Use BANK for hardcoded WRAM banks (except where bankswitches appear unnecessary).
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3
wram.asm
3
wram.asm
@@ -2278,6 +2278,7 @@ StartSecond:: db ; d4b9
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wRTC:: ds 8 ; d4ba
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wDST:: db ; d4c2
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GameTime::
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GameTimeCap:: db ; d4c3
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GameTimeHours:: dw ; d4c4
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GameTimeMinutes:: db ; d4c6
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@@ -2879,6 +2880,7 @@ w3_dffc:: ds 4
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SECTION "GBC Video", WRAMX
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; eight 4-color palettes each
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wPals::
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wBGPals1:: ds 8 palettes ; d000
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wOBPals1:: ds 8 palettes ; d040
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wBGPals2:: ds 8 palettes ; d080
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@@ -2889,6 +2891,7 @@ LYOverridesEnd:: ; d190
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ds 1
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wMagnetTrain::
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wMagnetTrainDirection:: db
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wMagnetTrainInitPosition:: db
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wMagnetTrainHoldPosition:: db
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