Identify some more uses of wBuffer1-6
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38
wram.asm
38
wram.asm
@@ -2248,13 +2248,23 @@ wCurHPAnimLowHP:: db
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wCurHPAnimHighHP:: db
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NEXTU
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; battle AI
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; move AI
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wEnemyAIMoveScores:: ds NUM_MOVES
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NEXTU
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; switch AI
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wEnemyEffectivenessVsPlayerMons:: flag_array PARTY_LENGTH
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wPlayerEffectivenessVsEnemyMons:: flag_array PARTY_LENGTH
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NEXTU
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; battle HUD
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wBattleHUDTiles:: ds PARTY_LENGTH
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NEXTU
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; thrown ball data
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wFinalCatchRate:: db
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wThrownBallWobbleCount:: db
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NEXTU
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; evolution data
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wEvolutionOldSpecies:: db
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@@ -2266,6 +2276,10 @@ NEXTU
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; experience
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wExpToNextLevel:: ds 3
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NEXTU
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; PP Up
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wPPUpPPBuffer:: ds NUM_MOVES
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NEXTU
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; lucky number show
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wMonIDDigitsBuffer:: ds 5
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@@ -2275,6 +2289,28 @@ NEXTU
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wMonSubmenuCount:: db
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wMonSubmenuItems:: ds NUM_MONMENU_ITEMS + 1
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NEXTU
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; field move data
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wFieldMoveData::
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wFieldMoveJumptableIndex:: db
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wEscapeRopeOrDigType::
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wSurfingPlayerState::
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wFishingRodUsed:: db
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wCutWhirlpoolOverworldBlockAddr:: dw
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wCutWhirlpoolReplacementBlock:: db
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wCutWhirlpoolAnimationType::
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wStrengthSpecies::
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wFishingResult:: db
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ds 1
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wFieldMoveDataEnd::
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NEXTU
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; hidden items
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wCurMapScriptBank:: db
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wRemainingBGEventCount:: db
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wBottomRightYCoord:: db
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wBottomRightXCoord:: db
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NEXTU
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; heal machine anim
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wHealMachineAnimType:: db
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