Add scene ID constants (TODO: meaningful names)
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@@ -7,9 +7,9 @@
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BurnedTower1F_MapScripts:
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db 3 ; scene scripts
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scene_script .EusineScene
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scene_script .DummyScene1
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scene_script .DummyScene2
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scene_script .EusineScene ; SCENE_BURNEDTOWER1F_0
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scene_script .DummyScene1 ; SCENE_BURNEDTOWER1F_1
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scene_script .DummyScene2 ; SCENE_BURNEDTOWER1F_2
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db 1 ; callbacks
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callback MAPCALLBACK_TILES, .HoleAndLadder
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@@ -44,7 +44,7 @@ BurnedTower1F_MapScripts:
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waitbutton
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closetext
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moveobject BURNEDTOWER1F_EUSINE, 9, 14
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setscene 1
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setscene SCENE_BURNEDTOWER1F_1
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end
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BurnedTowerRivalBattleScript:
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@@ -96,7 +96,7 @@ BurnedTowerRivalBattleScript:
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writetext BurnedTowerSilver_AfterText1
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waitbutton
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closetext
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setscene 2
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setscene SCENE_BURNEDTOWER1F_2
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setevent EVENT_RIVAL_BURNED_TOWER
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special FadeOutMusic
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pause 15
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@@ -295,7 +295,7 @@ BurnedTower1F_MapEvents:
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warp_event 7, 15, 6, BURNED_TOWER_B1F
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db 1 ; coord events
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coord_event 11, 9, 1, BurnedTowerRivalBattleScript
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coord_event 11, 9, SCENE_BURNEDTOWER1F_1, BurnedTowerRivalBattleScript
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db 2 ; bg events
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bg_event 8, 7, BGEVENT_ITEM, BurnedTower1FHiddenEther
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