Use BANK for hardcoded WRAM banks (except where bankswitches appear unnecessary).

This commit is contained in:
Adelaide Walter
2018-01-03 19:12:45 -05:00
parent 501ec9b283
commit 9d0ba6bfd3
33 changed files with 102 additions and 99 deletions

View File

@@ -23,7 +23,7 @@ Predef_StartBattle: ; 8c20f
.done
ld a, [rSVBK]
push af
ld a, $5
ld a, BANK(wBGPals1)
ld [rSVBK], a
ld hl, wBGPals1
@@ -44,7 +44,7 @@ Predef_StartBattle: ; 8c20f
ld [hLYOverrideEnd], a
ld [hSCY], a
ld a, $1
ld a, 1 ; unnecessary bankswitch?
ld [rSVBK], a
pop af
ld [hVBlank], a
@@ -116,7 +116,7 @@ LoadTrainerBattlePokeballTiles:
ConvertTrainerBattlePokeballTilesTo2bpp: ; 8c2cf
ld a, [rSVBK]
push af
ld a, $6
ld a, BANK(wDecompressScratch)
ld [rSVBK], a
push hl
ld hl, wDecompressScratch
@@ -647,7 +647,7 @@ StartTrainerBattle_LoadPokeBallGraphics: ; 8c5dc (23:45dc)
.daytime
ld a, [rSVBK]
push af
ld a, $5 ; WRAM5 = palettes
ld a, BANK(wBGPals1)
ld [rSVBK], a
call .copypals
push hl
@@ -729,7 +729,7 @@ PokeBallTransition:
WipeLYOverrides: ; 8c6d8
ld a, [rSVBK]
push af
ld a, $5
ld a, BANK(LYOverrides)
ld [rSVBK], a
ld hl, LYOverrides

View File

@@ -9320,7 +9320,7 @@ InitBattleDisplay: ; 3fb6c
.BlankBGMap: ; 3fbd6
ld a, [rSVBK]
push af
ld a, $6
ld a, BANK(wDecompressScratch)
ld [rSVBK], a
ld hl, wDecompressScratch
@@ -9381,7 +9381,7 @@ GetTrainerBackpic: ; 3fbff
CopyBackpic: ; 3fc30
ld a, [rSVBK]
push af
ld a, $6
ld a, BANK(wDecompressScratch)
ld [rSVBK], a
ld hl, vTiles0
ld de, vTiles2 tile $31

View File

@@ -1,7 +1,7 @@
BattleIntroSlidingPics: ; 4e980
ld a, [rSVBK]
push af
ld a, $5
ld a, BANK(LYOverrides)
ld [rSVBK], a
call .subfunction1
ld a, rSCX - $ff00