Add scene ID constants (TODO: meaningful names)
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@@ -3,14 +3,14 @@
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BattleTowerElevator_MapScripts:
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db 2 ; scene scripts
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scene_script .Scene0
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scene_script .Scene1
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scene_script .Scene0 ; SCENE_BATTLETOWERELEVATOR_0
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scene_script .Scene1 ; SCENE_BATTLETOWERELEVATOR_1
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db 0 ; callbacks
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.Scene0:
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priorityjump .RideElevator
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setscene 1
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setscene SCENE_BATTLETOWERELEVATOR_1
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.Scene1:
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end
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