Use BANK for hardcoded WRAM banks (except where bankswitches appear unnecessary).
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@@ -9320,7 +9320,7 @@ InitBattleDisplay: ; 3fb6c
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.BlankBGMap: ; 3fbd6
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ld a, [rSVBK]
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push af
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ld a, $6
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ld a, BANK(wDecompressScratch)
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ld [rSVBK], a
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ld hl, wDecompressScratch
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@@ -9381,7 +9381,7 @@ GetTrainerBackpic: ; 3fbff
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CopyBackpic: ; 3fc30
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ld a, [rSVBK]
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push af
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ld a, $6
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ld a, BANK(wDecompressScratch)
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ld [rSVBK], a
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ld hl, vTiles0
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ld de, vTiles2 tile $31
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