Add meaningful aliases for wd265
Introduce MONICON_* constants Introduce BATTLEPLAYERACTION_* constants
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@@ -24,7 +24,7 @@ BattleCommand_Spite:
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ld a, [hli]
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cp b
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jr nz, .loop
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ld [wTypeMatchup], a
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ld [wNamedObjectIndexBuffer], a
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dec hl
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ld b, 0
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push bc
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@@ -78,7 +78,7 @@ BattleCommand_Spite:
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call AnimateCurrentMove
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pop de
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ld a, d
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ld [wTypeMatchup], a
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ld [wDeciramBuffer], a
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ld hl, SpiteEffectText
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jp StdBattleTextBox
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