merge with newest update

This commit is contained in:
JimB16
2015-10-26 03:26:53 +01:00
446 changed files with 17108 additions and 16475 deletions

872
engine/battle_start.asm Normal file
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@@ -0,0 +1,872 @@
Predef_StartBattle: ; 8c20f
call Function8c26d
ld a, [rBGP]
ld [wcfc7], a
ld a, [rOBP0]
ld [wcfc8], a
ld a, [rOBP1]
ld [wcfc9], a
call DelayFrame
ld hl, hVBlank
ld a, [hl]
push af
ld [hl], $1
.loop
ld a, [wJumptableIndex]
bit 7, a
jr nz, .done
call FlashyTransitionToBattle
call DelayFrame
jr .loop
.done
ld a, [rSVBK]
push af
ld a, $5
ld [rSVBK], a
ld hl, Unkn1Pals
ld bc, $0040
xor a
call ByteFill
pop af
ld [rSVBK], a
ld a, %11111111
ld [wcfc7], a
call DmgToCgbBGPals
call DelayFrame
xor a
ld [hLCDStatCustom], a
ld [hLCDStatCustom + 1], a
ld [hLCDStatCustom + 2], a
ld [hSCY], a
ld a, $1
ld [rSVBK], a
pop af
ld [hVBlank], a
call DelayFrame
ret
; 8c26d
Function8c26d: ; 8c26d
ld a, [wLinkMode]
cp LINK_MOBILE
jr z, .mobile
callba Function6454
call UpdateSprites
call DelayFrame
call Function8c2a0
call Function8cf4f
jr .resume
.mobile
call LoadTrainerBattlePokeballTiles
.resume
ld a, SCREEN_HEIGHT_PX
ld [hWY], a
call DelayFrame
xor a
ld [hBGMapMode], a
ld hl, wJumptableIndex
xor a
rept 2
ld [hli], a
endr
ld [hl], a
call WipeLYOverrides
ret
; 8c2a0
Function8c2a0: ; 8c2a0
call LoadTrainerBattlePokeballTiles
ld hl, VBGMap0
call Function8c2cf
ret
; 8c2aa
LoadTrainerBattlePokeballTiles:
; Load the tiles used in the Pokeball Graphic that fills the screen
; at the start of every Trainer battle.
ld de, TrainerBattlePokeballTiles
ld hl, VTiles1 tile $7e
ld b, BANK(TrainerBattlePokeballTiles)
ld c, 2
call Request2bpp
ld a, [rVBK]
push af
ld a, $1
ld [rVBK], a
ld de, TrainerBattlePokeballTiles
ld hl, VTiles4 tile $7e
ld b, BANK(TrainerBattlePokeballTiles)
ld c, 2
call Request2bpp
pop af
ld [rVBK], a
ret
; 8c2cf
Function8c2cf: ; 8c2cf
ld a, [rSVBK]
push af
ld a, $6
ld [rSVBK], a
push hl
ld hl, w6_d000
ld bc, $28 * $10
.loop
ld [hl], -1
inc hl
dec bc
ld a, c
or b
jr nz, .loop
pop hl
ld de, w6_d000
ld b, BANK(Function8c2cf) ; BANK(@)
ld c, $28
call Request2bpp
pop af
ld [rSVBK], a
ret
; 8c2f4
TrainerBattlePokeballTiles: ; 8c2f4
INCBIN "gfx/overworld/trainer_battle_pokeball_tiles.2bpp"
FlashyTransitionToBattle: ; 8c314
ld a, [wJumptableIndex]
ld e, a
ld d, 0
ld hl, .jumptable
rept 2
add hl, de
endr
ld a, [hli]
ld h, [hl]
ld l, a
jp [hl]
; 8c323
.jumptable: ; 8c323 (23:4323)
dw StartTrainerBattle_DetermineWhichAnimation ; 00
; Animation 1: cave
dw StartTrainerBattle_LoadPokeBallGraphics ; 01
dw StartTrainerBattle_SetUpBGMap ; 02
dw StartTrainerBattle_Flash ; 03
dw StartTrainerBattle_Flash ; 04
dw StartTrainerBattle_Flash ; 05
dw StartTrainerBattle_NextScene ; 06
dw StartTrainerBattle_SetUpForWavyOutro ; 07
dw StartTrainerBattle_SineWave ; 08
; Animation 2: cave, stronger
dw StartTrainerBattle_LoadPokeBallGraphics ; 09
dw StartTrainerBattle_SetUpBGMap ; 0a
dw StartTrainerBattle_Flash ; 0b
dw StartTrainerBattle_Flash ; 0c
dw StartTrainerBattle_Flash ; 0d
dw StartTrainerBattle_NextScene ; 0e
; There is no setup for this one
dw StartTrainerBattle_ZoomToBlack ; 0f
; Animation 3: no cave
dw StartTrainerBattle_LoadPokeBallGraphics ; 10
dw StartTrainerBattle_SetUpBGMap ; 11
dw StartTrainerBattle_Flash ; 12
dw StartTrainerBattle_Flash ; 13
dw StartTrainerBattle_Flash ; 14
dw StartTrainerBattle_NextScene ; 15
dw StartTrainerBattle_SetUpForSpinOutro ; 16
dw StartTrainerBattle_SpinToBlack ; 17
; Animation 4: no cave, stronger
dw StartTrainerBattle_LoadPokeBallGraphics ; 18
dw StartTrainerBattle_SetUpBGMap ; 19
dw StartTrainerBattle_Flash ; 1a
dw StartTrainerBattle_Flash ; 1b
dw StartTrainerBattle_Flash ; 1c
dw StartTrainerBattle_NextScene ; 1d
dw StartTrainerBattle_SetUpForRandomScatterOutro ; 1e
dw StartTrainerBattle_SpeckleToBlack ; 1f
; All animations jump to here.
dw StartTrainerBattle_Finish ; 20
StartTrainerBattle_DetermineWhichAnimation: ; 8c365 (23:4365)
; The screen flashes a different number of
; times depending on the level of your lead
; Pokemon relative to the opponent's.
ld de, 0
ld a, [BattleMonLevel]
add 3
ld hl, EnemyMonLevel
cp [hl]
jr nc, .okay
set 0, e
.okay
ld a, [wPermission]
cp CAVE
jr z, .okay2
cp PERM_5
jr z, .okay2
cp DUNGEON
jr z, .okay2
set 1, e
.okay2
ld hl, .StartingPoints
add hl, de
ld a, [hl]
ld [wJumptableIndex], a
ret
; 8c38f (23:438f)
.StartingPoints: ; 8c38f
db 1, 9
db 16, 24
; 8c393
StartTrainerBattle_Finish: ; 8c393 (23:4393)
call ClearSprites
ld a, $80
ld [wJumptableIndex], a
ret
StartTrainerBattle_NextScene: ; 8c39c (23:439c)
ld hl, wJumptableIndex
inc [hl]
ret
StartTrainerBattle_SetUpBGMap: ; 8c3a1 (23:43a1)
call StartTrainerBattle_NextScene
xor a
ld [wcf64], a
ld [hBGMapMode], a ; $ff00+$d4
ret
StartTrainerBattle_Flash: ; 8c3ab (23:43ab)
call .DoFlashAnimation
ret nc
call StartTrainerBattle_NextScene
ret
.DoFlashAnimation: ; 8c3b3 (23:43b3)
ld a, [wd847]
cp -1
jr z, .done
ld hl, wcf64
ld a, [hl]
inc [hl]
srl a
ld e, a
ld d, 0
ld hl, .pals
add hl, de
ld a, [hl]
cp %00000001
jr z, .done
ld [wcfc7], a
call DmgToCgbBGPals
and a
ret
.done
xor a
ld [wcf64], a
scf
ret
; 8c3db (23:43db)
.pals: ; 8c3db
db %11111001 ; 3321
db %11111110 ; 3332
db %11111111 ; 3333
db %11111110 ; 3332
db %11111001 ; 3321
db %11100100 ; 3210
db %10010000 ; 2100
db %01000000 ; 1000
db %00000000 ; 0000
db %01000000 ; 1000
db %10010000 ; 2100
db %11100100 ; 3210
db %00000001 ; 0001
; 8c3e8
StartTrainerBattle_SetUpForWavyOutro: ; 8c3e8 (23:43e8)
callba Function5602
ld a, $5
ld [rSVBK], a ; $ff00+$70
call StartTrainerBattle_NextScene
ld a, $43
ld [hLCDStatCustom], a ; $ff00+$c6
xor a
ld [hLCDStatCustom + 1], a
ld a, $90
ld [hLCDStatCustom + 2], a
xor a
ld [wcf64], a
ld [wcf65], a
ret
StartTrainerBattle_SineWave: ; 8c408 (23:4408)
ld a, [wcf64]
cp $60
jr nc, .end
call .DoSineWave
ret
.end
ld a, $20
ld [wJumptableIndex], a
ret
.DoSineWave: ; 8c419 (23:4419)
ld hl, wcf65
ld a, [hl]
inc [hl]
ld hl, wcf64
ld d, [hl]
add [hl]
ld [hl], a
ld a, $90
ld bc, wd100
ld e, $0
.loop
push af
push de
ld a, e
call StartTrainerBattle_DrawSineWave
ld [bc], a
inc bc
pop de
ld a, e
add $2
ld e, a
pop af
dec a
jr nz, .loop
ret
StartTrainerBattle_SetUpForSpinOutro: ; 8c43d (23:443d)
callba Function5602
ld a, $5
ld [rSVBK], a ; $ff00+$70
call StartTrainerBattle_NextScene
xor a
ld [wcf64], a
ret
spintable_entry: MACRO
db \1
dw .wedge\2
dwcoord \3, \4
ENDM
; quadrants
const_def
const UPPER_LEFT
const UPPER_RIGHT
const LOWER_LEFT
const LOWER_RIGHT
StartTrainerBattle_SpinToBlack: ; 8c44f (23:444f)
xor a
ld [hBGMapMode], a ; $ff00+$d4
ld a, [wcf64]
ld e, a
ld d, 0
ld hl, .spintable
rept 5
add hl, de
endr
ld a, [hli]
cp -1
jr z, .end
ld [wcf65], a
call .load
ld a, $1
ld [hBGMapMode], a ; $ff00+$d4
call DelayFrame
call DelayFrame
ld hl, wcf64
inc [hl]
ret
.end
ld a, $1
ld [hBGMapMode], a ; $ff00+$d4
call DelayFrame
call DelayFrame
call DelayFrame
xor a
ld [hBGMapMode], a ; $ff00+$d4
ld a, $20
ld [wJumptableIndex], a
ret
; 8c490 (23:4490)
.spintable: ; 8c490
spintable_entry UPPER_LEFT, 1, 1, 6
spintable_entry UPPER_LEFT, 2, 0, 3
spintable_entry UPPER_LEFT, 3, 1, 0
spintable_entry UPPER_LEFT, 4, 5, 0
spintable_entry UPPER_LEFT, 5, 9, 0
spintable_entry UPPER_RIGHT, 5, 10, 0
spintable_entry UPPER_RIGHT, 4, 14, 0
spintable_entry UPPER_RIGHT, 3, 18, 0
spintable_entry UPPER_RIGHT, 2, 19, 3
spintable_entry UPPER_RIGHT, 1, 18, 6
spintable_entry LOWER_RIGHT, 1, 18, 11
spintable_entry LOWER_RIGHT, 2, 19, 14
spintable_entry LOWER_RIGHT, 3, 18, 17
spintable_entry LOWER_RIGHT, 4, 14, 17
spintable_entry LOWER_RIGHT, 5, 10, 17
spintable_entry LOWER_LEFT, 5, 9, 17
spintable_entry LOWER_LEFT, 4, 5, 17
spintable_entry LOWER_LEFT, 3, 1, 17
spintable_entry LOWER_LEFT, 2, 0, 14
spintable_entry LOWER_LEFT, 1, 1, 11
db -1
; 8c4f5
.load: ; 8c4f5 (23:44f5)
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld a, [hli]
ld h, [hl]
ld l, a
.loop
push hl
ld a, [de]
ld c, a
inc de
.loop1
ld [hl], $ff
ld a, [wcf65]
bit 0, a
jr z, .leftside
inc hl
jr .okay1
.leftside
dec hl
.okay1
dec c
jr nz, .loop1
pop hl
ld a, [wcf65]
bit 1, a
ld bc, SCREEN_WIDTH
jr z, .upper
ld bc, -SCREEN_WIDTH
.upper
add hl, bc
ld a, [de]
inc de
cp -1
ret z
and a
jr z, .loop
ld c, a
.loop2
ld a, [wcf65]
bit 0, a
jr z, .leftside2
dec hl
jr .okay2
.leftside2
inc hl
.okay2
dec c
jr nz, .loop2
jr .loop
; 8c538 (23:4538)
.wedge1: db 2, 3, 5, 4, 9, -1
.wedge2: db 1, 1, 2, 2, 4, 2, 4, 2, 3, -1
.wedge3: db 2, 1, 3, 1, 4, 1, 4, 1, 4, 1, 3, 1, 2, 1, 1, 1, 1, -1
.wedge4: db 4, 1, 4, 0, 3, 1, 3, 0, 2, 1, 2, 0, 1, -1
.wedge5: db 4, 0, 3, 0, 3, 0, 2, 0, 2, 0, 1, 0, 1, 0, 1, -1
; 8c578
StartTrainerBattle_SetUpForRandomScatterOutro: ; 8c578 (23:4578)
callba Function5602
ld a, $5
ld [rSVBK], a ; $ff00+$70
call StartTrainerBattle_NextScene
ld a, $10
ld [wcf64], a
ld a, $1
ld [hBGMapMode], a ; $ff00+$d4
ret
StartTrainerBattle_SpeckleToBlack: ; 8c58f (23:458f)
ld hl, wcf64
ld a, [hl]
and a
jr z, .done
dec [hl]
ld c, $c
.loop
push bc
call .BlackOutRandomTile
pop bc
dec c
jr nz, .loop
ret
.done
ld a, $1
ld [hBGMapMode], a ; $ff00+$d4
call DelayFrame
call DelayFrame
call DelayFrame
xor a
ld [hBGMapMode], a ; $ff00+$d4
ld a, $20
ld [wJumptableIndex], a
ret
.BlackOutRandomTile: ; 8c5b8 (23:45b8)
.y_loop
call Random
cp SCREEN_HEIGHT
jr nc, .y_loop
ld b, a
.x_loop
call Random
cp SCREEN_WIDTH
jr nc, .x_loop
ld c, a
hlcoord 0, -1
ld de, SCREEN_WIDTH
inc b
.row_loop
add hl, de
dec b
jr nz, .row_loop
add hl, bc
; If the tile has already been blacked out,
; sample a new tile
ld a, [hl]
cp $ff
jr z, .y_loop
ld [hl], $ff
ret
StartTrainerBattle_LoadPokeBallGraphics: ; 8c5dc (23:45dc)
ld a, [OtherTrainerClass]
and a
jp z, .nextscene
xor a
ld [hBGMapMode], a ; $ff00+$d4
hlcoord 0, 0, AttrMap
ld bc, SCREEN_HEIGHT * SCREEN_WIDTH
inc b
inc c
jr .enter_loop_midway
.loop
ld a, [hl]
or %00000111
ld [hli], a
.enter_loop_midway
dec c
jr nz, .loop
dec b
jr nz, .loop
call .loadpokeballgfx ; load a, [OtherTrainerClass] \ ld de, PokeBallTransition
hlcoord 2, 1
ld b, SCREEN_WIDTH - 4
.loop2
push hl
ld c, 2
.loop3
push hl
ld a, [de]
inc de
.loop4
; Loading is done bit by bit
and a
jr z, .done
sla a
jr nc, .no_load
ld [hl], $fe ; "8"
.no_load
inc hl
jr .loop4
.done
pop hl
push bc
ld bc, (SCREEN_WIDTH - 4) / 2
add hl, bc
pop bc
dec c
jr nz, .loop3
pop hl
push bc
ld bc, SCREEN_WIDTH
add hl, bc
pop bc
dec b
jr nz, .loop2
ld a, [hCGB] ; $ff00+$e6
and a
jr nz, .cgb
ld a, $1
ld [hBGMapMode], a ; $ff00+$d4
call DelayFrame
call DelayFrame
jr .nextscene
.cgb
ld hl, .daypals
ld a, [TimeOfDayPal]
and (1 << 2) - 1
cp 3
jr nz, .daytime
ld hl, .nightpals
.daytime
ld a, [rSVBK] ; $ff00+$70
push af
ld a, $5 ; WRAM5 = palettes
ld [rSVBK], a ; $ff00+$70
call .copypals
push hl
ld de, Unkn1Pals + 8 * 7
ld bc, $8
call CopyBytes
pop hl
ld de, BGPals + 8 * 7
ld bc, $8
call CopyBytes
pop af
ld [rSVBK], a ; $ff00+$70
ld a, $1
ld [hCGBPalUpdate], a ; $ff00+$e5
call DelayFrame
call Function8cf4f
.nextscene: ; 8c673 (23:4673)
call StartTrainerBattle_NextScene
ret
.copypals: ; 8c677 (23:4677)
ld de, Unkn1Pals + 8 * 7
call .copy
ld de, BGPals + 8 * 7
call .copy
ld de, Unkn2Pals + 8 * 6
call .copy
ld de, OBPals + 8 * 6
call .copy
ld de, Unkn2Pals + 8 * 7
call .copy
ld de, OBPals + 8 * 7
.copy: ; 8c698 (23:4698)
push hl
ld bc, $8
call CopyBytes
pop hl
ret
; 8c6a1 (23:46a1)
.daypals: ; 8c6a1
RGB 31, 18, 29
RGB 31, 11, 15
RGB 31, 05, 05
RGB 07, 07, 07
; 8c6a9
.nightpals: ; 8c6a9
RGB 31, 18, 29
RGB 31, 05, 05
RGB 31, 05, 05
RGB 31, 05, 05
.loadpokeballgfx:
ld a, [OtherTrainerClass]
ld de, PokeBallTransition
ret
PokeBallTransition:
db %00000011, %11000000
db %00001111, %11110000
db %00111100, %00111100
db %00110000, %00001100
db %01100000, %00000110
db %01100011, %11000110
db %11000110, %01100011
db %11111100, %00111111
db %11111100, %00111111
db %11000110, %01100011
db %01100011, %11000110
db %01100000, %00000110
db %00110000, %00001100
db %00111100, %00111100
db %00001111, %11110000
db %00000011, %11000000
WipeLYOverrides: ; 8c6d8
ld a, [rSVBK]
push af
ld a, $5
ld [rSVBK], a
ld hl, LYOverrides
call .wipe
ld hl, LYOverridesBackup
call .wipe
pop af
ld [rSVBK], a
ret
; 8c6ef
.wipe: ; 8c6ef
xor a
ld c, SCREEN_HEIGHT_PX
.loop
ld [hli], a
dec c
jr nz, .loop
ret
; 8c6f7
StartTrainerBattle_DrawSineWave: ; 8c6f7 (23:46f7)
and (1 << 6) - 1
cp 1 << 5
jr nc, .okay
call .DoSineWave
ld a, h
ret
.okay
and (1 << 5) - 1
call .DoSineWave
ld a, h
xor -1 ; cpl
inc a
ret
.DoSineWave: ; 8c70c (23:470c)
ld e, a
ld a, d
ld d, 0
ld hl, .sinewave
rept 2
add hl, de
endr
ld e, [hl]
inc hl
ld d, [hl]
ld hl, 0
.loop
srl a
jr nc, .skip
add hl, de
.skip
sla e
rl d
and a
jr nz, .loop
ret
; 8c728 (23:4728)
.sinewave: ; 8c728
sine_wave $100
; 8c768
zoombox: macro
; width, height, start y, start x
db \1, \2
dwcoord \3, \4
endm
StartTrainerBattle_ZoomToBlack: ; 8c768 (23:4768)
callba Function5602
ld de, .boxes
.loop
ld a, [de]
cp -1
jr z, .done
inc de
ld c, a
ld a, [de]
inc de
ld b, a
ld a, [de]
inc de
ld l, a
ld a, [de]
inc de
ld h, a
xor a
ld [hBGMapMode], a ; $ff00+$d4
call .Copy
call WaitBGMap
jr .loop
.done
ld a, $20
ld [wJumptableIndex], a
ret
; 8c792 (23:4792)
.boxes: ; 8c792
zoombox 4, 2, 8, 8
zoombox 6, 4, 7, 7
zoombox 8, 6, 6, 6
zoombox 10, 8, 5, 5
zoombox 12, 10, 4, 4
zoombox 14, 12, 3, 3
zoombox 16, 14, 2, 2
zoombox 18, 16, 1, 1
zoombox 20, 18, 0, 0
db -1
; 8c7b7
.Copy: ; 8c7b7 (23:47b7)
ld a, $ff
.row
push bc
push hl
.col
ld [hli], a
dec c
jr nz, .col
pop hl
ld bc, SCREEN_WIDTH
add hl, bc
pop bc
dec b
jr nz, .row
ret
; 8c7c9 (23:47c9)

View File

@@ -83,7 +83,7 @@ Function8aa4: ; 8aa4
push bc
ld hl, PalPacket_9ce6
ld de, wcda9
ld bc, $0010
ld bc, PalPacket_9cf6 - PalPacket_9ce6
call CopyBytes
pop bc
pop de
@@ -105,7 +105,7 @@ Function8aa4: ; 8aa4
Function8ad1: ; 8ad1
ld hl, PalPacket_9c56 + 1
call Function9610
call CopyFourPalettes
call Function971a
call Function9699
ret
@@ -196,8 +196,8 @@ Function8b4d: ; 8b4d
.asm_8b5c
ld de, Unkn2Pals
ld a, $3b
call Function9625
jp Function9630
call GetAthPalletFromPalettes9df6
jp LoadHLPaletteIntoDE
; 8b67
Function8b67: ; 8b67
@@ -212,8 +212,8 @@ Function8b67: ; 8b67
.asm_8b76
ld de, Unkn2Pals
ld a, $3c
call Function9625
jp Function9630
call GetAthPalletFromPalettes9df6
jp LoadHLPaletteIntoDE
; 8b81
Function8b81: ; 8b81
@@ -309,7 +309,7 @@ Function8bec: ; 8bec
.asm_8c0b
ld b, $0
add hl, bc
ld bc, $0604
lb bc, 6, 4
ld a, [EnemySafeguardCount]
and $3
call Function9663
@@ -386,7 +386,7 @@ endr
jr .asm_8c7b
.asm_8c82
ld bc, $0208
lb bc, 2, 8
ld a, e
call Function9663
ret
@@ -520,7 +520,7 @@ INCLUDE "predef/cgb.asm"
Function95f0: ; 95f0
ld hl, Palette_9608
ld de, Unkn1Pals
ld bc, $0008
ld bc, 8
ld a, $5
call FarCopyWRAM
call Function96a4
@@ -537,28 +537,29 @@ Palette_9608: ; 9608
; 9610
Function9610: ; 9610
CopyFourPalettes: ; 9610
ld de, Unkn1Pals
ld c, $4
Function9615: ; 9615
CopyPalettes: ; 9615
.loop
push bc
ld a, [hli]
push hl
call Function9625
call Function9630
call GetAthPalletFromPalettes9df6
call LoadHLPaletteIntoDE
pop hl
inc hl
pop bc
dec c
jr nz, Function9615
jr nz, .loop
ret
; 9625
Function9625: ; 9625
GetAthPalletFromPalettes9df6: ; 9625
ld l, a
ld h, $0
rept 3
rept 3 ; multiply by 8
add hl, hl
endr
ld bc, Palettes_9df6
@@ -566,18 +567,18 @@ endr
ret
; 9630
Function9630: ; 9630
LoadHLPaletteIntoDE: ; 9630
ld a, [rSVBK]
push af
ld a, $5
ld [rSVBK], a
ld c, $8
.asm_9639
.loop
ld a, [hli]
ld [de], a
inc de
dec c
jr nz, .asm_9639
jr nz, .loop
pop af
ld [rSVBK], a
ret
@@ -595,12 +596,12 @@ Function9643: ; 9643
ld [de], a
inc de
ld c, $4
.asm_9654
.loop
ld a, [hli]
ld [de], a
inc de
dec c
jr nz, .asm_9654
jr nz, .loop
xor a
ld [de], a
inc de
@@ -612,19 +613,19 @@ Function9643: ; 9643
; 9663
Function9663: ; 9663
.asm_9663
.row
push bc
push hl
.asm_9665
.col
ld [hli], a
dec c
jr nz, .asm_9665
jr nz, .col
pop hl
ld bc, $0014
ld bc, SCREEN_WIDTH
add hl, bc
pop bc
dec b
jr nz, .asm_9663
jr nz, .row
ret
; 9673
@@ -743,7 +744,7 @@ Function96f3: ; 96f3
jr .asm_970b
.asm_9712
ld bc, $0208
lb bc, 2, 8
ld a, e
call Function9663
ret
@@ -784,16 +785,16 @@ Function973a: ; 973a
Function974b: ; 974b
and a
jp nz, Function97f9
ld a, [wd45b]
ld a, [wPlayerSpriteSetupFlags]
bit 2, a
jr nz, .asm_9760
jr nz, .male
ld a, [PlayerGender]
and a
jr z, .asm_9760
jr z, .male
ld hl, KrisPalette
ret
.asm_9760
.male
ld hl, PlayerPalette
ret
; 9764
@@ -876,21 +877,21 @@ Function97cc: ; 97cc
ld a, $90
ld [rOBPI], a
ld a, $1c
call Function9625
call GetAthPalletFromPalettes9df6
call Function97e5
ld a, $21
call Function9625
call GetAthPalletFromPalettes9df6
call Function97e5
ret
; 97e5
Function97e5: ; 97e5
ld c, $8
.asm_97e7
.loop
ld a, [hli]
ld [rOBPD], a
dec c
jr nz, .asm_97e7
jr nz, .loop
ret
; 97ee
@@ -935,32 +936,32 @@ Function981a: ; 981a
and $7
ret z
ld b, a
.asm_981f
.loop
push bc
xor a
ld [rJOYP], a
ld a, $30
ld [rJOYP], a
ld b, $10
.asm_9829
.loop2
ld e, $8
ld a, [hli]
ld d, a
.asm_982d
.loop3
bit 0, d
ld a, $10
jr nz, .asm_9835
jr nz, .okay
ld a, $20
.asm_9835
.okay
ld [rJOYP], a
ld a, $30
ld [rJOYP], a
rr d
dec e
jr nz, .asm_982d
jr nz, .loop3
dec b
jr nz, .asm_9829
jr nz, .loop2
ld a, $20
ld [rJOYP], a
ld a, $30
@@ -968,7 +969,7 @@ Function981a: ; 981a
call Function9a7a
pop bc
dec b
jr nz, .asm_981f
jr nz, .loop
ret
; 9853

View File

@@ -124,7 +124,7 @@ Function109847:: ; 109847
jr z, .asm_10984f
ld a, $40
.asm_10984f
ld [wcf63], a
ld [wJumptableIndex], a
ld a, [rSVBK]
push af
@@ -148,17 +148,17 @@ Function109847:: ; 109847
jr nz, .asm_10986a
ld de, CreditsBorderGFX
ld hl, $9200
ld hl, VTiles2 tile $20
lb bc, BANK(CreditsBorderGFX), $09
call Request2bpp
ld de, CopyrightGFX
ld hl, $9600
ld hl, VTiles2 tile $60
lb bc, BANK(CopyrightGFX), $1d
call Request2bpp
ld de, TheEndGFX
ld hl, $9400
ld hl, VTiles2 tile $40
lb bc, BANK(TheEndGFX), $10
call Request2bpp
@@ -193,7 +193,7 @@ Function109847:: ; 109847
ld a, $5
ld [hVBlank], a
ld a, $1
ld [$ffaa], a
ld [hInMenu], a
xor a
ld [hBGMapMode], a
ld [CreditsPos], a
@@ -225,7 +225,7 @@ Function1098fd: ; 1098fd
ld a, [hJoypadDown]
and $1
ret z
ld a, [wcf63]
ld a, [wJumptableIndex]
bit 7, a
ret
; 109908
@@ -234,7 +234,7 @@ Function109908: ; 109908
ld a, [hJoypadDown]
and $2
ret z
ld a, [wcf63]
ld a, [wJumptableIndex]
bit 6, a
ret z
ld hl, CreditsPos
@@ -255,7 +255,7 @@ Function109908: ; 109908
; 109926
Function109926: ; 109926
ld a, [wcf63]
ld a, [wJumptableIndex]
and $f
ld e, a
ld d, 0
@@ -287,12 +287,12 @@ Jumptable_109937: ; 109937 (42:5937)
Function109951: ; 109951 (42:5951)
ld hl, wcf63
ld hl, wJumptableIndex
inc [hl]
ret
Function109956: ; 109956 (42:5956)
ld hl, wcf63
ld hl, wJumptableIndex
ld a, [hl]
and $f0
ld [hl], a
@@ -348,7 +348,7 @@ Function1099a3: ; 1099a3 (42:59a3)
ParseCredits: ; 1099aa
ld hl, wcf63
ld hl, wJumptableIndex
bit 7, [hl]
jp nz, .done
@@ -488,7 +488,7 @@ endr
.end
; Stop execution.
ld hl, wcf63
ld hl, wJumptableIndex
set 7, [hl]
ld a, $20
ld [MusicFade], a

View File

@@ -1,198 +1,200 @@
; All locations are in WRAM bank 1.
engine_flag: MACRO
dwb \1, 1 << \2
ENDM
; location, bit
; pokegear
dwb wPokegearFlags, %00000010 ; radio card ; $0
dwb wPokegearFlags, %00000001 ; map card
dwb wPokegearFlags, %00000100 ; phone card
dwb wPokegearFlags, %00001000 ; expn card
dwb wPokegearFlags, %10000000 ; on/off
engine_flag wPokegearFlags, 1 ; radio card ; $0
engine_flag wPokegearFlags, 0 ; map card
engine_flag wPokegearFlags, 2 ; phone card
engine_flag wPokegearFlags, 3 ; expn card
engine_flag wPokegearFlags, 7 ; on/off
; wDaycareMan, %10000000 ; daycare 1 on
dwb wDaycareMan, %01000000 ; monster 1 and 2 are compatible
; wDaycareMan, %00100000 ; egg is ready
dwb wDaycareMan, %00000001 ; monster 1 in daycare
; wDaycareMan, 7 ; daycare 1 on
engine_flag wDaycareMan, 6 ; monster 1 and 2 are compatible
; wDaycareMan, 5 ; egg is ready
engine_flag wDaycareMan, 0 ; monster 1 in daycare
; wDaycareLady, %10000000 = daycare 2 on
dwb wDaycareLady, %00000001 ; monster 2 in daycare
; wDaycareLady, 7 = daycare 2 on
engine_flag wDaycareLady, 0 ; monster 2 in daycare
dwb wMomSavingMoney, %00000001 ; mom saving money ; $8
dwb wMomSavingMoney, %10000000 ; dst
engine_flag wMomSavingMoney, 0 ; mom saving money ; $8
engine_flag wMomSavingMoney, 7 ; dst
dwb wdc39, %00000001
engine_flag wdc39, 0
dwb StatusFlags, %00000001 ; pokedex
dwb StatusFlags, %00000010 ; unown dex
dwb StatusFlags, %00001000 ; pokerus
dwb StatusFlags, %00010000 ; rocket signal on ch20
dwb StatusFlags, %01000000 ; credits skip
dwb StatusFlags, %10000000 ; bug contest on ; $10
dwb StatusFlags2, %00000100 ; bug contest timer
dwb StatusFlags2, %00000010
dwb StatusFlags2, %00000001 ; rockets in radio tower
dwb StatusFlags2, %00010000 ; bike shop call enabled (1024 bike steps reqd)
dwb StatusFlags2, %00100000 ; give pokerus; berry -> berry juice when trading?
dwb StatusFlags2, %01000000
dwb StatusFlags2, %10000000 ; rockets in mahogany
engine_flag StatusFlags, 0 ; pokedex
engine_flag StatusFlags, 1 ; unown dex
engine_flag StatusFlags, 3 ; pokerus
engine_flag StatusFlags, 4 ; rocket signal on ch20
engine_flag StatusFlags, 6 ; credits skip
engine_flag StatusFlags, 7 ; bug contest on ; $10
engine_flag StatusFlags2, 2 ; bug contest timer
engine_flag StatusFlags2, 1
engine_flag StatusFlags2, 0 ; rockets in radio tower
engine_flag StatusFlags2, 4 ; bike shop call enabled (1024 bike steps reqd)
engine_flag StatusFlags2, 5 ; give pokerus
engine_flag StatusFlags2, 6 ; berry -> berry juice when trading?
engine_flag StatusFlags2, 7 ; rockets in mahogany
dwb BikeFlags, %00000001 ; strength active ; $18
dwb BikeFlags, %00000010 ; always on bike (cant surf)
dwb BikeFlags, %00000100 ; downhill (cycling road)
engine_flag BikeFlags, 0 ; strength active ; $18
engine_flag BikeFlags, 1 ; always on bike (cant surf)
engine_flag BikeFlags, 2 ; downhill (cycling road)
dwb JohtoBadges, %00000001 ; zephyrbadge
dwb JohtoBadges, %00000010 ; hivebadge
dwb JohtoBadges, %00000100 ; plainbadge
dwb JohtoBadges, %00001000 ; fogbadge
dwb JohtoBadges, %00010000 ; mineralbadge
dwb JohtoBadges, %00100000 ; stormbadge ; $20
dwb JohtoBadges, %01000000 ; glacierbadge
dwb JohtoBadges, %10000000 ; risingbadge
engine_flag JohtoBadges, 0 ; zephyrbadge
engine_flag JohtoBadges, 1 ; hivebadge
engine_flag JohtoBadges, 2 ; plainbadge
engine_flag JohtoBadges, 3 ; fogbadge
engine_flag JohtoBadges, 4 ; mineralbadge
engine_flag JohtoBadges, 5 ; stormbadge ; $20
engine_flag JohtoBadges, 6 ; glacierbadge
engine_flag JohtoBadges, 7 ; risingbadge
dwb KantoBadges, %00000001 ; boulderbadge
dwb KantoBadges, %00000010 ; cascadebadge
dwb KantoBadges, %00000100 ; thunderbadge
dwb KantoBadges, %00001000 ; rainbowbadge
dwb KantoBadges, %00010000 ; soulbadge
dwb KantoBadges, %00100000 ; marshbadge ; $28
dwb KantoBadges, %01000000 ; volcanobadge
dwb KantoBadges, %10000000 ; earthbadge
engine_flag KantoBadges, 0 ; boulderbadge
engine_flag KantoBadges, 1 ; cascadebadge
engine_flag KantoBadges, 2 ; thunderbadge
engine_flag KantoBadges, 3 ; rainbowbadge
engine_flag KantoBadges, 4 ; soulbadge
engine_flag KantoBadges, 5 ; marshbadge ; $28
engine_flag KantoBadges, 6 ; volcanobadge
engine_flag KantoBadges, 7 ; earthbadge
; unown sets
dwb UnlockedUnowns, %00000001 ; 1
dwb UnlockedUnowns, %00000010 ; 2
dwb UnlockedUnowns, %00000100 ; 3
dwb UnlockedUnowns, %00001000 ; 4
dwb UnlockedUnowns, %00010000 ; 5
dwb UnlockedUnowns, %00100000 ; 6 ; $30
dwb UnlockedUnowns, %01000000 ; 7
dwb UnlockedUnowns, %10000000 ; 8
engine_flag UnlockedUnowns, 0 ; 1
engine_flag UnlockedUnowns, 1 ; 2
engine_flag UnlockedUnowns, 2 ; 3
engine_flag UnlockedUnowns, 3 ; 4
engine_flag UnlockedUnowns, 4 ; 5
engine_flag UnlockedUnowns, 5 ; 6 ; $30
engine_flag UnlockedUnowns, 6 ; 7
engine_flag UnlockedUnowns, 7 ; 8
; fly
dwb VisitedSpawns, %00000001 ; your house
dwb VisitedSpawns, %00000010 ; viridian pokecenter
dwb VisitedSpawns, %00000100 ; pallet
dwb VisitedSpawns, %00001000 ; viridian
dwb VisitedSpawns, %00010000 ; pewter
dwb VisitedSpawns, %00100000 ; cerulean ; $38
dwb VisitedSpawns, %01000000 ; rock tunnel
dwb VisitedSpawns, %10000000 ; vermilion
dwb VisitedSpawns + 1, %00000001 ; lavender
dwb VisitedSpawns + 1, %00000010 ; saffron
dwb VisitedSpawns + 1, %00000100 ; celadon
dwb VisitedSpawns + 1, %00001000 ; fuchsia
dwb VisitedSpawns + 1, %00010000 ; cinnabar
dwb VisitedSpawns + 1, %00100000 ; indigo plateau ; $40
dwb VisitedSpawns + 1, %01000000 ; new bark
dwb VisitedSpawns + 1, %10000000 ; cherrygrove
dwb VisitedSpawns + 2, %00000001 ; violet
dwb VisitedSpawns + 2, %00000100 ; azalea
dwb VisitedSpawns + 2, %00001000 ; cianwood
dwb VisitedSpawns + 2, %00010000 ; goldenrod
dwb VisitedSpawns + 2, %00100000 ; olivine
dwb VisitedSpawns + 2, %01000000 ; ecruteak ; $48
dwb VisitedSpawns + 2, %10000000 ; mahogany
dwb VisitedSpawns + 3, %00000001 ; lake of rage
dwb VisitedSpawns + 3, %00000010 ; blackthorn
dwb VisitedSpawns + 3, %00000100 ; silver cave
dwb VisitedSpawns + 3, %00010000 ; unused
engine_flag VisitedSpawns, 0 ; your house
engine_flag VisitedSpawns, 1 ; viridian pokecenter
engine_flag VisitedSpawns, 2 ; pallet
engine_flag VisitedSpawns, 3 ; viridian
engine_flag VisitedSpawns, 4 ; pewter
engine_flag VisitedSpawns, 5 ; cerulean ; $38
engine_flag VisitedSpawns, 6 ; rock tunnel
engine_flag VisitedSpawns, 7 ; vermilion
engine_flag VisitedSpawns + 1, 0 ; lavender
engine_flag VisitedSpawns + 1, 1 ; saffron
engine_flag VisitedSpawns + 1, 2 ; celadon
engine_flag VisitedSpawns + 1, 3 ; fuchsia
engine_flag VisitedSpawns + 1, 4 ; cinnabar
engine_flag VisitedSpawns + 1, 5 ; indigo plateau ; $40
engine_flag VisitedSpawns + 1, 6 ; new bark
engine_flag VisitedSpawns + 1, 7 ; cherrygrove
engine_flag VisitedSpawns + 2, 0 ; violet
engine_flag VisitedSpawns + 2, 2 ; azalea
engine_flag VisitedSpawns + 2, 3 ; cianwood
engine_flag VisitedSpawns + 2, 4 ; goldenrod
engine_flag VisitedSpawns + 2, 5 ; olivine
engine_flag VisitedSpawns + 2, 6 ; ecruteak ; $48
engine_flag VisitedSpawns + 2, 7 ; mahogany
engine_flag VisitedSpawns + 3, 0 ; lake of rage
engine_flag VisitedSpawns + 3, 1 ; blackthorn
engine_flag VisitedSpawns + 3, 2 ; silver cave
engine_flag VisitedSpawns + 3, 4 ; unused
dwb wLuckyNumberShowFlag, %00000001 ; lucky number show
dwb StatusFlags2, %00001000
engine_flag wLuckyNumberShowFlag, 0 ; lucky number show
engine_flag StatusFlags2, 3 ; ????
dwb DailyFlags, %00000001 ; kurt making balls ; $50
dwb DailyFlags, %00000010
dwb DailyFlags, %00000100 ; special wilddata?
dwb DailyFlags, %00001000 ; time capsule (24h wait)
dwb DailyFlags, %00010000 ; all fruit trees
dwb DailyFlags, %00100000 ; shuckle given
dwb DailyFlags, %01000000 ; goldenrod underground merchant closed
dwb DailyFlags, %10000000 ; fought in trainer hall today
engine_flag DailyFlags, 0 ; kurt making balls ; $50
engine_flag DailyFlags, 1 ; ????
engine_flag DailyFlags, 2 ; special wilddata?
engine_flag DailyFlags, 3 ; time capsule (24h wait)
engine_flag DailyFlags, 4 ; all fruit trees
engine_flag DailyFlags, 5 ; shuckle given
engine_flag DailyFlags, 6 ; goldenrod underground merchant closed
engine_flag DailyFlags, 7 ; fought in trainer hall today
dwb WeeklyFlags, %00000001 ; mt moon square clefairy ; $58
dwb WeeklyFlags, %00000010 ; union cave lapras
dwb WeeklyFlags, %00000100 ; goldenrod underground haircut used
dwb WeeklyFlags, %00001000 ; goldenrod mall happiness event floor05 person07
dwb WeeklyFlags, %00010000 ; tea in blues house
dwb WeeklyFlags, %00100000 ; indigo plateau rival fight
dwb WeeklyFlags, %01000000 ; move tutor
dwb WeeklyFlags, %10000000 ; buenas password
engine_flag WeeklyFlags, 0 ; mt moon square clefairy ; $58
engine_flag WeeklyFlags, 1 ; union cave lapras
engine_flag WeeklyFlags, 2 ; goldenrod underground haircut used
engine_flag WeeklyFlags, 3 ; goldenrod mall happiness event floor05 person07
engine_flag WeeklyFlags, 4 ; tea in blues house
engine_flag WeeklyFlags, 5 ; indigo plateau rival fight
engine_flag WeeklyFlags, 6 ; move tutor
engine_flag WeeklyFlags, 7 ; buenas password
dwb SwarmFlags, %00000001 ; $60
dwb SwarmFlags, %00000010 ; goldenrod dept store sale is on
engine_flag SwarmFlags, 0 ; $60
engine_flag SwarmFlags, 1 ; goldenrod dept store sale is on
dwb GameTimerPause, %10000000 ; $62
engine_flag GameTimerPause, 7 ; $62
dwb PlayerGender, %00000001 ; player is female
engine_flag PlayerGender, 0 ; player is female
dwb wdbf3, %00000100 ; have gs ball after kurt examined it
engine_flag wCelebiEvent, 2 ; have gs ball after kurt examined it
; rematches
dwb wDailyRematchFlags, %00000001 ; jack
dwb wDailyRematchFlags, %00000010 ; huey
dwb wDailyRematchFlags, %00000100 ; gaven
dwb wDailyRematchFlags, %00001000 ; beth ; $68
dwb wDailyRematchFlags, %00010000 ; jose
dwb wDailyRematchFlags, %00100000 ; reena
dwb wDailyRematchFlags, %01000000 ; joey
dwb wDailyRematchFlags, %10000000 ; wade
dwb wDailyRematchFlags + 1, %00000001 ; ralph
dwb wDailyRematchFlags + 1, %00000010 ; liz
dwb wDailyRematchFlags + 1, %00000100 ; anthony
dwb wDailyRematchFlags + 1, %00001000 ; todd ; $70
dwb wDailyRematchFlags + 1, %00010000 ; gina
dwb wDailyRematchFlags + 1, %00100000 ; arnie
dwb wDailyRematchFlags + 1, %01000000 ; alan
dwb wDailyRematchFlags + 1, %10000000 ; dana
dwb wDailyRematchFlags + 2, %00000001 ; chad
dwb wDailyRematchFlags + 2, %00000010 ; tully
dwb wDailyRematchFlags + 2, %00000100 ; brent
dwb wDailyRematchFlags + 2, %00001000 ; tiffany ; $78
dwb wDailyRematchFlags + 2, %00010000 ; vance
dwb wDailyRematchFlags + 2, %00100000 ; wilton
dwb wDailyRematchFlags + 2, %01000000 ; parry
dwb wDailyRematchFlags + 2, %10000000 ; erin
engine_flag wDailyRematchFlags, 0 ; jack
engine_flag wDailyRematchFlags, 1 ; huey
engine_flag wDailyRematchFlags, 2 ; gaven
engine_flag wDailyRematchFlags, 3 ; beth ; $68
engine_flag wDailyRematchFlags, 4 ; jose
engine_flag wDailyRematchFlags, 5 ; reena
engine_flag wDailyRematchFlags, 6 ; joey
engine_flag wDailyRematchFlags, 7 ; wade
engine_flag wDailyRematchFlags + 1, 0 ; ralph
engine_flag wDailyRematchFlags + 1, 1 ; liz
engine_flag wDailyRematchFlags + 1, 2 ; anthony
engine_flag wDailyRematchFlags + 1, 3 ; todd ; $70
engine_flag wDailyRematchFlags + 1, 4 ; gina
engine_flag wDailyRematchFlags + 1, 5 ; arnie
engine_flag wDailyRematchFlags + 1, 6 ; alan
engine_flag wDailyRematchFlags + 1, 7 ; dana
engine_flag wDailyRematchFlags + 2, 0 ; chad
engine_flag wDailyRematchFlags + 2, 1 ; tully
engine_flag wDailyRematchFlags + 2, 2 ; brent
engine_flag wDailyRematchFlags + 2, 3 ; tiffany ; $78
engine_flag wDailyRematchFlags + 2, 4 ; vance
engine_flag wDailyRematchFlags + 2, 5 ; wilton
engine_flag wDailyRematchFlags + 2, 6 ; parry
engine_flag wDailyRematchFlags + 2, 7 ; erin
dwb wDailyPhoneItemFlags, %00000001 ; beverly has nugget
dwb wDailyPhoneItemFlags, %00000010 ; jose has star piece
dwb wDailyPhoneItemFlags, %00000100 ; wade has item (see bittable1 $032b-e)
dwb wDailyPhoneItemFlags, %00001000 ; gina has leaf stone ; $80
dwb wDailyPhoneItemFlags, %00010000 ; alan has fire stone
dwb wDailyPhoneItemFlags, %00100000 ; liz has thunderstone
dwb wDailyPhoneItemFlags, %01000000 ; derek has nugget
dwb wDailyPhoneItemFlags, %10000000 ; tully has water stone
engine_flag wDailyPhoneItemFlags, 0 ; beverly has nugget
engine_flag wDailyPhoneItemFlags, 1 ; jose has star piece
engine_flag wDailyPhoneItemFlags, 2 ; wade has item (see bittable1 $032b-e)
engine_flag wDailyPhoneItemFlags, 3 ; gina has leaf stone ; $80
engine_flag wDailyPhoneItemFlags, 4 ; alan has fire stone
engine_flag wDailyPhoneItemFlags, 5 ; liz has thunderstone
engine_flag wDailyPhoneItemFlags, 6 ; derek has nugget
engine_flag wDailyPhoneItemFlags, 7 ; tully has water stone
dwb wDailyPhoneItemFlags + 1, %00000001 ; tiffany has pink bow
dwb wDailyPhoneItemFlags + 1, %00000010 ; wilton has item (see bittable1 $032f-31)
engine_flag wDailyPhoneItemFlags + 1, 0 ; tiffany has pink bow
engine_flag wDailyPhoneItemFlags + 1, 1 ; wilton has item (see bittable1 $032f-31)
dwb wDailyPhoneTimeOfDayFlags, %00000001
dwb wDailyPhoneTimeOfDayFlags, %00000010 ; $88
dwb wDailyPhoneTimeOfDayFlags, %00000100
dwb wDailyPhoneTimeOfDayFlags, %00001000
dwb wDailyPhoneTimeOfDayFlags, %00010000
dwb wDailyPhoneTimeOfDayFlags, %00100000
dwb wDailyPhoneTimeOfDayFlags, %01000000
dwb wDailyPhoneTimeOfDayFlags, %10000000
engine_flag wDailyPhoneTimeOfDayFlags, 0
engine_flag wDailyPhoneTimeOfDayFlags, 1 ; $88
engine_flag wDailyPhoneTimeOfDayFlags, 2
engine_flag wDailyPhoneTimeOfDayFlags, 3
engine_flag wDailyPhoneTimeOfDayFlags, 4
engine_flag wDailyPhoneTimeOfDayFlags, 5
engine_flag wDailyPhoneTimeOfDayFlags, 6
engine_flag wDailyPhoneTimeOfDayFlags, 7
dwb wDailyPhoneTimeOfDayFlags + 1, %00000001
dwb wDailyPhoneTimeOfDayFlags + 1, %00000010 ; $90
dwb wDailyPhoneTimeOfDayFlags + 1, %00000100
dwb wDailyPhoneTimeOfDayFlags + 1, %00001000
dwb wDailyPhoneTimeOfDayFlags + 1, %00010000
dwb wDailyPhoneTimeOfDayFlags + 1, %00100000
dwb wDailyPhoneTimeOfDayFlags + 1, %01000000
dwb wDailyPhoneTimeOfDayFlags + 1, %10000000
engine_flag wDailyPhoneTimeOfDayFlags + 1, 0
engine_flag wDailyPhoneTimeOfDayFlags + 1, 1 ; $90
engine_flag wDailyPhoneTimeOfDayFlags + 1, 2
engine_flag wDailyPhoneTimeOfDayFlags + 1, 3
engine_flag wDailyPhoneTimeOfDayFlags + 1, 4
engine_flag wDailyPhoneTimeOfDayFlags + 1, 5
engine_flag wDailyPhoneTimeOfDayFlags + 1, 6
engine_flag wDailyPhoneTimeOfDayFlags + 1, 7
dwb wDailyPhoneTimeOfDayFlags + 2, %00000001
dwb wDailyPhoneTimeOfDayFlags + 2, %00000010 ; $98
dwb wDailyPhoneTimeOfDayFlags + 2, %00000100
dwb wDailyPhoneTimeOfDayFlags + 2, %00001000
dwb wDailyPhoneTimeOfDayFlags + 2, %00010000
dwb wDailyPhoneTimeOfDayFlags + 2, %00100000
dwb wDailyPhoneTimeOfDayFlags + 2, %01000000
dwb wDailyPhoneTimeOfDayFlags + 2, %10000000
engine_flag wDailyPhoneTimeOfDayFlags + 2, 0
engine_flag wDailyPhoneTimeOfDayFlags + 2, 1 ; $98
engine_flag wDailyPhoneTimeOfDayFlags + 2, 2
engine_flag wDailyPhoneTimeOfDayFlags + 2, 3
engine_flag wDailyPhoneTimeOfDayFlags + 2, 4
engine_flag wDailyPhoneTimeOfDayFlags + 2, 5
engine_flag wDailyPhoneTimeOfDayFlags + 2, 6
engine_flag wDailyPhoneTimeOfDayFlags + 2, 7
dwb wd45b, %00000100 ; female player has been transformed into male
engine_flag wPlayerSpriteSetupFlags, 2 ; female player has been transformed into male
dwb SwarmFlags, %00000100 ; dunsparce swarm ; $a0
dwb SwarmFlags, %00001000 ; yanma swarm
engine_flag SwarmFlags, 2 ; dunsparce swarm ; $a0
engine_flag SwarmFlags, 3 ; yanma swarm

View File

@@ -123,7 +123,7 @@ StartMap: ; 96724
ld hl, MapStatus
ld bc, $3e ; 62
call ByteFill
callba Function113e5
callba InitCallReceiveDelay
call ClearJoypad
; fallthrough
; 9673e
@@ -138,19 +138,19 @@ EnterMap: ; 9673e
call ClearAllScriptFlags3
ld a, [hMapEntryMethod]
cp $f7
cp MAPSETUP_07
jr nz, .dontset
call SetAll_ScriptFlags3
.dontset
ld a, [hMapEntryMethod]
cp $f3
cp MAPSETUP_RELOADMAP
jr nz, .dontresetpoison
xor a
ld [PoisonStepCount], a
.dontresetpoison
xor a
xor a ; end map entry
ld [hMapEntryMethod], a
ld a, 2 ; HandleMap
ld [MapStatus], a
@@ -285,12 +285,12 @@ Function96812: ; 96812
PlayerEvents: ; 9681f
xor a
; If there's already a player event, don't interrupt it.
ld a, [ScriptRunning]
and a
ret nz
call Function968e4
call Dummy_CheckScriptFlags3Bit5 ; This is a waste of time
call CheckTrainerBattle3
jr c, .ok
@@ -298,13 +298,13 @@ PlayerEvents: ; 9681f
call CheckTileEvent
jr c, .ok
call Function97c30
call RunMemScript
jr c, .ok
call Function968ec
call DoMapTrigger
jr c, .ok
call Function9693a
call CheckTimeEvents
jr c, .ok
call OWPlayerInput
@@ -320,7 +320,7 @@ PlayerEvents: ; 9681f
pop af
ld [ScriptRunning], a
call Function96beb
call DoPlayerEvent
ld a, [ScriptRunning]
cp 4
jr z, .ok2
@@ -361,7 +361,7 @@ CheckTileEvent: ; 96874
callba CheckMovingOffEdgeOfMap
jr c, .return4
call Function2238
call CheckWarpTile
jr c, .return6
.bit2
@@ -436,11 +436,11 @@ SetUpFiveStepWildEncounterCooldown: ; 968d1
ret
; 968d7
Function968d7: ; 968d7
ret_968d7: ; 968d7
ret
; 968d8
;968d8
Function968d8: ; 968d8
SetMinTwoStepWildEncounterCooldown: ; 968d8
ld a, [wWildEncounterCooldown]
cp 2
ret nc
@@ -449,15 +449,15 @@ Function968d8: ; 968d8
ret
; 968e4
Function968e4: ; 968e4
Dummy_CheckScriptFlags3Bit5: ; 968e4
call CheckBit5_ScriptFlags3
ret z
call Function2f3e
call ret_2f3e
ret
; 968ec
Function968ec: ; 968ec
ld a, [wdc07]
DoMapTrigger: ; 968ec
ld a, [wCurrMapTriggerCount]
and a
jr z, .nope
@@ -468,7 +468,7 @@ Function968ec: ; 968ec
ld e, a
ld d, 0
ld hl, wdc07 + 1
ld hl, wCurrMapTriggerHeaderPointer
ld a, [hli]
ld h, [hl]
ld l, a
@@ -505,23 +505,23 @@ endr
ret
; 9693a
Function9693a: ; 9693a
ld a, [InLinkBattle]
CheckTimeEvents: ; 9693a
ld a, [wLinkMode]
and a
jr nz, .nothing
ld hl, StatusFlags2
bit 2, [hl]
jr z, .asm_96951
jr z, .do_daily
callba Function114a4
jr c, .elevator
callba CheckBugContestTimer
jr c, .end_bug_contest
xor a
ret
.asm_96951
callba Function11452
callba Function114e7
.do_daily
callba CheckDailyResetTimer
callba CheckPokerusTrick
callba CheckPhoneCall
ret c
@@ -529,7 +529,7 @@ Function9693a: ; 9693a
xor a
ret
.elevator
.end_bug_contest
ld a, BANK(BugCatchingContestOverScript)
ld hl, BugCatchingContestOverScript
call CallScript
@@ -537,7 +537,7 @@ Function9693a: ; 9693a
ret
; 96970
Function96970: ; 96970
.unused ; 96970
ld a, 8
scf
ret
@@ -856,7 +856,7 @@ PlayerMovement: ; 96af0
; 96b10
.seven ; 96b10
call Function968d7 ; empty
call ret_968d7 ; mobile
xor a
ld c, a
ret
@@ -898,7 +898,7 @@ PlayerMovement: ; 96af0
CheckMenuOW: ; 96b30
xor a
ld [$ffa0], a
ld [hMenuReturn], a
ld [$ffa1], a
ld a, [hJoyPressed]
@@ -940,9 +940,9 @@ SelectMenuScript: ; 96b5f
StartMenuCallback:
SelectMenuCallback: ; 96b66
copybytetovar $ffa0
if_equal %10000000, .Script
if_equal -1, .Asm
copybytetovar hMenuReturn
if_equal HMENURETURN_SCRIPT, .Script
if_equal HMENURETURN_ASM, .Asm
end
; 96b72
@@ -957,76 +957,86 @@ SelectMenuCallback: ; 96b66
CountStep: ; 96b79
ld a, [InLinkBattle]
; Don't count steps in link communication rooms.
ld a, [wLinkMode]
and a
jr nz, .done
callba Function90136
jr c, .setminus1
; If there is a special phone call, don't count the step.
callba CheckSpecialPhoneCall
jr c, .doscript
call Function96bd7
jr c, .setminus1
; If Repel wore off, don't count the step.
call DoRepelStep
jr c, .doscript
; Count the step for poison and total steps
ld hl, PoisonStepCount
inc [hl]
ld hl, StepCount
inc [hl]
jr nz, .asm_96b9c
; Every 256 steps, increase the happiness of all your Pokemon.
jr nz, .skip_happiness
callba StepHappiness
.asm_96b9c
.skip_happiness
; Every 256 steps, offset from the happiness incrementor by 128 steps,
; decrease the hatch counter of all your eggs until you reach the first
; one that is ready to hatch.
ld a, [StepCount]
cp $80
jr nz, .asm_96bab
jr nz, .skip_egg
callba Function16f3e
jr nz, .set8
callba DoEggStep
jr nz, .hatch
.asm_96bab
.skip_egg
; Increase the EXP of (both) DayCare Pokemon by 1.
callba DaycareStep
; Every four steps, deal damage to all Poisoned Pokemon
ld hl, PoisonStepCount
ld a, [hl]
cp 4
jr c, .poisoned
jr c, .skip_poison
ld [hl], 0
callba Function505da
jr c, .setminus1
callba DoPoisonStep
jr c, .doscript
.poisoned
callba Function97db3
.skip_poison
callba DoBikeStep
.done
xor a
ret
.setminus1
.doscript
ld a, -1
scf
ret
.set8
.hatch
ld a, 8
scf
ret
; 96bd3
Function96bd3: ; 96bd3
.unreferenced: ; 96bd3
ld a, 7
scf
ret
; 96bd7
Function96bd7: ; 96bd7
ld a, [RepelStepsLeft]
DoRepelStep: ; 96bd7
ld a, [wRepelEffect]
and a
ret z
dec a
ld [RepelStepsLeft], a
ld [wRepelEffect], a
ret nz
ld a, BANK(RepelWoreOffScript)
@@ -1036,11 +1046,11 @@ Function96bd7: ; 96bd7
ret
; 96beb
Function96beb: ; 96beb
DoPlayerEvent: ; 96beb
ld a, [ScriptRunning]
and a
ret z
cp -1
cp -1 ; run script
ret z
cp 10
ret nc
@@ -1061,17 +1071,17 @@ endr
; 96c0c
ScriptPointers96c0c: ; 96c0c
dbw BANK(Invalid_0x96c2d), Invalid_0x96c2d
dbw BANK(SeenByTrainerScript), SeenByTrainerScript
dbw BANK(TalkToTrainerScript), TalkToTrainerScript
dbw BANK(FindItemInBallScript), FindItemInBallScript
dbw BANK(UnknownScript_0x96c4d), UnknownScript_0x96c4d
dbw BANK(WarpToNewMapScript), WarpToNewMapScript
dbw BANK(FallIntoMapScript), FallIntoMapScript
dbw BANK(UnknownScript_0x124c8), UnknownScript_0x124c8
dbw BANK(HatchEggScript), HatchEggScript
dbw BANK(UnknownScript_0x96c4f), UnknownScript_0x96c4f
dbw BANK(Invalid_0x96c2d), Invalid_0x96c2d
dba Invalid_0x96c2d
dba SeenByTrainerScript
dba TalkToTrainerScript
dba FindItemInBallScript
dba UnknownScript_0x96c4d
dba WarpToNewMapScript
dba FallIntoMapScript
dba UnknownScript_0x124c8
dba HatchEggScript
dba UnknownScript_0x96c4f
dba Invalid_0x96c2d
; 96c2d
Invalid_0x96c2d: ; 96c2d
@@ -1089,16 +1099,16 @@ HatchEggScript: ; 96c2f
WarpToNewMapScript: ; 96c34
warpsound
newloadmap $f5
newloadmap MAPSETUP_05
end
; 96c38
FallIntoMapScript: ; 96c38
newloadmap $f6
newloadmap MAPSETUP_06
playsound SFX_KINESIS
applymovement PLAYER, MovementData_0x96c48
playsound SFX_STRENGTH
scall UnknownScript_0x96c4a
scall LandAfterPitfallScript
end
; 96c48
@@ -1107,7 +1117,7 @@ MovementData_0x96c48: ; 96c48
step_end
; 96c4a
UnknownScript_0x96c4a: ; 96c4a
LandAfterPitfallScript: ; 96c4a
earthquake 16
end
; 96c4d

View File

@@ -8,33 +8,39 @@ WarpToSpawnPoint:: ; 97c28
ret
; 97c30
Function97c30:: ; 97c30
ld a, [wd45c]
RunMemScript:: ; 97c30
; If there is no script here, we don't need to be here.
ld a, [wMapReentryScriptQueueFlag]
and a
ret z
ld hl, wd45c + 2
; Execute the script at (wMapReentryScriptBank):(wMapReentryScriptAddress).
ld hl, wMapReentryScriptAddress
ld a, [hli]
ld h, [hl]
ld l, a
ld a, [wd45c + 1]
ld a, [wMapReentryScriptBank]
call CallScript
scf
; Clear the buffer for the next script.
push af
xor a
ld hl, wd45c
ld hl, wMapReentryScriptQueueFlag
ld bc, 8
call ByteFill
pop af
ret
; 97c4f
Function97c4f:: ; 97c4f
ld hl, wd45c
LoadScriptBDE:: ; 97c4f
; If there's already a script here, don't overwrite.
ld hl, wMapReentryScriptQueueFlag
ld a, [hl]
and a
ret nz
; Set the flag
ld [hl], 1
inc hl
; Load the script pointer b:de into (wMapReentryScriptBank):(wMapReentryScriptAddress)
ld [hl], b
inc hl
ld [hl], e
@@ -262,46 +268,60 @@ ContestMons: ; 97d87
db -1, VENOMOTH, 30, 40
; 97db3
Function97db3:: ; 97db3
DoBikeStep:: ; 97db3
nop
nop
; fallthrough
; 97db5
Function97db5: ; 97db5
; If the bike shop owner doesn't have our number, or
; if we've already gotten the call, we don't have to
; be here.
ld hl, StatusFlags2
bit 4, [hl]
jr z, .NoCall
; If we're not on the bike, we don't have to be here.
ld a, [PlayerState]
cp 1
cp PLAYER_BIKE
jr nz, .NoCall
; If we're not in an area of phone service, we don't
; have to be here.
call GetMapHeaderPhoneServiceNybble
and a
jr nz, .NoCall
ld hl, wdca2
; Check the bike step count and check whether we've
; taken 65536 of them yet.
ld hl, wBikeStep
ld a, [hli]
ld d, a
ld e, [hl]
cp -1
jr nz, .asm_97dd8
cp 255
jr nz, .increment
ld a, e
cp -1
jr z, .asm_97ddc
cp 255
jr z, .dont_increment
.asm_97dd8
.increment
inc de
ld [hl], e
dec hl
ld [hl], d
.asm_97ddc
.dont_increment
; If we've taken at least 1024 steps, have the bike
; shop owner try to call us.
ld a, d
cp $4
cp 1024 >> 8
jr c, .NoCall
; If a call has already been queued, don't overwrite
; that call.
ld a, [wSpecialPhoneCallID]
and a
jr nz, .NoCall
ld a, 6
; Queue the call.
ld a, SPECIALCALL_BIKESHOP
ld [wSpecialPhoneCallID], a
xor a
ld [wSpecialPhoneCallID + 1], a
@@ -488,7 +508,7 @@ Function97eb7: ; 97eb7
; 97eb8
Function97eb8: ; 97eb8
call Function2f3e
call ret_2f3e
ret
; 97ebc

View File

@@ -58,7 +58,7 @@ CheckFruitTree: ; 44055
; 4405f
PickedFruitTree: ; 4405f
callba Function10609b ; empty function
callba MobileFn_10609b ; empty function
ld b, 1
jp GetFruitTreeFlag
; 4406a

View File

@@ -2196,7 +2196,7 @@ Function4ecd: ; 4ecd
add hl, bc
ld a, [hl]
ld b, a
callba Function807e
callba CopyDECoordsToMapObject
pop bc
ld hl, OBJECT_FLAGS
add hl, bc
@@ -3064,7 +3064,7 @@ Function579d: ; 579d
; 57bc
Function57bc: ; 57bc
ld hl, wd45b
ld hl, wPlayerSpriteSetupFlags
bit 7, [hl]
jr nz, .ok
ret
@@ -3076,10 +3076,10 @@ Function57bc: ; 57bc
; 57ca
Function57ca: ; 57ca
ld hl, wd45b
ld hl, wPlayerSpriteSetupFlags
bit 5, [hl]
ret z
ld a, [wd45b]
ld a, [wPlayerSpriteSetupFlags]
and 3
rept 2
add a
@@ -3137,7 +3137,7 @@ Function5803:: ; 5803
Function5815: ; 5815
call Function18de
ret c
ld a, [$ffb0]
ld a, [hConnectedMapWidth]
ld [wd4cd], a
ret
; 581f
@@ -3166,7 +3166,7 @@ Function582c: ; 582c
ld hl, OBJECT_09
add hl, bc
ld [hl], 0
ld a, [$ffb0]
ld a, [hConnectedMapWidth]
ld [wd4ce], a
ret
; 5847

View File

@@ -31,57 +31,6 @@ MapSetupScripts: ; 15377
dw MapSetupScript12
; 1538f
; Command descriptions from Condensation water's scripting compendium.
const_def
const map_lcd_on ; 00 = Turn LCD on
const map_lcd_off ; 01 = Turn LCD off
const map_sound_off ; 02 = Turn speakers off
const map_music ; 03 = Music check for current map/ special check for bug catcher contest
const map_start_music ; 04 = Start map music anew
const map_fade_music ; 05 = Music check for current map / special check for Bug Contest/ music with FadeOut (old) and FadeIn
const map_fade ; 06 = Fade out music + screen
const map_bike_music ; 07 = If HIRO is on bike = bike music, else play map music
const map_music_force ; 08 = Play map music
const map_max_volume ; 09 = Turn music to highest volume
const map_load_blocks ; 0A = Write map data to MapRAM
const map_connection_blocks ; 0B = Compute maps connection pars and write into MapRAM
const map_save_screen ; 0C = Write current part of map into temporary memory
const map_buffer_screen ; 0D = Write current part of map into read-from memory
const map_load_graphics ; 0E = Write tileset header to ram/ load tileset/ load sprite tiles/ load special tiles
const map_load_tileset_header ; 0F = Write tileset header to ram
const map_time_of_day ; 10 = Compute time of day/ Update screen
const map_palettes ; 11 = Load map palettes
const map_wildmons ; 12 = Load probabilities for wild Pokémon battles
const map_sprites ; 13 = Delete sprite data and draw new sprites
const map_change_callback ; 14 = Check 2nd script header for 05 and 03 callbacks
const map_start_callback ; 15 = Check 2nd script header for 03 callbacks
const map_load_objects ; 16 = Analyze people data anew and check 2nd script header for 02 callbacks
const map_load_spawn ; 17 = Writes arrival data for arrival by flying/Blackout from table 05:5319 to ram
const map_load_connection ; 18 = Writes arrival data for entering a map by connection to ram
const map_load_warp ; 19 = Write warp data to ram when entering warp
const map_attributes ; 1A = Load complete map data (primary, secondary, event, script headers)
const map_attributes_2 ; 1B = Same as 1A, but some settings arent loaded new from the rom, such as hide function of the people events
const map_clear_bg_palettes ; 1C = Fill palette data with FFFF (=white)
const map_fade_out_palettes ; 1D = All BG pallet color are converted to 0|0 (Pal0, Col0), all sprite colors to x|0 (FadeOut)
const map_fade_in_palettes ; 1E = Palette FadeIn
const map_anchor_screen ; 1F = Compute position of upper left-most block visible on screen
const map_warp_face ; 20 = Position computation when HIRO leaves a warp
const map_face_down ; 21 = Set HIROs facing to “down”
const map_spawn_coord ; 22 = Prepare HIRO data for arrival by flight
const map_player_coord ; 23 = Compute HIRO x/y data anew
const map_prolong_sprites ; 24 = Prolong old sprites before removing them
const map_delay_sprites ; 25 = Delay rendering new sprites
const map_update_roam ; 26 = Compute chances to meet Raikou, Entei or Suicune
const map_keep_roam ; 27 = Recover chances to meet Raikou, Entei or Suicune
const map_fade_out_music ; 28 = Temporarily stop music playing
const map_animations_on ; 29 = Activate animations
const map_animations_off ; 2A = Deactivate animations
const map_keep_palettes ; 2B = Recover all palettes
const map_text_scroll_off ; 2C = Turn off text scroll (for town name overlays)
const map_stop_script ; 2D = Deactivate code prolonging
MapSetupScript4: ; 1538f
db map_prolong_sprites
@@ -112,7 +61,7 @@ MapSetupScript1: ; 15392
db map_fade_in_palettes
db map_animations_on
db map_wildmons
db -1
db map_end_setup_script
MapSetupScript11: ; 153a9
db map_load_spawn
@@ -136,7 +85,7 @@ MapSetupScript11: ; 153a9
db map_fade_in_palettes
db map_animations_on
db map_wildmons
db -1
db map_end_setup_script
MapSetupScript7: ; 153bf
db map_animations_off
@@ -155,7 +104,7 @@ MapSetupScript7: ; 153bf
db map_wildmons
db map_update_roam
db map_animations_on
db -1
db map_end_setup_script
MapSetupScript6: ; 153d0
db map_prolong_sprites
@@ -184,7 +133,7 @@ MapSetupScript9: ; 153d2
db map_animations_on
db map_wildmons
db map_update_roam
db -1
db map_end_setup_script
MapSetupScript3: ; 153e7
db map_fade
@@ -202,7 +151,7 @@ MapSetupScript3: ; 153e7
db map_fade_in_palettes
db map_animations_on
db map_wildmons
db -1
db map_end_setup_script
MapSetupScript8: ; 153f7
db map_fade
@@ -221,7 +170,7 @@ MapSetupScript8: ; 153f7
db map_animations_on
db map_wildmons
db map_text_scroll_off
db -1
db map_end_setup_script
MapSetupScript2: ; 15408
db map_lcd_off
@@ -241,12 +190,12 @@ MapSetupScript2: ; 15408
db map_fade_in_palettes
db map_animations_on
db map_wildmons
db -1
db map_end_setup_script
MapSetupScript10: ; 1541a
db map_load_blocks
db map_connection_blocks
db -1
db map_end_setup_script
ReadMapSetupScript: ; 1541d
@@ -374,13 +323,13 @@ Function154ea: ; 154ea
; 154eb
DelayClearingOldSprites: ; 154eb
ld hl, wd45b
ld hl, wPlayerSpriteSetupFlags
set 7, [hl]
ret
; 154f1
DelayLoadingNewSprites: ; 154f1
ld hl, wd45b
ld hl, wPlayerSpriteSetupFlags
set 6, [hl]
ret

View File

@@ -1656,5 +1656,5 @@ UnknownScript_0xa0b04:
BikeShopPhoneScript:
farwritetext UnknownText_0x174000
clearflag ENGINE_BIKE_SHOP_CALL_ENABLED
specialphonecall ELMCALL_NONE
specialphonecall SPECIALCALL_NONE
end

File diff suppressed because it is too large Load Diff

884
engine/phone.asm Normal file
View File

@@ -0,0 +1,884 @@
AddPhoneNumber:: ; 90000
call _CheckCellNum
jr c, .cant_add
call Phone_FindOpenSlot
jr nc, .cant_add
ld [hl], c
xor a
ret
.cant_add
scf
ret
; 9000f
DelCellNum:: ; 9000f
call _CheckCellNum
jr nc, .not_in_list
xor a
ld [hl], a
ret
.not_in_list
scf
ret
; 90019
CheckCellNum:: ; 90019
jp _CheckCellNum ; wtf
; 9001c
_CheckCellNum: ; 9001c
ld hl, wPhoneList
ld b, CONTACT_LIST_SIZE
.loop
ld a, [hli]
cp c
jr z, .got_it
dec b
jr nz, .loop
xor a
ret
.got_it
dec hl
scf
ret
; 9002d
Phone_FindOpenSlot: ; 9002d
call GetRemainingSpaceInPhoneList
ld b, a
ld hl, wPhoneList
.loop
ld a, [hli]
and a
jr z, .FoundOpenSpace
dec b
jr nz, .loop
xor a
ret
.FoundOpenSpace
dec hl
scf
ret
; 90040
GetRemainingSpaceInPhoneList: ; 90040
xor a
ld [Buffer1], a
ld hl, PermanentNumbers
.loop
ld a, [hli]
cp -1
jr z, .done
cp c
jr z, .elm_or_mom
push bc
push hl
ld c, a
call _CheckCellNum
jr c, .elm_or_mom_in_list
ld hl, Buffer1
inc [hl]
.elm_or_mom_in_list
pop hl
pop bc
.elm_or_mom
jr .loop
.done
ld a, CONTACT_LIST_SIZE
ld hl, Buffer1
sub [hl]
ret
; 90066
PermanentNumbers: ; 90066
db PHONECONTACT_MOM, PHONECONTACT_ELM, -1
; 90069
FarPlaceString: ; 90069
ld a, [hROMBank]
push af
ld a, b
rst Bankswitch
call PlaceString
pop af
rst Bankswitch
ret
; 90074
CheckPhoneCall:: ; 90074 (24:4074)
; Check if the phone is ringing in the overworld.
call CheckStandingOnEntrance
jr z, .no_call
call .timecheck
nop
jr nc, .no_call
call Random
ld b, a
and 50 percent
cp b
jr nz, .no_call
call GetMapHeaderPhoneServiceNybble
and a
jr nz, .no_call
call GetAvailableCallers
call ChooseRandomCaller
jr nc, .no_call
ld e, a
call LoadCallerScript
ld a, BANK(Script_ReceivePhoneCall)
ld hl, Script_ReceivePhoneCall
call CallScript
scf
ret
.no_call
xor a
ret
.timecheck: ; 900a6 (24:40a6)
callba CheckReceiveCallTimer
ret
CheckPhoneContactTimeOfDay: ; 900ad (24:40ad)
push hl
push bc
push de
push af
callba CheckTime
pop af
and (1 << MORN) + (1 << DAY) + (1 << NITE)
and c
pop de
pop bc
pop hl
ret
ChooseRandomCaller: ; 900bf (24:40bf)
; If no one is available to call, don't return anything.
ld a, [EngineBuffer3]
and a
jr z, .NothingToSample
; Sample a random number between 0 and 31.
ld c, a
call Random
ld a, [hRandomAdd] ; $ff00+$e1
swap a
and $1f
; Compute that number modulo the number of available callers.
call SimpleDivide
; Return the caller ID you just sampled.
ld c, a
ld b, 0
ld hl, EngineBuffer4
add hl, bc
ld a, [hl]
scf
ret
.NothingToSample
xor a
ret
GetAvailableCallers: ; 900de (24:40de)
callba CheckTime
ld a, c
ld [EngineBuffer1], a ; wd03e (aliases: MenuItemsList, CurFruitTree, CurInput)
ld hl, EngineBuffer3
ld bc, 11
xor a
call ByteFill
ld de, wPhoneList
ld a, CONTACT_LIST_SIZE
.loop
ld [EngineBuffer2], a
ld a, [de]
and a
jr z, .not_good_for_call
ld hl, PhoneContacts + PHONE_CONTACT_SCRIPT2_TIME
ld bc, PHONE_TABLE_WIDTH
call AddNTimes
ld a, [EngineBuffer1] ; wd03e (aliases: MenuItemsList, CurFruitTree, CurInput)
and [hl]
jr z, .not_good_for_call
ld bc, PHONE_CONTACT_MAP_GROUP - PHONE_CONTACT_SCRIPT2_TIME
add hl, bc
ld a, [MapGroup]
cp [hl]
jr nz, .different_map
inc hl
ld a, [MapNumber]
cp [hl]
jr z, .not_good_for_call
.different_map
ld a, [EngineBuffer3]
ld c, a
ld b, $0
inc a
ld [EngineBuffer3], a
ld hl, EngineBuffer4
add hl, bc
ld a, [de]
ld [hl], a
.not_good_for_call
inc de
ld a, [EngineBuffer2]
dec a
jr nz, .loop
ret
CheckSpecialPhoneCall:: ; 90136 (24:4136)
ld a, [wSpecialPhoneCallID]
and a
jr z, .NoPhoneCall
dec a
ld c, a
ld b, 0
ld hl, SpecialPhoneCallList
ld a, 6
call AddNTimes
ld a, [hli]
ld h, [hl]
ld l, a
call _hl_
jr nc, .NoPhoneCall
call .DoSpecialPhoneCall
rept 2
inc hl
endr
ld a, [hli]
ld e, a
push hl
call LoadCallerScript
pop hl
ld de, wd048
ld a, [hli]
ld [de], a
inc de
ld a, [hli]
ld [de], a
inc de
ld a, [hli]
ld [de], a
ld a, BANK(.script)
ld hl, .script
call CallScript
scf
ret
.NoPhoneCall
xor a
ret
; 90173 (24:4173)
.script: ; 0x90173
pause 30
jump Script_ReceivePhoneCall
; 0x90178
.DoSpecialPhoneCall: ; 90178 (24:4178)
ld a, [wSpecialPhoneCallID]
dec a
ld c, a
ld b, 0
ld hl, SpecialPhoneCallList
ld a, 6
call AddNTimes
ret
SpecialCallOnlyWhenOutside: ; 90188
ld a, [wPermission]
cp TOWN
jr z, .outside
cp ROUTE
jr z, .outside
xor a
ret
.outside
scf
ret
SpecialCallWhereverYouAre: ; 90197
scf
ret
Function90199: ; 90199 (24:4199)
; Don't do the call if you're in a link communication
ld a, [wLinkMode]
and a
jr nz, .OutOfArea
; If you're in an area without phone service, don't do the call
call GetMapHeaderPhoneServiceNybble
and a
jr nz, .OutOfArea
; If the person can't take a call at that time, don't do the call
ld a, b
ld [wCurrentCaller], a
ld hl, PhoneContacts
ld bc, PHONE_TABLE_WIDTH
call AddNTimes
ld d, h
ld e, l
ld hl, PHONE_CONTACT_SCRIPT1_TIME
add hl, de
ld a, [hl]
call CheckPhoneContactTimeOfDay
jr z, .OutOfArea
; If we're in the same map as the person we're calling,
; use the "Just talk to that person" script.
ld hl, PHONE_CONTACT_MAP_GROUP
add hl, de
ld a, [MapGroup]
cp [hl]
jr nz, .GetPhoneScript
ld hl, PHONE_CONTACT_MAP_NUMBER
add hl, de
ld a, [MapNumber]
cp [hl]
jr nz, .GetPhoneScript
ld b, BANK(PhoneScript_JustTalkToThem)
ld hl, PhoneScript_JustTalkToThem
jr .DoPhoneCall
.GetPhoneScript
ld hl, PHONE_CONTACT_SCRIPT1_BANK
add hl, de
ld b, [hl]
ld hl, PHONE_CONTACT_SCRIPT1_ADDR_LO
add hl, de
ld a, [hli]
ld h, [hl]
ld l, a
jr .DoPhoneCall
.OutOfArea
ld b, BANK(UnknownScript_0x90209)
ld de, UnknownScript_0x90209
call ExecuteCallbackScript
ret
.DoPhoneCall
ld a, b
ld [wd002], a
ld a, l
ld [wd003], a
ld a, h
ld [wd004], a
ld b, BANK(UnknownScript_0x90205)
ld de, UnknownScript_0x90205
call ExecuteCallbackScript
ret
; 90205 (24:4205)
UnknownScript_0x90205: ; 0x90205
ptcall wd002
return
; 0x90209
UnknownScript_0x90209: ; 0x90209
scall UnknownScript_0x90657
return
; 0x9020d
LoadCallerScript: ; 9020d (24:420d)
nop
nop
ld a, e
ld [wCurrentCaller], a
and a
jr nz, .actualcaller
ld a, BANK(WrongNumber)
ld hl, WrongNumber
jr .proceed
.actualcaller
ld hl, PhoneContacts
ld bc, 12
ld a, e
call AddNTimes
ld a, BANK(PhoneContacts)
.proceed
ld de, EngineBuffer2
ld bc, 12
call FarCopyBytes
ret
; 90233 (24:4233)
WrongNumber: ; 90233
db TRAINER_NONE, PHONE_00
dba .script
.script:
writetext .text
end
.text:
; Huh? Sorry, wrong number!
text_jump UnknownText_0x1c5565
db "@"
; 90241
Script_ReceivePhoneCall: ; 0x90241
refreshscreen $0
callasm RingTwice_StartCall
ptcall wd048
closetext
callasm HangUp
loadmovesprites
callasm InitCallReceiveDelay
end
; 0x90255
Script_SpecialBillCall:: ; 0x90255
callasm Function9025c
jump Script_ReceivePhoneCall
; 0x9025c
Function9025c: ; 9025c
ld e, PHONE_BILL
jp LoadCallerScript
; 90261
UnknownScript_0x90261: ; 0x90261
callasm Function9026a
pause 30
jump Script_ReceivePhoneCall
; 0x9026a
Function9026a: ; 9026a
ld e, PHONE_ELM
jp LoadCallerScript
; 9026f
RingTwice_StartCall: ; 9026f
call .Ring
call .Ring
callba MobileFn_1060d3
ret
; 9027c
.Ring: ; 9027c (24:427c)
call Phone_StartRinging
call Phone_Wait20Frames
call Phone_CallerTextboxWithName
call Phone_Wait20Frames
call Phone_CallerTextbox
call Phone_Wait20Frames
call Phone_CallerTextboxWithName
ret
Phone_CallerTextboxWithName: ; 90292 (24:4292)
ld a, [wCurrentCaller]
ld b, a
call Function90363
ret
PhoneCall:: ; 9029a
ld a, b
ld [PhoneScriptBank], a
ld a, e
ld [PhoneCallerLo], a
ld a, d
ld [PhoneCallerHi], a
call Phone_FirstOfTwoRings
call Phone_FirstOfTwoRings
callba MobileFn_1060d3
ret
; 902b3
Phone_FirstOfTwoRings: ; 902b3
call Phone_StartRinging
call Phone_Wait20Frames
call Phone_CallerTextboxWithName2
call Phone_Wait20Frames
call Phone_CallerTextbox
call Phone_Wait20Frames
call Phone_CallerTextboxWithName2
ret
; 902c9
Phone_CallerTextboxWithName2: ; 902c9
call Phone_CallerTextbox
hlcoord 1, 2
ld [hl], $62
rept 2
inc hl
endr
ld a, [PhoneScriptBank]
ld b, a
ld a, [PhoneCallerLo]
ld e, a
ld a, [PhoneCallerHi]
ld d, a
call FarPlaceString
ret
; 902e3
Phone_NoSignal: ; 902e3 (24:42e3)
ld de, SFX_NO_SIGNAL
call PlaySFX
jr Phone_CallEnd
HangUp:: ; 902eb
call HangUp_Beep
call HangUp_Wait20Frames
Phone_CallEnd:
call HangUp_BoopOn
call HangUp_Wait20Frames
call HangUp_BoopOff
call HangUp_Wait20Frames
call HangUp_BoopOn
call HangUp_Wait20Frames
call HangUp_BoopOff
call HangUp_Wait20Frames
call HangUp_BoopOn
call HangUp_Wait20Frames
call HangUp_BoopOff
call HangUp_Wait20Frames
ret
; 90316
Function90316: ; 90316
ld de, SFX_SHUT_DOWN_PC
call PlaySFX
ret
; 9031d
HangUp_Beep: ; 9031d
ld hl, UnknownText_0x9032a
call PrintText
ld de, SFX_HANG_UP
call PlaySFX
ret
; 9032a
UnknownText_0x9032a: ; 9032a
text_jump UnknownText_0x1c5580
db "@"
; 9032f
HangUp_BoopOn: ; 9032f
ld hl, UnknownText_0x90336
call PrintText
ret
; 90336
UnknownText_0x90336: ; 0x90336
text_jump UnknownText_0x1c5588
db "@"
; 0x9033b
HangUp_BoopOff: ; 9033b
call SpeechTextBox
ret
; 9033f
Phone_StartRinging: ; 9033f
call WaitSFX
ld de, SFX_CALL
call PlaySFX
call Phone_CallerTextbox
call UpdateSprites
callba Function4d188
ret
; 90355
HangUp_Wait20Frames: ; 90355
jr Phone_Wait20Frames
Phone_Wait20Frames
ld c, 20
call DelayFrames
callba Function4d188
ret
; 90363
Function90363: ; 90363 (24:4363)
push bc
call Phone_CallerTextbox
hlcoord 1, 1
ld [hl], $62
rept 2
inc hl
endr
ld d, h
ld e, l
pop bc
call Function90380
ret
Phone_CallerTextbox: ; 90375
hlcoord 0, 0
ld b, 2
ld c, SCREEN_WIDTH - 2
call TextBox
ret
; 90380
Function90380: ; 90380 (24:4380)
ld h, d
ld l, e
ld a, b
call GetCallerTrainerClass
call GetCallerName
ret
Function9038a: ; 9038a (24:438a)
ld a, c
call GetCallerTrainerClass
ld a, c
ret nz
ld a, b
cp $1
ret z
cp $4
ret z
ld c, $1
ret
GetCallerTrainerClass: ; 9039a
push hl
ld hl, PhoneContacts + PHONE_CONTACT_TRAINER_CLASS
ld bc, PHONE_TABLE_WIDTH
call AddNTimes
ld a, [hli]
ld b, [hl]
ld c, a
pop hl
ret
; 903a9
GetCallerName: ; 903a9 (24:43a9)
ld a, c
and a
jr z, .NotTrainer
call Phone_GetTrainerName
push hl
push bc
call PlaceString
ld a, ":"
ld [bc], a
pop bc
pop hl
ld de, SCREEN_WIDTH + 3
add hl, de
call Phone_GetTrainerClassName
call PlaceString
ret
.NotTrainer
push hl
ld c, b
ld b, 0
ld hl, NonTrainerCallerNames
rept 2
add hl, bc
endr
ld a, [hli]
ld e, a
ld d, [hl]
pop hl
call PlaceString
ret
; 903d6 (24:43d6)
NonTrainerCallerNames: ; 903d6
dw .none
dw .mom
dw .bikeshop
dw .bill
dw .elm
dw .buena
.none: db "----------@"
.mom: db "MOM:@"
.bill: db "BILL:@"
.elm: db "PROF.ELM:@"
.bikeshop: db "BIKE SHOP:@"
.buena: db "BUENA:", $22, " DISC JOCKEY@"
; 90423
Phone_GetTrainerName: ; 90423 (24:4423)
push hl
push bc
callba GetTrainerName
pop bc
pop hl
ret
Phone_GetTrainerClassName: ; 9042e (24:442e)
push hl
push bc
callba GetTrainerClassName
pop bc
pop hl
ret
GetCallerLocation: ; 90439
ld a, [wCurrentCaller]
call GetCallerTrainerClass
ld d, c
ld e, b
push de
ld a, [wCurrentCaller]
ld hl, PhoneContacts + PHONE_CONTACT_MAP_GROUP
ld bc, PHONE_TABLE_WIDTH
call AddNTimes
ld b, [hl]
inc hl
ld c, [hl]
push bc
call GetWorldMapLocation
ld e, a
callba GetLandmarkName
pop bc
pop de
ret
; 9045f
PhoneContacts: ; 9045f
phone: MACRO
db \1, \2 ; trainer
map \3 ; map
db \4
dba \5 ; script 1
db \6
dba \7 ; script 2
ENDM
phone TRAINER_NONE, PHONE_00, N_A, 0, UnusedPhoneScript, 0, UnusedPhoneScript
phone TRAINER_NONE, PHONECONTACT_MOM, KRISS_HOUSE_1F, 7, MomPhoneScript, 0, UnusedPhoneScript
phone TRAINER_NONE, PHONECONTACT_BIKESHOP, OAKS_LAB, 0, UnusedPhoneScript, 0, UnusedPhoneScript
phone TRAINER_NONE, PHONECONTACT_BILL, N_A, 7, BillPhoneScript1, 0, BillPhoneScript2
phone TRAINER_NONE, PHONECONTACT_ELM, ELMS_LAB, 7, ElmPhoneScript1, 0, ElmPhoneScript2
phone SCHOOLBOY, JACK1, NATIONAL_PARK, 7, JackPhoneScript1, 7, JackPhoneScript2
phone POKEFANF, BEVERLY1, NATIONAL_PARK, 7, BeverlyPhoneScript1, 7, BeverlyPhoneScript2
phone SAILOR, HUEY1, OLIVINE_LIGHTHOUSE_2F, 7, HueyPhoneScript1, 7, HueyPhoneScript2
phone TRAINER_NONE, PHONE_00, N_A, 0, UnusedPhoneScript, 0, UnusedPhoneScript
phone TRAINER_NONE, PHONE_00, N_A, 0, UnusedPhoneScript, 0, UnusedPhoneScript
phone TRAINER_NONE, PHONE_00, N_A, 0, UnusedPhoneScript, 0, UnusedPhoneScript
phone COOLTRAINERM, GAVEN3, ROUTE_26, 7, GavenPhoneScript1, 7, GavenPhoneScript2
phone COOLTRAINERF, BETH1, ROUTE_26, 7, BethPhoneScript1, 7, BethPhoneScript2
phone BIRD_KEEPER, JOSE2, ROUTE_27, 7, JosePhoneScript1, 7, JosePhoneScript2
phone COOLTRAINERF, REENA1, ROUTE_27, 7, ReenaPhoneScript1, 7, ReenaPhoneScript2
phone YOUNGSTER, JOEY1, ROUTE_30, 7, JoeyPhoneScript1, 7, JoeyPhoneScript2
phone BUG_CATCHER, WADE1, ROUTE_31, 7, WadePhoneScript1, 7, WadePhoneScript2
phone FISHER, RALPH1, ROUTE_32, 7, RalphPhoneScript1, 7, RalphPhoneScript2
phone PICNICKER, LIZ1, ROUTE_32, 7, LizPhoneScript1, 7, LizPhoneScript2
phone HIKER, ANTHONY2, ROUTE_33, 7, AnthonyPhoneScript1, 7, AnthonyPhoneScript2
phone CAMPER, TODD1, ROUTE_34, 7, ToddPhoneScript1, 7, ToddPhoneScript2
phone PICNICKER, GINA1, ROUTE_34, 7, GinaPhoneScript1, 7, GinaPhoneScript2
phone JUGGLER, IRWIN1, ROUTE_35, 7, IrwinPhoneScript1, 7, IrwinPhoneScript2
phone BUG_CATCHER, ARNIE1, ROUTE_35, 7, ArniePhoneScript1, 7, ArniePhoneScript2
phone SCHOOLBOY, ALAN1, ROUTE_36, 7, AlanPhoneScript1, 7, AlanPhoneScript2
phone TRAINER_NONE, PHONE_00, N_A, 0, UnusedPhoneScript, 0, UnusedPhoneScript
phone LASS, DANA1, ROUTE_38, 7, DanaPhoneScript1, 7, DanaPhoneScript2
phone SCHOOLBOY, CHAD1, ROUTE_38, 7, ChadPhoneScript1, 7, ChadPhoneScript2
phone POKEFANM, DEREK1, ROUTE_39, 7, DerekPhoneScript1, 7, DerekPhoneScript2
phone FISHER, TULLY1, ROUTE_42, 7, TullyPhoneScript1, 7, TullyPhoneScript2
phone POKEMANIAC, BRENT1, ROUTE_43, 7, BrentPhoneScript1, 7, BrentPhoneScript2
phone PICNICKER, TIFFANY3, ROUTE_43, 7, TiffanyPhoneScript1, 7, TiffanyPhoneScript2
phone BIRD_KEEPER, VANCE1, ROUTE_44, 7, VancePhoneScript1, 7, VancePhoneScript2
phone FISHER, WILTON1, ROUTE_44, 7, WiltonPhoneScript1, 7, WiltonPhoneScript2
phone BLACKBELT_T, KENJI3, ROUTE_45, 7, KenjiPhoneScript1, 7, KenjiPhoneScript2
phone HIKER, PARRY1, ROUTE_45, 7, ParryPhoneScript1, 7, ParryPhoneScript2
phone PICNICKER, ERIN1, ROUTE_46, 7, ErinPhoneScript1, 7, ErinPhoneScript2
phone TRAINER_NONE, PHONECONTACT_BUENA, GOLDENROD_DEPT_STORE_ROOF, 7, BuenaPhoneScript1, 7, BuenaPhoneScript2
; 90627
SpecialPhoneCallList: ; 90627
dw SpecialCallOnlyWhenOutside
db PHONE_ELM
dba ElmPhoneScript2
dw SpecialCallOnlyWhenOutside
db PHONE_ELM
dba ElmPhoneScript2
dw SpecialCallOnlyWhenOutside
db PHONE_ELM
dba ElmPhoneScript2
dw SpecialCallOnlyWhenOutside
db PHONE_ELM
dba ElmPhoneScript2
dw SpecialCallWhereverYouAre
db PHONE_ELM
dba ElmPhoneScript2
dw SpecialCallWhereverYouAre
db PHONE_OAK ; ????????
dba BikeShopPhoneScript ; bike shop
dw SpecialCallWhereverYouAre
db PHONE_MOM
dba MomPhoneLectureScript
dw SpecialCallOnlyWhenOutside
db PHONE_ELM
dba ElmPhoneScript2
; 90657
UnknownScript_0x90657: ; 0x90657
writetext UnknownText_0x9065b
end
; 0x9065b
UnknownText_0x9065b: ; 0x9065b
; That number is out of the area.
text_jump UnknownText_0x1c558b
db "@"
; 0x90660
PhoneScript_JustTalkToThem: ; 0x90660
writetext UnknownText_0x90664
end
; 0x90664
UnknownText_0x90664: ; 0x90664
; Just go talk to that person!
text_jump UnknownText_0x1c55ac
db "@"
; 0x90669
UnknownScript_0x90669: ; 0x90669
writetext UnknownText_0x9066d
end
; 0x9066d
UnknownText_0x9066d: ; 0x9066d
; Thank you!
text_jump UnknownText_0x1c55ca
db "@"
; 0x90672

View File

@@ -141,7 +141,7 @@ MomPhoneNoGymQuestScript: ; 0xbcfac
MomPhoneLectureScript: ; 0xbcfb1
setevent EVENT_TALKED_TO_MOM_AFTER_MYSTERY_EGG_QUEST
setflag ENGINE_DST
specialphonecall ELMCALL_NONE
specialphonecall SPECIALCALL_NONE
farwritetext MomPhoneLectureText
yesorno
iftrue MomPhoneSaveMoneyScript
@@ -194,7 +194,7 @@ BillPhoneScript2: ; 0xbd007
; Elm
ElmPhoneScript1: ; 0xbd00d
checkcode VAR_POKERUS
checkcode VAR_SPECIALPHONECALL
if_equal $1, .pokerus
checkevent EVENT_SHOWED_TOGEPI_TO_ELM
iftrue .discovery
@@ -253,46 +253,46 @@ ElmPhoneScript1: ; 0xbd00d
.pokerus ; 0xbd079
farwritetext ElmPhonePokerusText
specialphonecall ELMCALL_NONE
specialphonecall SPECIALCALL_NONE
end
ElmPhoneScript2: ; 0xbd081
checkcode VAR_POKERUS
checkcode VAR_SPECIALPHONECALL
if_equal $2, .disaster
if_equal $3, .assistant
if_equal $4, .rocket
if_equal $5, .gift
if_equal $8, .gift
farwritetext ElmPhonePokerusText
specialphonecall ELMCALL_NONE
specialphonecall SPECIALCALL_NONE
end
.disaster ; 0xbd09f
farwritetext ElmPhoneDisasterText
specialphonecall ELMCALL_NONE
specialphonecall SPECIALCALL_NONE
setevent EVENT_ELM_CALLED_ABOUT_STOLEN_POKEMON
end
.assistant ; 0xbd0aa
farwritetext ElmPhoneEggAssistantText
specialphonecall ELMCALL_NONE
specialphonecall SPECIALCALL_NONE
clearevent EVENT_ELMS_AIDE_IN_VIOLET_POKEMON_CENTER
setevent EVENT_ELMS_AIDE_IN_LAB
end
.rocket ; 0xbd0b8
farwritetext ElmPhoneRocketText
specialphonecall ELMCALL_NONE
specialphonecall SPECIALCALL_NONE
end
.gift ; 0xbd0c0
farwritetext ElmPhoneGiftText
specialphonecall ELMCALL_NONE
specialphonecall SPECIALCALL_NONE
end
.unused ; 0xbd0c8
farwritetext ElmPhoneUnusedText
specialphonecall ELMCALL_NONE
specialphonecall SPECIALCALL_NONE
end
; bd0d0
@@ -833,7 +833,7 @@ UnknownScript_0xbd544:
pokenamemem QWILFISH, $1
displaylocation ROUTE_32, $2
writebyte $1
special Functionc3fc
special Special_ActivateFishingSwarm
farjump UnknownScript_0xa05d6
UnknownScript_0xbd55c:

View File

@@ -16,10 +16,10 @@ Pokedex: ; 40000
push af
xor a
ld [VramState], a
ld a, [$ffaa]
ld a, [hInMenu]
push af
ld a, $1
ld [$ffaa], a
ld [hInMenu], a
xor a
ld [$ffde], a
@@ -27,8 +27,8 @@ Pokedex: ; 40000
call DelayFrame
.main
call Functiona57
ld a, [wcf63]
call JoyTextDelay
ld a, [wJumptableIndex]
bit 7, a
jr nz, .exit
call Function4010b
@@ -44,7 +44,7 @@ Pokedex: ; 40000
ld [wd959], a
pop af
ld [$ffaa], a
ld [hInMenu], a
pop af
ld [VramState], a
pop af
@@ -75,7 +75,7 @@ ENDC
call ByteFill
xor a
ld [wcf63], a
ld [wJumptableIndex], a
ld [wcf64], a
ld [wcf65], a
ld [wcf66], a
@@ -173,7 +173,7 @@ Function400ed: ; 400ed
; 4010b
Function4010b: ; 4010b
ld a, [wcf63]
ld a, [wJumptableIndex]
ld hl, Jumptable_40115
call Function41432
jp [hl]
@@ -198,12 +198,12 @@ Jumptable_40115: ; 40115 (10:4115)
Function40131: ; 40131 (10:4131)
ld hl, wcf63
ld hl, wJumptableIndex
inc [hl]
ret
Function40136: ; 40136 (10:4136)
ld hl, wcf63
ld hl, wJumptableIndex
set 7, [hl]
ret
@@ -283,7 +283,7 @@ Function401ae: ; 401ae (10:41ae)
call Function40bd0
ret z
ld a, $2
ld [wcf63], a
ld [wJumptableIndex], a
ld a, $0
ld [wcf64], a
ret
@@ -291,7 +291,7 @@ Function401ae: ; 401ae (10:41ae)
.select
call Function41401
ld a, $7
ld [wcf63], a
ld [wJumptableIndex], a
xor a
ld [hSCX], a ; $ff00+$cf
ld a, $a7
@@ -302,7 +302,7 @@ Function401ae: ; 401ae (10:41ae)
.start
call Function41401
ld a, $5
ld [wcf63], a
ld [wJumptableIndex], a
xor a
ld [hSCX], a ; $ff00+$cf
ld a, $a7
@@ -312,7 +312,7 @@ Function401ae: ; 401ae (10:41ae)
.b
ld a, $d
ld [wcf63], a
ld [wJumptableIndex], a
ret
Function40217: ; 40217 (10:4217)
@@ -372,7 +372,7 @@ Function40258: ; 40258 (10:4258)
.asm_40288
call MaxVolume
ld a, [wcf64]
ld [wcf63], a
ld [wJumptableIndex], a
ret
; 40292 (10:4292)
@@ -408,7 +408,7 @@ Function402aa: ; 402aa (10:42aa)
call Function41423
ld a, [CurPartySpecies]
call PlayCry
ld hl, wcf63
ld hl, wJumptableIndex
dec [hl]
ret
; 402e8 (10:42e8)
@@ -478,11 +478,11 @@ Function4034f: ; 4034f
push af
ld a, [wcf64]
push af
ld a, [wcf63]
ld a, [wJumptableIndex]
push af
callba Function8442c
pop af
ld [wcf63], a
ld [wJumptableIndex], a
pop af
ld [wcf64], a
pop af
@@ -552,7 +552,7 @@ Function403be: ; 403be (10:43be)
.asm_403ea
call Function41401
ld a, $0
ld [wcf63], a
ld [wJumptableIndex], a
ret
; 403f3 (10:43f3)
@@ -604,13 +604,13 @@ Function40417: ; 40417 (10:4417)
.asm_40431
call Function41401
ld a, $0
ld [wcf63], a
ld [wJumptableIndex], a
ret
Function4043a: ; 4043a (10:443a)
call Function41401
ld a, $b
ld [wcf63], a
ld [wJumptableIndex], a
ret
Function40443: ; 40443 (10:4443)
@@ -656,7 +656,7 @@ Function40471: ; 40471 (10:4471)
.asm_40495
call Function41401
ld a, $0
ld [wcf63], a
ld [wJumptableIndex], a
ret
; 4049e (10:449e)
@@ -710,14 +710,14 @@ Function404b7: ; 404b7
ld [wc7d1], a
call Function41401
ld a, $9
ld [wcf63], a
ld [wJumptableIndex], a
ret
; 40501
Function40501: ; 40501
call Function41401
ld a, $0
ld [wcf63], a
ld [wJumptableIndex], a
ret
; 4050a
@@ -779,7 +779,7 @@ Function40562: ; 40562 (10:4562)
call Function40bd0
ret z
ld a, $2
ld [wcf63], a
ld [wJumptableIndex], a
ld a, $9
ld [wcf64], a
ret
@@ -795,7 +795,7 @@ Function40562: ; 40562 (10:4562)
call ClearSprites
call Function40bdc
ld a, $5
ld [wcf63], a
ld [wJumptableIndex], a
xor a
ld [hSCX], a ; $ff00+$cf
ld a, $a7
@@ -827,7 +827,7 @@ Function405df: ; 405df (10:45df)
.asm_405eb
call Function41401
ld a, $7
ld [wcf63], a
ld [wJumptableIndex], a
call DelayFrame
call Function41a24
jr nz, .asm_40603
@@ -836,7 +836,7 @@ Function405df: ; 405df (10:45df)
.asm_40603
ld hl, PokedexLZ
ld de, $9310
ld de, VTiles2 tile $31
lb bc, BANK(PokedexLZ), $3a
call Functione73
@@ -844,7 +844,7 @@ Function405df: ; 405df (10:45df)
ret
Function40610: ; 40610 (10:4610)
ld hl, $ffa9
ld hl, hJoyLast
ld a, [hl]
and D_RIGHT
jr nz, .right
@@ -913,7 +913,7 @@ Function4066c: ; 4066c (10:466c)
ld [wc7e2], a
ld a, [wc7d0]
ld [wc7e3], a
ld hl, $ffa9
ld hl, hJoyLast
ld a, [hl]
and D_UP
jr nz, .up
@@ -964,7 +964,7 @@ Function406c5: ; 406c5 (10:46c5)
ld d, a
ld a, [wc7d2]
ld e, a
ld hl, $ffa9
ld hl, hJoyLast
ld a, [hl]
and D_UP
jr nz, Function406ea
@@ -1799,7 +1799,7 @@ Function40f4f: ; 40f4f (10:4f4f)
ld a, [wc7d8]
cp $2
jr nc, .asm_40f63
ld hl, $ffa9
ld hl, hJoyLast
ld a, [hl]
and $20
jr nz, .asm_40f65
@@ -2274,7 +2274,7 @@ Function4135a: ; 4135a (10:535a)
jr nz, .asm_413c1
call Function413f5
jr c, .asm_413bf
ld hl, $ffa9
ld hl, hJoyLast
ld a, [hl]
and D_LEFT | D_UP
and b
@@ -2460,7 +2460,7 @@ Function4147b: ; 4147b
push hl
ld e, l
ld d, h
ld hl, $9620
ld hl, VTiles2 tile $62
lb bc, BANK(Footprints), 2
call Request1bpp
pop hl
@@ -2472,7 +2472,7 @@ Function4147b: ; 4147b
ld e, l
ld d, h
ld hl, $9640
ld hl, VTiles2 tile $64
lb bc, BANK(Footprints), 2
call Request1bpp
@@ -2488,7 +2488,7 @@ Function414b7: ; 414b7
call ByteFill
call Function414fb
call Functione5f
ld hl, $9600
ld hl, VTiles2 tile $60
ld bc, $0200
call Function41504
call Function41a24
@@ -2498,7 +2498,7 @@ Function414b7: ; 414b7
.asm_414e0
ld hl, PokedexLZ
ld de, $9310
ld de, VTiles2 tile $31
call Decompress
.asm_414e9
@@ -2554,7 +2554,7 @@ Function41a2c: ; 41a2c
ld bc, $1b0
call Function41504
ld de, sScratch + $188
ld hl, $9400
ld hl, VTiles2 tile $40
lb bc, BANK(Function41a2c), $1b
call Request2bpp
call CloseSRAM
@@ -2575,7 +2575,7 @@ Function41a58: ; 41a58 (10:5a58)
ld a, UNOWN
ld [CurPartySpecies], a
call GetBaseData
ld de, $9000
ld de, VTiles2 tile $00
predef GetFrontpic
pop af
ld [UnownLetter], a

View File

@@ -82,9 +82,9 @@ PredefPointers:: ; 856b
add_predef Predef_LoadSGBLayout
add_predef Function91d11
add_predef CheckContestMon
add_predef Function8c20f
add_predef Function8c000
add_predef Function8c000_2
add_predef Predef_StartBattle
add_predef Predef35
add_predef Predef36
add_predef PlayBattleAnim
add_predef Predef38 ; $38
add_predef Predef39

View File

@@ -1707,7 +1707,7 @@ BuenasPassword3: ; b8f47 (2e:4f47)
BuenasPassword4: ; b8f55 (2e:4f55)
call BuenasPasswordCheckMidnight
jp c, BuenasPassword8
ld a, [wdc4a]
ld a, [wBuenasPassword]
; If we already generated the password today, we don't need to generate a new one.
ld hl, WeeklyFlags
bit 7, [hl]
@@ -1727,9 +1727,9 @@ BuenasPassword4: ; b8f55 (2e:4f55)
and $3
cp $3
jr nc, .greater_than_three
; The high nybble of wdc4a will now contain the password group index, and the low nybble contains the actual password.
; The high nybble of wBuenasPassword will now contain the password group index, and the low nybble contains the actual password.
add e
ld [wdc4a], a
ld [wBuenasPassword], a
; Set the flag so that we don't generate a new password this week.
ld hl, WeeklyFlags
set 7, [hl]

View File

@@ -380,7 +380,7 @@ ErasePreviousSave: ; 14cbb
ld [sStackTop + 1], a
call CloseSRAM
ld a, $1
ld [wd4b4], a
ld [wSavedAtLeastOnce], a
ret
; 14ce2
@@ -486,7 +486,7 @@ Function14d93: ; 14d93
Function14da0: ; 14da0
ld a, [wd4b4]
ld a, [wSavedAtLeastOnce]
and a
ret nz
call ErasePreviousSave

View File

@@ -529,7 +529,7 @@ Script_interpretmenu: ; 0x96f41
ld a, [ScriptBank]
ld hl, InterpretMenu
rst FarCall
ld a, [wcf88]
ld a, [wPocketCursorBuffer]
jr nc, .ok
xor a
.ok
@@ -651,7 +651,7 @@ Script_specialsound: ; 0x96fe4
; script command 0x88
callba CheckItemPocket
ld a, [wd142]
ld a, [wItemAttributeParamBuffer]
cp TM_HM
ld de, SFX_GET_TM
jr z, .play
@@ -665,7 +665,7 @@ Script_specialsound: ; 0x96fe4
GetPocketName: ; 96ffe
callba CheckItemPocket
ld a, [wd142]
ld a, [wItemAttributeParamBuffer]
dec a
ld hl, .Pockets
and 3
@@ -1338,12 +1338,12 @@ Script_moveperson: ; 0x97341
call GetScriptPerson
ld b, a
call GetScriptByte
add $4
add 4
ld d, a
call GetScriptByte
add $4
add 4
ld e, a
callba Function807e
callba CopyDECoordsToMapObject
ret
; 0x9735b
@@ -1385,10 +1385,10 @@ Script_loademote: ; 0x97384
; bubble (SingleByteParam)
call GetScriptByte
cp $ff
jr nz, .asm_9738e ; 0x97389 $3
cp -1
jr nz, .not_var_emote ; 0x97389 $3
ld a, [ScriptVar]
.asm_9738e
.not_var_emote
ld c, a
callba Function1442f
ret
@@ -1417,7 +1417,7 @@ Script_showemote: ; 0x97396
; 0x973b6
ShowEmoteScript: ; 973b6
loademote $ff
loademote -1
applymovement2 .Show
pause 0
applymovement2 .Hide
@@ -1448,12 +1448,12 @@ Script_earthquake: ; 0x973c7
ld [wd003], a
and $3f
ld [wd005], a
ld b, BANK(UnknownScript_0x973e6)
ld de, UnknownScript_0x973e6
ld b, BANK(.script)
ld de, .script
jp ScriptCall
; 0x973e6
UnknownScript_0x973e6: ; 973e6
.script: ; 973e6
applymovement PLAYER, wd002
end
; 973eb
@@ -1487,7 +1487,7 @@ Script_battlecheck: ; 0x973fb
Script_loadtrainerdata: ; 0x97400
; script command 0x5c
ld a, $81
ld a, (1 << 7) | 1
ld [wd459], a
ld a, [WalkingDirection]
ld [OtherTrainerClass], a
@@ -1502,7 +1502,7 @@ Script_loadpokedata: ; 0x97412
; pokemon (PokemonParam)
; level (DecimalParam)
ld a, $80
ld a, (1 << 7)
ld [wd459], a
call GetScriptByte
ld [TempWildMonSpecies], a
@@ -1517,7 +1517,7 @@ Script_loadtrainer: ; 0x97424
; trainer_group (TrainerGroupParam)
; trainer_id (TrainerIdParam)
ld a, $81
ld a, (1 << 7) | 1
ld [wd459], a
call GetScriptByte
ld [OtherTrainerClass], a
@@ -1531,7 +1531,7 @@ Script_startbattle: ; 0x97436
call BufferScreen
predef StartBattle
ld a, [wd0ee]
ld a, [wBattleResult]
and $3f
ld [ScriptVar], a
ret
@@ -1555,26 +1555,28 @@ Script_returnafterbattle: ; 0x97459
ld hl, wd459
ld d, [hl]
ld [hl], $0
ld a, [wd0ee]
ld a, [wBattleResult]
and $3f
cp $1
jr nz, .asm_97470 ; 0x97466 $8
jr nz, .notblackedout ; 0x97466 $8
ld b, BANK(UnknownScript_0x124c1)
ld hl, UnknownScript_0x124c1
jp ScriptJump
.asm_97470
.notblackedout
bit 0, d
jr z, .asm_9747c ; 0x97472 $8
callba Functionfcfec
jr .asm_9748e ; 0x9747a $12
.asm_9747c
ld a, [wd0ee]
jr z, .was_wild ; 0x97472 $8
callba MomTriesToBuySomething
jr .done ; 0x9747a $12
.was_wild
ld a, [wBattleResult]
bit 7, a
jr z, .asm_9748e ; 0x97481 $b
ld b, BANK(UnknownScript_0x90255)
ld de, UnknownScript_0x90255
callba Function97c4f
.asm_9748e
jr z, .done ; 0x97481 $b
ld b, BANK(Script_SpecialBillCall)
ld de, Script_SpecialBillCall
callba LoadScriptBDE
.done
jp Script_reloadmap
; 0x97491
@@ -1583,7 +1585,7 @@ Script_reloadmap: ; 0x97491
xor a
ld [wd459], a
ld a, $f3
ld a, MAPSETUP_RELOADMAP
ld [hMapEntryMethod], a
ld a, $1
call LoadMapStatus
@@ -2202,7 +2204,7 @@ Script_name: ; 0x97716
; memory (SingleByteParam)
call GetScriptByte
ld [wcf61], a
ld [wNamedObjectTypeBuffer], a
ContinueToGetName: ; 0x9771c
call GetScriptByte
@@ -2219,7 +2221,7 @@ Script_trainerclassname: ; 0x9772b
; memory (SingleByteParam)
ld a, TRAINER_NAME
ld [wcf61], a
ld [wNamedObjectTypeBuffer], a
jr ContinueToGetName ; 0x97730 $ea
; 0x97732
@@ -2811,10 +2813,10 @@ Script_warpfacing: ; 0x97a0e
call GetScriptByte
and $3
ld c, a
ld a, [wd45b]
ld a, [wPlayerSpriteSetupFlags]
set 5, a
or c
ld [wd45b], a
ld [wPlayerSpriteSetupFlags], a
; fall through
Script_warp: ; 0x97a1d
@@ -2838,7 +2840,7 @@ Script_warp: ; 0x97a1d
ld [YCoord], a
ld a, -1
ld [wd001], a
ld a, -15
ld a, MAPSETUP_WARP
ld [hMapEntryMethod], a
ld a, 1
call LoadMapStatus
@@ -2850,7 +2852,7 @@ Script_warp: ; 0x97a1d
call GetScriptByte
ld a, -1
ld [wd001], a
ld a, -5
ld a, MAPSETUP_BADWARP
ld [hMapEntryMethod], a
ld a, 1
call LoadMapStatus
@@ -2966,7 +2968,7 @@ Script_reloadmappart:: ; 0x97ae3
; script command 0x7c
xor a
ld [$ffd4], a
ld [hBGMapMode], a
call Function2173
call Function2914
callba Function104061
@@ -3011,7 +3013,7 @@ Script_reloadandreturn: ; 0x97b16
Script_loadfont: ; 0x97b1c
; script command 0x47
call Function2e08
call LoadFont
ret
; 0x97b20
@@ -3044,7 +3046,7 @@ Script_loadmovesprites: ; 0x97b2f
; script command 0x49
call Function2e20
call Function2dcf
call LoadMoveSprites
ret
; 0x97b36

View File

@@ -39,7 +39,7 @@ SpecialsPointers:: ; c029
add_special Special_GetMysteryGiftItem
add_special Special_UnlockMysteryGift
; Bug Catching Contest
; Map Events
add_special BugContestJudging
add_special CheckPartyFullAfterContest
add_special CheckFirstMonFainted
@@ -88,25 +88,25 @@ SpecialsPointers:: ; c029
add_special Special_FindAtLeastThatHappy
add_special Special_FindThatSpecies
add_special Special_FindThatSpeciesYourTrainerID
add_special Functionc3ef
add_special Function17421
add_special Function17440
add_special Special_CheckUnusedTwoDayTimer ; unreferenced
add_special Special_DayCareMon1
add_special Special_DayCareMon2
add_special Special_SelectRandomBugContestContestants
add_special Functionc3fc
add_special Special_ActivateFishingSwarm
add_special ToggleMaptileDecorations
add_special ToggleDecorationsVisibility
add_special SpecialGiveShuckle
add_special SpecialReturnShuckle
add_special Function73f7
add_special Special_BillsGrandfather
add_special SpecialCheckPokerus
add_special Function24b25
add_special Function24b4e
add_special Special_DisplayCoinCaseBalance
add_special Special_DisplayMoneyAndCoinBalance
add_special Function24ae8
add_special Special_CheckForLuckyNumberWinners
add_special Special_CheckLuckyNumberShowFlag
add_special Special_ResetLuckyNumberShowFlag
add_special Function4d9d3
add_special Function88018
add_special Special_PrintTodaysLuckyNumber
add_special Special_SelectApricornForKurt
add_special SpecialNameRater
add_special Functionc2da
add_special GetFirstPokemonHappiness
@@ -169,7 +169,7 @@ SpecialsPointers:: ; c029
add_special SpecialBuenasPassword
add_special SpecialBuenaPrize
add_special SpecialDratini
add_special Function11485
add_special Special_SampleKenjiBreakCountdown
add_special SpecialBeastsCheck
add_special SpecialMonCheck
add_special Functionc225
@@ -482,16 +482,16 @@ ScriptReturnCarry: ; c3e2
ret
; c3ef
Functionc3ef: ; c3ef
callba Function1150c
ld a, [wdc3a]
Special_CheckUnusedTwoDayTimer: ; c3ef
callba CheckUnusedTwoDayTimer
ld a, [wUnusedTwoDayTimer]
ld [ScriptVar], a
ret
; c3fc
Functionc3fc: ; c3fc
Special_ActivateFishingSwarm: ; c3fc
ld a, [ScriptVar]
ld [wdfce], a
ld [wFishingSwarmFlag], a
ret
; c403
@@ -523,7 +523,7 @@ SpecialCheckPokerus: ; c419
; c422
Special_ResetLuckyNumberShowFlag: ; c422
callba Function1152b
callba RestartLuckyNumberCountdown
ld hl, wLuckyNumberShowFlag
res 0, [hl]
callba LoadOrRegenerateLuckyIDNumber
@@ -531,7 +531,7 @@ Special_ResetLuckyNumberShowFlag: ; c422
; c434
Special_CheckLuckyNumberShowFlag: ; c434
callba Function11542
callba CheckLuckyNumberShowFlag
jp ScriptReturnCarry
; c43d

View File

@@ -159,7 +159,7 @@ PokeCenterNurseScript:
.pokerus_done
setflag ENGINE_POKERUS
specialphonecall ELMCALL_POKERUS
specialphonecall SPECIALCALL_POKERUS
end
DifficultBookshelfScript:
@@ -297,7 +297,7 @@ RadioTowerRocketsScript:
clearevent EVENT_RADIO_TOWER_ROCKET_TAKEOVER
clearevent EVENT_USED_THE_CARD_KEY_IN_THE_RADIO_TOWER
setevent EVENT_MAHOGANY_TOWN_POKEFAN_M_BLOCKS_EAST
specialphonecall ELMCALL_WEIRDBROADCAST
specialphonecall SPECIALCALL_WEIRDBROADCAST
domaptrigger MAHOGANY_TOWN, $1
end
@@ -1809,7 +1809,7 @@ CoinVendor_IntroScript: ; 0xbcde0
farwritetext CoinVendor_IntroText
CoinVendor_SellCoinsMenuScript: ; 0xbcde4
special Function24b4e
special Special_DisplayMoneyAndCoinBalance
loadmenudata CoinVendor_MenuDataHeader
interpretmenu2
writebackup

View File

@@ -1,104 +1,104 @@
Function113d6: ; 113d6
call Function114dd
_InitializeStartDay: ; 113d6
call InitializeStartDay
ret
; 113da
Function113da: ; 113da
ClearDailyTimers: ; 113da
xor a
ld [wLuckyNumberDayBuffer], a
ld [wdc3a], a
ld [wdc1c], a
ld [wUnusedTwoDayTimer], a
ld [wDailyResetTimer], a
ret
; 113e5
Function113e5:: ; 113e5
InitCallReceiveDelay:: ; 113e5
xor a
ld [wd464], a
ld [wTimeCyclesSinceLastCall], a
Function113e9: ; 113e9
ld a, [wd464]
NextCallReceiveDelay: ; 113e9
ld a, [wTimeCyclesSinceLastCall]
cp 3
jr c, .asm_113f2
jr c, .okay
ld a, 3
.asm_113f2
.okay
ld e, a
ld d, 0
ld hl, .data_113fd
ld hl, .ReceiveCallDelays
add hl, de
ld a, [hl]
jp Function1142e
jp RestartReceiveCallDelay
; 113fd
.data_113fd
.ReceiveCallDelays
db 20, 10, 5, 3
; 11401
Function11401: ; 11401
call Function1143c
CheckReceiveCallTimer: ; 11401
call CheckReceiveCallDelay ; check timer
ret nc
ld hl, wd464
ld hl, wTimeCyclesSinceLastCall
ld a, [hl]
cp 3
jr nc, .asm_1140e
jr nc, .ok
inc [hl]
.asm_1140e
call Function113e9
.ok
call NextCallReceiveDelay ; restart timer
scf
ret
; 11413
Function11413: ; 11413
InitOneDayCountdown: ; 11413
ld a, 1
Function11415: ; 11415
InitNDaysCountdown: ; 11415
ld [hl], a
push hl
call UpdateTime
pop hl
inc hl
call Function11621
call CopyDayToHL
ret
; 11420
Function11420: ; 11420
CheckDayDependentEventHL: ; 11420
inc hl
push hl
call Function115cf
call Function115c8
call CalcDaysSince
call GetDaysSince
pop hl
dec hl
call Function11586
call UpdateTimeRemaining
ret
; 1142e
Function1142e: ; 1142e
ld hl, wd465
RestartReceiveCallDelay: ; 1142e
ld hl, wReceiveCallDelay_MinsRemaining
ld [hl], a
call UpdateTime
ld hl, wd466
call Function1162e
ld hl, wReceiveCallDelay_StartTime
call CopyDayHourMinToHL
ret
; 1143c
Function1143c: ; 1143c
ld hl, wd466
call Function115d6
call Function115ae
ld hl, wd465
call Function11586
CheckReceiveCallDelay: ; 1143c
ld hl, wReceiveCallDelay_StartTime
call CalcMinsHoursDaysSince
call GetMinutesSinceIfLessThan60
ld hl, wReceiveCallDelay_MinsRemaining
call UpdateTimeRemaining
ret
; 1144c
Function1144c: ; 1144c
ld hl, wdc1c
jp Function11413
RestartDailyResetTimer: ; 1144c
ld hl, wDailyResetTimer
jp InitOneDayCountdown
; 11452
Function11452:: ; 11452
ld hl, wdc1c
call Function11420
CheckDailyResetTimer:: ; 11452
ld hl, wDailyResetTimer
call CheckDayDependentEventHL
ret nc
xor a
ld hl, DailyFlags
@@ -121,18 +121,19 @@ endr
ld hl, wdc58
ld a, [hl]
and a
jr z, .asm_11480
jr z, .RestartKenjiBreakCountdown
dec [hl]
jr nz, .asm_11483
jr nz, .DontRestartKenjiBreakCountdown
.asm_11480
call Function11485
.RestartKenjiBreakCountdown
call Special_SampleKenjiBreakCountdown
.asm_11483
jr Function1144c
.DontRestartKenjiBreakCountdown
jr RestartDailyResetTimer
; 11485
Function11485: ; 11485
Special_SampleKenjiBreakCountdown: ; 11485
; Generate a random number between 3 and 5
call Random
and 3
add 3
@@ -140,99 +141,101 @@ Function11485: ; 11485
ret
; 11490
Function11490: ; 11490
ld a, $14
ld [wd46c], a
ld a, $0
ld [wd46d], a
StartBugContestTimer: ; 11490
ld a, 20
ld [wBugContestMinsRemaining], a
ld a, 0
ld [wBugContestSecsRemaining], a
call UpdateTime
ld hl, wdc35
call Function11613
ld hl, wBugContestStartTime
call CopyDayHourMinSecToHL
ret
; 114a4
Function114a4:: ; 114a4 (4:54a4)
ld hl, wdc35
call Function115db
ld a, [wcfd7]
CheckBugContestTimer:: ; 114a4 (4:54a4)
ld hl, wBugContestStartTime
call CalcSecsMinsHoursDaysSince
ld a, [wDaysSince]
and a
jr nz, .asm_114d4
ld a, [wcfd6]
jr nz, .timed_out
ld a, [wHoursSince]
and a
jr nz, .asm_114d4
ld a, [wcfd4]
jr nz, .timed_out
ld a, [wSecondsSince]
ld b, a
ld a, [wd46d]
ld a, [wBugContestSecsRemaining]
sub b
jr nc, .asm_114c2
add $3c
.asm_114c2
ld [wd46d], a
ld a, [wcfd5]
jr nc, .okay
add 60
.okay
ld [wBugContestSecsRemaining], a
ld a, [wMinutesSince]
ld b, a
ld a, [wd46c]
ld a, [wBugContestMinsRemaining]
sbc b
ld [wd46c], a
jr c, .asm_114d4
ld [wBugContestMinsRemaining], a
jr c, .timed_out
and a
ret
.asm_114d4
.timed_out
xor a
ld [wd46c], a
ld [wd46d], a
ld [wBugContestMinsRemaining], a
ld [wBugContestSecsRemaining], a
scf
ret
Function114dd: ; 114dd
InitializeStartDay: ; 114dd
call UpdateTime
ld hl, wdc23
call Function11621
ld hl, wStartDay
call CopyDayToHL
ret
; 114e7
Function114e7:: ; 114e7
ld hl, wdc23
call Function115cf
call Function115c8
CheckPokerusTrick:: ; 114e7
ld hl, wStartDay
call CalcDaysSince
call GetDaysSince
and a
jr z, .asm_114fa
jr z, .done
ld b, a
callba ApplyPokerusTick
.asm_114fa
.done
xor a
ret
; 114fc
Function114fc: ; 114fc
ld a, $2
ld hl, wdc3a
SetUnusedTwoDayTimer: ; 114fc
ld a, 2
ld hl, wUnusedTwoDayTimer
ld [hl], a
call UpdateTime
ld hl, wdc3b
call Function11621
ld hl, wUnusedTwoDayTimerStartDate
call CopyDayToHL
ret
; 1150c
Function1150c: ; 1150c
ld hl, wdc3b
call Function115cf
call Function115c8
ld hl, wdc3a
call Function11586
CheckUnusedTwoDayTimer: ; 1150c
ld hl, wUnusedTwoDayTimerStartDate
call CalcDaysSince
call GetDaysSince
ld hl, wUnusedTwoDayTimer
call UpdateTimeRemaining
ret
; 1151c
Function1151c: ; 1151c
Function1151c: ; unreferenced
ld hl, DailyFlags
set 2, [hl]
ret
; 11522
Function11522: ; 11522
Function11522: ; unreferenced
and a
ld hl, DailyFlags
bit 2, [hl]
@@ -241,10 +244,10 @@ Function11522: ; 11522
ret
; 1152b
Function1152b: ; 1152b
RestartLuckyNumberCountdown: ; 1152b
call .GetDaysUntilNextFriday
ld hl, wLuckyNumberDayBuffer
jp Function11415
jp InitNDaysCountdown
; 11534
.GetDaysUntilNextFriday: ; 11534
@@ -262,172 +265,175 @@ Function1152b: ; 1152b
ret
; 11542
Function11542: ; 11542
CheckLuckyNumberShowFlag: ; 11542
ld hl, wLuckyNumberDayBuffer
jp Function11420
jp CheckDayDependentEventHL
; 11548
Function11548: ; 11548
ld a, BANK(s0_abfa)
DoMysteryGiftIfDayHasPassed: ; 11548
ld a, BANK(sMysteryGiftTimer)
call GetSRAMBank
ld hl, s0_abfa
ld hl, sMysteryGiftTimer
ld a, [hli]
ld [Buffer1], a
ld a, [hl]
ld [Buffer2], a
call CloseSRAM
ld hl, Buffer1
call Function11420
jr nc, .asm_11572
call CheckDayDependentEventHL
jr nc, .not_timed_out
ld hl, Buffer1
call Function11413
call InitOneDayCountdown
call CloseSRAM
callba Function1050c8
.asm_11572
ld a, BANK(s0_abfa)
.not_timed_out
ld a, BANK(sMysteryGiftTimer)
call GetSRAMBank
ld hl, Buffer1
ld a, [hli]
ld [s0_abfa], a
ld [sMysteryGiftTimer], a
ld a, [hl]
ld [s0_abfa + 1], a
ld [sMysteryGiftTimer + 1], a
call CloseSRAM
ret
; 11586
Function11586: ; 11586
UpdateTimeRemaining: ; 11586
; If the amount of time elapsed exceeds the capacity of its
; unit, skip this part.
cp -1
jr z, .skip
jr z, .set_carry
ld c, a
ld a, [hl]
ld a, [hl] ; time remaining
sub c
jr nc, .ok
xor a
.ok
ld [hl], a
jr z, .skip
jr z, .set_carry
xor a
ret
.skip
.set_carry
xor a
ld [hl], a
scf
ret
; 11599
Function11599: ; 11599
ld a, [wcfd7]
GetSecondsSinceIfLessThan60: ; 11599
ld a, [wDaysSince]
and a
jr nz, Function115cc
ld a, [wcfd6]
jr nz, GetTimeElapsed_ExceedsUnitLimit
ld a, [wHoursSince]
and a
jr nz, Function115cc
ld a, [wcfd5]
jr nz, Function115cc
ld a, [wcfd4]
jr nz, GetTimeElapsed_ExceedsUnitLimit
ld a, [wMinutesSince]
jr nz, GetTimeElapsed_ExceedsUnitLimit
ld a, [wSecondsSince]
ret
; 115ae
Function115ae: ; 115ae
ld a, [wcfd7]
GetMinutesSinceIfLessThan60: ; 115ae
ld a, [wDaysSince]
and a
jr nz, Function115cc
ld a, [wcfd6]
jr nz, GetTimeElapsed_ExceedsUnitLimit
ld a, [wHoursSince]
and a
jr nz, Function115cc
ld a, [wcfd5]
jr nz, GetTimeElapsed_ExceedsUnitLimit
ld a, [wMinutesSince]
ret
; 115be
Function115be: ; 115be
ld a, [wcfd7]
GetHoursSinceIfLessThan24: ; 115be
ld a, [wDaysSince]
and a
jr nz, Function115cc
ld a, [wcfd6]
jr nz, GetTimeElapsed_ExceedsUnitLimit
ld a, [wHoursSince]
ret
; 115c8
Function115c8: ; 115c8
ld a, [wcfd7]
GetDaysSince: ; 115c8
ld a, [wDaysSince]
ret
; 115cc
Function115cc: ; 115cc
ld a, $ff
GetTimeElapsed_ExceedsUnitLimit: ; 115cc
ld a, -1
ret
; 115cf
Function115cf: ; 115cf
CalcDaysSince: ; 115cf
xor a
jr Function11605
jr _CalcDaysSince
; 115d2
Function115d2: ; 115d2
CalcHoursDaysSince: ; 115d2
inc hl
xor a
jr Function115f8
jr _CalcHoursDaysSince
; 115d6
Function115d6: ; 115d6
CalcMinsHoursDaysSince: ; 115d6
rept 2
inc hl
endr
xor a
jr Function115eb
jr _CalcMinsHoursDaysSince
; 115db
Function115db: ; 115db
CalcSecsMinsHoursDaysSince: ; 115db
rept 3
inc hl
endr
ld a, [hSeconds]
ld c, a
sub [hl]
jr nc, .asm_115e6
jr nc, .skip
add 60
.asm_115e6
ld [hl], c
.skip
ld [hl], c ; current seconds
dec hl
ld [wcfd4], a
ld [wSecondsSince], a ; seconds since
Function115eb: ; 115eb
_CalcMinsHoursDaysSince: ; 115eb
ld a, [hMinutes]
ld c, a
sbc [hl]
jr nc, .asm_115f3
jr nc, .skip
add 60
.asm_115f3
ld [hl], c
.skip
ld [hl], c ; current minutes
dec hl
ld [wcfd5], a
ld [wMinutesSince], a ; minutes since
Function115f8: ; 115f8
_CalcHoursDaysSince: ; 115f8
ld a, [hHours]
ld c, a
sbc [hl]
jr nc, .asm_11600
jr nc, .skip
add 24
.asm_11600
ld [hl], c
.skip
ld [hl], c ; current hours
dec hl
ld [wcfd6], a
ld [wHoursSince], a ; hours since
Function11605
_CalcDaysSince:
ld a, [CurDay]
ld c, a
sbc [hl]
jr nc, .skip
add 20 * 7
.skip
ld [hl], c
ld [wcfd7], a
ld [hl], c ; current days
ld [wDaysSince], a ; days since
ret
; 11613
Function11613: ; 11613
CopyDayHourMinSecToHL: ; 11613
ld a, [CurDay]
ld [hli], a
ld a, [hHours]
@@ -439,13 +445,13 @@ Function11613: ; 11613
ret
; 11621
Function11621: ; 11621
CopyDayToHL: ; 11621
ld a, [CurDay]
ld [hl], a
ret
; 11626
Function11626: ; 11626
CopyDayHourToHL: ; 11626
ld a, [CurDay]
ld [hli], a
ld a, [hHours]
@@ -453,7 +459,7 @@ Function11626: ; 11626
ret
; 1162e
Function1162e: ; 1162e
CopyDayHourMinToHL: ; 1162e
ld a, [CurDay]
ld [hli], a
ld a, [hHours]

414
engine/timeofdaypals.asm Normal file
View File

@@ -0,0 +1,414 @@
Function8c001:: ; 8c001
call UpdateTime
ld a, [TimeOfDay]
ld [CurTimeOfDay], a
call GetTimePalette
ld [TimeOfDayPal], a
ret
; 8c011
_TimeOfDayPals:: ; 8c011
; return carry if pals are changed
; forced pals?
ld hl, wd846
bit 7, [hl]
jr nz, .dontchange
; do we need to bother updating?
ld a, [TimeOfDay]
ld hl, CurTimeOfDay
cp [hl]
jr z, .dontchange
; if so, the time of day has changed
ld a, [TimeOfDay]
ld [CurTimeOfDay], a
; get palette id
call GetTimePalette
; same palette as before?
ld hl, TimeOfDayPal
cp [hl]
jr z, .dontchange
; update palette id
ld [TimeOfDayPal], a
; save bg palette 8
ld hl, Unkn1Pals + 8 * 7 ; Unkn1Pals + 7 pals
; save wram bank
ld a, [rSVBK]
ld b, a
; wram bank 5
ld a, 5
ld [rSVBK], a
; push palette
ld c, 4 ; NUM_PAL_COLORS
.push
ld d, [hl]
inc hl
ld e, [hl]
inc hl
push de
dec c
jr nz, .push
; restore wram bank
ld a, b
ld [rSVBK], a
; update sgb pals
ld b, $9
call GetSGBLayout
; restore bg palette 8
ld hl, Unkn2Pals - 1 ; last byte in Unkn1Pals
; save wram bank
ld a, [rSVBK]
ld d, a
; wram bank 5
ld a, 5
ld [rSVBK], a
; pop palette
ld e, 4 ; NUM_PAL_COLORS
.pop
pop bc
ld [hl], c
dec hl
ld [hl], b
dec hl
dec e
jr nz, .pop
; restore wram bank
ld a, d
ld [rSVBK], a
; update palettes
call _UpdateTimePals
call DelayFrame
; successful change
scf
ret
.dontchange
; no change occurred
and a
ret
; 8c070
_UpdateTimePals:: ; 8c070
ld c, $9 ; normal
call GetTimePalFade
call DmgToCgbTimePals
ret
; 8c079
FadeInBGMap:: ; 8c079
ld c, $12
call GetTimePalFade
ld b, $4
call ConvertTimePalsDecHL
ret
; 8c084
FadeBlackBGMap:: ; 8c084
call Function8c0c1
ld c, $9
call GetTimePalFade
ld b, $4
call ConvertTimePalsIncHL
ret
; 8c092
Special_BattleTowerFade: ; 8c092
call Function8c0c1
ld c, $9
call GetTimePalFade
ld b, $4
.asm_8c09c
call DmgToCgbTimePals
rept 3
inc hl
endr
ld c, $7
call DelayFrames
dec b
jr nz, .asm_8c09c
ret
; 8c0ab
Special_FadeInQuickly: ; 8c0ab
ld c, $0
call GetTimePalFade
ld b, $4
call ConvertTimePalsIncHL
ret
; 8c0b6
Special_FadeBlackQuickly: ; 8c0b6
ld c, $9
call GetTimePalFade
ld b, $4
call ConvertTimePalsDecHL
ret
; 8c0c1
Function8c0c1: ; 8c0c1
ld a, [rSVBK]
push af
ld a, $5
ld [rSVBK], a
ld hl, Unkn1Pals
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
ld hl, Unkn1Pals + 8
ld c, $6
.asm_8c0d4
ld a, e
ld [hli], a
ld a, d
ld [hli], a
rept 6
inc hl
endr
dec c
jr nz, .asm_8c0d4
pop af
ld [rSVBK], a
ret
; 8c0e5
brightlevel: MACRO
db (\1 << 6) | (\2 << 4) | (\3 << 2) | \4
ENDM
Function8c0e5: ; 8c0e5
ld hl, .BrightnessLevels
ld a, [wc2d0]
cp $4 ; Dark cave, needs Flash
jr z, .DarkCave
and $7
add l
ld l, a
ld a, $0
adc h
ld h, a
ld a, [hl]
ld [wd847], a
ret
.DarkCave
ld a, [StatusFlags]
bit 2, a
jr nz, .UsedFlash
ld a, $ff ; 3, 3, 3, 3
ld [wd847], a
ret
.UsedFlash
ld a, $aa ; 2, 2, 2, 2
ld [wd847], a
ret
; 8c10f (23:410f)
.BrightnessLevels: ; 8c10f
brightlevel 3, 2, 1, 0
brightlevel 1, 1, 1, 1
brightlevel 2, 2, 2, 2
brightlevel 0, 0, 0, 0
brightlevel 3, 3, 3, 3
brightlevel 3, 2, 1, 0
brightlevel 3, 2, 1, 0
brightlevel 3, 2, 1, 0
; 8c117
GetTimePalette: ; 8c117
ld a, [TimeOfDay]
ld e, a
ld d, 0
ld hl, .TimePalettes
rept 2
add hl, de
endr
ld a, [hli]
ld h, [hl]
ld l, a
jp [hl]
; 8c126
.TimePalettes
dw .MorningPalette
dw .DayPalette
dw .NitePalette
dw .DarknessPalette
.MorningPalette
ld a, [wd847]
and %00000011 ; 0
ret
.DayPalette
ld a, [wd847]
and %00001100 ; 1
srl a
srl a
ret
.NitePalette
ld a, [wd847]
and %00110000 ; 2
swap a
ret
.DarknessPalette
ld a, [wd847]
and %11000000 ; 3
rlca
rlca
ret
; 8c14e
DmgToCgbTimePals: ; 8c14e
push hl
push de
ld a, [hli]
call DmgToCgbBGPals
ld a, [hli]
ld e, a
ld a, [hli]
ld d, a
call DmgToCgbObjPals
pop de
pop hl
ret
; 8c15e
ConvertTimePalsIncHL: ; 8c15e
.loop
call DmgToCgbTimePals
rept 3
inc hl
endr
ld c, $2
call DelayFrames
dec b
jr nz, .loop
ret
; 8c16d
ConvertTimePalsDecHL: ; 8c16d
.loop
call DmgToCgbTimePals
rept 3
dec hl
endr
ld c, $2
call DelayFrames
dec b
jr nz, .loop
ret
; 8c17c
GetTimePalFade: ; 8c17c
; check cgb
ld a, [hCGB]
and a
jr nz, .cgb
; else: dmg
; index
ld a, [TimeOfDayPal]
and %11
; get fade table
push bc
ld c, a
ld b, $0
ld hl, .dmgfades
rept 2
add hl, bc
endr
ld a, [hli]
ld h, [hl]
ld l, a
pop bc
; get place in fade table
ld b, $0
add hl, bc
ret
.cgb
ld hl, .cgbfade
ld b, $0
add hl, bc
ret
.dmgfades
dw .morn
dw .day
dw .nite
dw .darkness
.morn
db %11111111, %11111111, %11111111
db %11111110, %11111110, %11111110
db %11111001, %11100100, %11100100
db %11100100, %11010000, %11010000
db %10010000, %10000000, %10000000
db %01000000, %01000000, %01000000
db %00000000, %00000000, %00000000
.day
db %11111111, %11111111, %11111111
db %11111110, %11111110, %11111110
db %11111001, %11100100, %11100100
db %11100100, %11010000, %11010000
db %10010000, %10000000, %10000000
db %01000000, %01000000, %01000000
db %00000000, %00000000, %00000000
.nite
db %11111111, %11111111, %11111111
db %11111110, %11111110, %11111110
db %11111001, %11100100, %11100100
db %11101001, %11010000, %11010000
db %10010000, %10000000, %10000000
db %01000000, %01000000, %01000000
db %00000000, %00000000, %00000000
.darkness
db %11111111, %11111111, %11111111
db %11111110, %11111110, %11111111
db %11111110, %11100100, %11111111
db %11111101, %11010000, %11111111
db %11111101, %10000000, %11111111
db %00000000, %01000000, %00000000
db %00000000, %00000000, %00000000
.cgbfade
db %11111111, %11111111, %11111111
db %11111110, %11111110, %11111110
db %11111001, %11111001, %11111001
db %11100100, %11100100, %11100100
db %10010000, %10010000, %10010000
db %01000000, %01000000, %01000000
db %00000000, %00000000, %00000000
; 8c20f

View File

@@ -9,7 +9,7 @@ _TitleScreen: ; 10ed67
ld [hBGMapMode], a
; Reset timing variables
ld hl, wcf63
ld hl, wJumptableIndex
ld [hli], a ; cf63 ; Scene?
ld [hli], a ; cf64
ld [hli], a ; cf65 ; Timer lo
@@ -53,27 +53,27 @@ _TitleScreen: ; 10ed67
; Apply logo gradient:
; lines 3-4
ld hl, $9860 ; (0,3)
ld hl, VBGMap0 tile $06 ; (0,3)
ld bc, $0040 ; 2 rows
ld a, 2
call ByteFill
; line 5
ld hl, $98a0 ; (0,5)
ld hl, VBGMap0 tile $0a ; (0,5)
ld bc, $0020 ; 1 row
ld a, 3
call ByteFill
; line 6
ld hl, $98c0 ; (0,6)
ld hl, VBGMap0 tile $0c ; (0,6)
ld bc, $0020 ; 1 row
ld a, 4
call ByteFill
; line 7
ld hl, $98e0 ; (0,7)
ld hl, VBGMap0 tile $0e ; (0,7)
ld bc, $0020 ; 1 row
ld a, 5
call ByteFill
; lines 8-9
ld hl, $9900 ; (0,8)
ld hl, VBGMap0 tile $10 ; (0,8)
ld bc, $0040 ; 2 rows
ld a, 6
call ByteFill
@@ -86,7 +86,7 @@ _TitleScreen: ; 10ed67
call ByteFill
; Suicune gfx
ld hl, $9980 ; (0,12)
ld hl, VBGMap0 tile $18 ; (0,12)
ld bc, $00c0 ; the rest of the screen
ld a, 8
call ByteFill
@@ -130,10 +130,10 @@ _TitleScreen: ; 10ed67
; Initialize running Suicune?
ld d, $0
call Function10eed2
call LoadSuicuneFrame
; Initialize background crystal
call Function10ef06
call InitializeBackground
; Save WRAM bank
ld a, [rSVBK]
@@ -145,12 +145,12 @@ _TitleScreen: ; 10ed67
; Update palette colors
ld hl, TitleScreenPalettes
ld de, Unkn1Pals
ld bc, $0080
ld bc, 4 * 32
call CopyBytes
ld hl, TitleScreenPalettes
ld de, BGPals
ld bc, $0080
ld bc, 4 * 32
call CopyBytes
; Restore WRAM bank
@@ -220,7 +220,7 @@ _TitleScreen: ; 10ed67
ld [hBGMapMode], a
xor a
ld [DefaultFlypoint], a
ld [Unkn1Pals + 2], a
; Play starting sound effect
call SFXChannelsOff
@@ -230,25 +230,28 @@ _TitleScreen: ; 10ed67
ret
; 10eea7
Function10eea7: ; 10eea7
ld hl, DefaultFlypoint
SuicuneFrameIterator: ; 10eea7
ld hl, Unkn1Pals + 2
ld a, [hl]
ld c, a
inc [hl]
and $7
; Only do this once every eight frames
and (1 << 3) - 1
ret nz
ld a, c
and $18
and 3 << 3
sla a
swap a
ld e, a
ld d, $0
ld hl, Unknown_10eece
ld hl, .Frames
add hl, de
ld d, [hl]
xor a
ld [hBGMapMode], a
call Function10eed2
call LoadSuicuneFrame
ld a, $1
ld [hBGMapMode], a
ld a, $3
@@ -256,33 +259,36 @@ Function10eea7: ; 10eea7
ret
; 10eece
Unknown_10eece: ; 10eece
db $80, $88, $00, $08
.Frames: ; 10eece
db $80 ; VTiles4 tile $00
db $88 ; VTiles4 tile $08
db $00 ; VTiles5 tile $00
db $08 ; VTiles5 tile $08
; 10eed2
Function10eed2: ; 10eed2
LoadSuicuneFrame: ; 10eed2
hlcoord 6, 12
ld b, $6
.asm_10eed7
ld c, $8
.asm_10eed9
ld b, 6
.row
ld c, 8
.col
ld a, d
ld [hli], a
inc d
dec c
jr nz, .asm_10eed9
ld a, $c
jr nz, .col
ld a, SCREEN_WIDTH - 8
add l
ld l, a
ld a, $0
ld a, 0
adc h
ld h, a
ld a, $8
ld a, 8
add d
ld d, a
dec b
jr nz, .asm_10eed7
jr nz, .row
ret
; 10eeef
@@ -293,18 +299,18 @@ DrawTitleGraphic: ; 10eeef
; c: width
; d: tile to start drawing from
; e: number of tiles to advance for each row
.asm_10eeef
.row
push de
push bc
push hl
.asm_10eef2
.col
ld a, d
ld [hli], a
inc d
dec c
jr nz, .asm_10eef2
jr nz, .col
pop hl
ld bc, $0014
ld bc, SCREEN_WIDTH
add hl, bc
pop bc
pop de
@@ -312,31 +318,31 @@ DrawTitleGraphic: ; 10eeef
add d
ld d, a
dec b
jr nz, .asm_10eeef
jr nz, .row
ret
; 10ef06
Function10ef06: ; 10ef06
InitializeBackground: ; 10ef06
ld hl, Sprites
ld d, $de
ld d, -$22
ld e, $0
ld c, $5
.asm_10ef0f
ld c, 5
.loop
push bc
call Function10ef1c
call .InitColumn
pop bc
ld a, $10
add d
ld d, a
dec c
jr nz, .asm_10ef0f
jr nz, .loop
ret
; 10ef1c
Function10ef1c: ; 10ef1c
.InitColumn: ; 10ef1c
ld c, $6
ld b, $40
.asm_10ef20
.loop2
ld a, d
ld [hli], a
ld a, b
@@ -351,7 +357,7 @@ endr
ld a, $80
ld [hli], a
dec c
jr nz, .asm_10ef20
jr nz, .loop2
ret
; 10ef32
@@ -363,7 +369,7 @@ AnimateTitleCrystal: ; 10ef32
; y is really from the bottom of the sprite, which is two tiles high
ld hl, Sprites
ld a, [hl]
cp 6 + 16
cp 6 + $10
ret z
; Move all 30 parts of the crystal down by 2