Use BANK for hardcoded WRAM banks (except where bankswitches appear unnecessary).

This commit is contained in:
Adelaide Walter
2018-01-03 19:12:45 -05:00
parent 501ec9b283
commit 9d0ba6bfd3
33 changed files with 102 additions and 99 deletions

View File

@@ -279,7 +279,7 @@ PokeAnim_StereoCry: ; d0196
PokeAnim_DeinitFrames: ; d01a9
ld a, [rSVBK]
push af
ld a, $2
ld a, BANK(wPokeAnimCoord)
ld [rSVBK], a
call PokeAnim_PlaceGraphic
farcall HDMATransferTileMapToWRAMBank3
@@ -876,7 +876,7 @@ PokeAnim_PlaceGraphic: ; d04bd
PokeAnim_SetVBank1: ; d0504
ld a, [rSVBK]
push af
ld a, $2
ld a, BANK(wPokeAnimCoord)
ld [rSVBK], a
xor a
ld [hBGMapMode], a