Add scene ID constants (TODO: meaningful names)

This commit is contained in:
Rangi
2018-01-31 23:16:51 -05:00
parent 7d6e82ef1c
commit a17623d96b
87 changed files with 826 additions and 437 deletions

View File

@@ -14,8 +14,8 @@
CianwoodCity_MapScripts:
db 2 ; scene scripts
scene_script .DummyScene0
scene_script .DummyScene1
scene_script .DummyScene0 ; SCENE_CIANWOODCITY_0
scene_script .DummyScene1 ; SCENE_CIANWOODCITY_1
db 1 ; callbacks
callback MAPCALLBACK_NEWMAP, .FlyPointAndSuicune
@@ -47,9 +47,9 @@ CianwoodCitySuicuneAndEusine:
applymovement CIANWOODCITY_SUICUNE, MovementData_0x1a00e0
disappear CIANWOODCITY_SUICUNE
pause 10
setscene 0
setscene SCENE_CIANWOODCITY_0
clearevent EVENT_SAW_SUICUNE_ON_ROUTE_42
setmapscene ROUTE_42, 1
setmapscene ROUTE_42, SCENE_ROUTE42_1
checkevent EVENT_FOUGHT_EUSINE
iftrue .Done
setevent EVENT_FOUGHT_EUSINE
@@ -391,7 +391,7 @@ CianwoodCity_MapEvents:
warp_event 5, 17, 1, POKE_SEERS_HOUSE
db 1 ; coord events
coord_event 11, 16, 1, CianwoodCitySuicuneAndEusine
coord_event 11, 16, SCENE_CIANWOODCITY_1, CianwoodCitySuicuneAndEusine
db 8 ; bg events
bg_event 20, 34, BGEVENT_READ, CianwoodCitySign