Use BANK for hardcoded WRAM banks (except where bankswitches appear unnecessary).
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@@ -279,7 +279,7 @@ PokeAnim_StereoCry: ; d0196
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PokeAnim_DeinitFrames: ; d01a9
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ld a, [rSVBK]
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push af
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ld a, $2
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ld a, BANK(wPokeAnimCoord)
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ld [rSVBK], a
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call PokeAnim_PlaceGraphic
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farcall HDMATransferTileMapToWRAMBank3
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@@ -876,7 +876,7 @@ PokeAnim_PlaceGraphic: ; d04bd
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PokeAnim_SetVBank1: ; d0504
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ld a, [rSVBK]
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push af
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ld a, $2
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ld a, BANK(wPokeAnimCoord)
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ld [rSVBK], a
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xor a
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ld [hBGMapMode], a
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