Add scene ID constants (TODO: meaningful names)

This commit is contained in:
Rangi
2018-01-31 23:16:51 -05:00
parent 7d6e82ef1c
commit a17623d96b
87 changed files with 826 additions and 437 deletions

View File

@@ -7,9 +7,9 @@
BurnedTower1F_MapScripts:
db 3 ; scene scripts
scene_script .EusineScene
scene_script .DummyScene1
scene_script .DummyScene2
scene_script .EusineScene ; SCENE_BURNEDTOWER1F_0
scene_script .DummyScene1 ; SCENE_BURNEDTOWER1F_1
scene_script .DummyScene2 ; SCENE_BURNEDTOWER1F_2
db 1 ; callbacks
callback MAPCALLBACK_TILES, .HoleAndLadder
@@ -44,7 +44,7 @@ BurnedTower1F_MapScripts:
waitbutton
closetext
moveobject BURNEDTOWER1F_EUSINE, 9, 14
setscene 1
setscene SCENE_BURNEDTOWER1F_1
end
BurnedTowerRivalBattleScript:
@@ -96,7 +96,7 @@ BurnedTowerRivalBattleScript:
writetext BurnedTowerSilver_AfterText1
waitbutton
closetext
setscene 2
setscene SCENE_BURNEDTOWER1F_2
setevent EVENT_RIVAL_BURNED_TOWER
special FadeOutMusic
pause 15
@@ -295,7 +295,7 @@ BurnedTower1F_MapEvents:
warp_event 7, 15, 6, BURNED_TOWER_B1F
db 1 ; coord events
coord_event 11, 9, 1, BurnedTowerRivalBattleScript
coord_event 11, 9, SCENE_BURNEDTOWER1F_1, BurnedTowerRivalBattleScript
db 2 ; bg events
bg_event 8, 7, BGEVENT_ITEM, BurnedTower1FHiddenEther