push bc
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@@ -9502,7 +9502,7 @@ BattleCommand61: ; 37874
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call BattleCommand_CalcDamageTypeMultiplier
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ld a, [InLinkBattle]
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ld a, [wLinkMode]
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cp $3
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jr z, .asm_37889
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pop de
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@@ -9765,7 +9765,7 @@ BattleCommand67: ; 379c9
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.Enemy
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; Wildmons don't have anything to switch to
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ld a, [IsInBattle]
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ld a, [wBattleMode]
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dec a ; WILDMON
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jp z, FailedBatonPass
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@@ -9800,7 +9800,7 @@ BattleCommand67: ; 379c9
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BatonPass_LinkPlayerSwitch: ; 37a67
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ld a, [InLinkBattle]
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ld a, [wLinkMode]
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and a
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ret z
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@@ -9819,7 +9819,7 @@ BatonPass_LinkPlayerSwitch: ; 37a67
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BatonPass_LinkEnemySwitch: ; 37a82
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ld a, [InLinkBattle]
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ld a, [wLinkMode]
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and a
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ret z
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@@ -10057,7 +10057,7 @@ BattleCommand6a6c: ; 37b7e
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jr z, .Full
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; Don't factor in time of day in link battles.
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ld a, [InLinkBattle]
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ld a, [wLinkMode]
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and a
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jr nz, .Weather
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