More movement stuff
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@@ -51,7 +51,7 @@ LearnMove: ; 6508
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.not_disabled
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call GetMoveName
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ld hl, UnknownText_0x6684 ; 1, 2 and…
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ld hl, Text_1_2_and_Poof ; 1, 2 and…
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call PrintText
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pop de
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pop hl
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@@ -102,18 +102,18 @@ LearnMove: ; 6508
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jp .learned
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.cancel
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ld hl, UnknownText_0x6675 ; Stop learning <MOVE>?
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ld hl, Text_StopLearning ; Stop learning <MOVE>?
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call PrintText
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call YesNoBox
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jp c, .loop
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ld hl, UnknownText_0x667a ; <MON> did not learn <MOVE>.
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ld hl, Text_DidNotLearn ; <MON> did not learn <MOVE>.
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call PrintText
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ld b, 0
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ret
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.learned
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ld hl, UnknownText_0x666b ; <MON> learned <MOVE>!
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ld hl, Text_LearnedMove ; <MON> learned <MOVE>!
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call PrintText
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ld b, 1
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ret
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@@ -121,7 +121,7 @@ LearnMove: ; 6508
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ForgetMove: ; 65d3
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push hl
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ld hl, UnknownText_0x667f
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ld hl, Text_TryingToLearn
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call PrintText
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call YesNoBox
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pop hl
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@@ -135,7 +135,7 @@ ForgetMove: ; 65d3
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pop hl
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.loop
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push hl
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ld hl, UnknownText_0x6670
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ld hl, Text_ForgetWhich
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call PrintText
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hlcoord 5, 2
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ld b, NUM_MOVES * 2
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@@ -192,7 +192,7 @@ ForgetMove: ; 65d3
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ret
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.hmmove
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ld hl, UnknownText_0x669a
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ld hl, Text_CantForgetHM
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call PrintText
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pop hl
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jr .loop
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@@ -202,55 +202,54 @@ ForgetMove: ; 65d3
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ret
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; 666b
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UnknownText_0x666b: ; 666b
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Text_LearnedMove: ; 666b
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; <MON> learned <MOVE>!
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text_jump UnknownText_0x1c5660
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db "@"
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; 6670
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UnknownText_0x6670: ; 6670
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Text_ForgetWhich: ; 6670
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; Which move should be forgotten?
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text_jump UnknownText_0x1c5678
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db "@"
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; 6675
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UnknownText_0x6675: ; 6675
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Text_StopLearning: ; 6675
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; Stop learning <MOVE>?
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text_jump UnknownText_0x1c5699
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db "@"
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; 667a
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UnknownText_0x667a: ; 667a
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Text_DidNotLearn: ; 667a
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; <MON> did not learn <MOVE>.
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text_jump UnknownText_0x1c56af
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db "@"
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; 667f
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UnknownText_0x667f: ; 667f
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Text_TryingToLearn: ; 667f
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; <MON> is trying to learn <MOVE>. But <MON> can't learn more than
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; four moves. Delete an older move to make room for <MOVE>?
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text_jump UnknownText_0x1c56c9
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db "@"
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; 6684
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UnknownText_0x6684: ; 6684
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Text_1_2_and_Poof: ; 6684
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text_jump UnknownText_0x1c5740 ; 1, 2 and…
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start_asm
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push de
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ld de, SFX_SWITCH_POKEMON
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call PlaySFX
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pop de
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ld hl, UnknownText_0x6695
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ld hl, .PoofForgot
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ret
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; 6695
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UnknownText_0x6695: ; 6695
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.PoofForgot
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; Poof! <MON> forgot <MOVE>. And…
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text_jump UnknownText_0x1c574e
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db "@"
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; 669a
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UnknownText_0x669a: ; 669a
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Text_CantForgetHM: ; 669a
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; HM moves can't be forgotten now.
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text_jump UnknownText_0x1c5772
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db "@"
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