Use BANK for hardcoded WRAM banks (except where bankswitches appear unnecessary).

This commit is contained in:
Adelaide Walter
2018-01-03 19:12:45 -05:00
parent 501ec9b283
commit 9d0ba6bfd3
33 changed files with 102 additions and 99 deletions

View File

@@ -16,7 +16,7 @@ Special_MagnetTrain: ; 8cc04
ld h, a
ld a, [rSVBK]
push af
ld a, $5
ld a, BANK(wMagnetTrain)
ld [rSVBK], a
ld a, h
@@ -129,7 +129,7 @@ MagntTrain_LoadGFX_PlayMusic: ; 8ccc9
ld [hSCY], a
ld a, [rSVBK]
push af
ld a, $1
ld a, BANK(wPlayerGender)
ld [rSVBK], a
farcall GetPlayerIcon
pop af
@@ -325,7 +325,7 @@ MagnetTrain_Jumptable: ; 8cdf7
ld b, SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED
ld a, [rSVBK]
push af
ld a, $1
ld a, BANK(wPlayerGender)
ld [rSVBK], a
ld a, [wPlayerGender]
bit 0, a
@@ -429,7 +429,7 @@ MagnetTrain_Jumptable_FirstRunThrough: ; 8ceae
call DelayFrame
ld a, [rSVBK]
push af
ld a, $1
ld a, BANK(wEnvironment)
ld [rSVBK], a
ld a, [TimeOfDayPal]
push af