Add scene ID constants (TODO: meaningful names)
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@@ -14,9 +14,9 @@
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AzaleaTown_MapScripts:
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db 3 ; scene scripts
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scene_script .DummyScene0
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scene_script .DummyScene1
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scene_script .DummyScene2
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scene_script .DummyScene0 ; SCENE_AZALEATOWN_0
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scene_script .DummyScene1 ; SCENE_AZALEATOWN_1
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scene_script .DummyScene2 ; SCENE_AZALEATOWN_2
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db 1 ; callbacks
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callback MAPCALLBACK_NEWMAP, .Flypoint
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@@ -100,7 +100,7 @@ AzaleaTownRivalBattleScript:
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applymovement AZALEATOWN_SILVER, AzaleaTownRivalBattleExitMovement
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playsound SFX_EXIT_BUILDING
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disappear AZALEATOWN_SILVER
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setscene 0
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setscene SCENE_AZALEATOWN_0
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waitsfx
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playmapmusic
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end
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@@ -168,7 +168,7 @@ AzaleaTownCelebiScene:
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setflag ENGINE_FOREST_IS_RESTLESS
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clearevent EVENT_ILEX_FOREST_LASS
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setevent EVENT_ROUTE_34_ILEX_FOREST_GATE_LASS
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setscene 0
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setscene SCENE_AZALEATOWN_0
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closetext
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end
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@@ -467,9 +467,9 @@ AzaleaTown_MapEvents:
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warp_event 2, 11, 4, ILEX_FOREST_AZALEA_GATE
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db 3 ; coord events
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coord_event 5, 10, 1, AzaleaTownRivalBattleScene1
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coord_event 5, 11, 1, AzaleaTownRivalBattleScene2
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coord_event 9, 6, 2, AzaleaTownCelebiScene
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coord_event 5, 10, SCENE_AZALEATOWN_1, AzaleaTownRivalBattleScene1
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coord_event 5, 11, SCENE_AZALEATOWN_1, AzaleaTownRivalBattleScene2
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coord_event 9, 6, SCENE_AZALEATOWN_2, AzaleaTownCelebiScene
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db 9 ; bg events
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bg_event 19, 9, BGEVENT_READ, AzaleaTownSign
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