Add scene ID constants (TODO: meaningful names)
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@@ -11,8 +11,8 @@
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DragonsDenB1F_MapScripts:
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db 2 ; scene scripts
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scene_script .DummyScene0
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scene_script .DummyScene1
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scene_script .DummyScene0 ; SCENE_DRAGONSDENB1F_0
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scene_script .DummyScene1 ; SCENE_DRAGONSDENB1F_1
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db 1 ; callbacks
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callback MAPCALLBACK_NEWMAP, .CheckSilver
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@@ -78,7 +78,7 @@ DragonsDenB1F_ClairScene:
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pause 30
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special RestartMapMusic
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disappear DRAGONSDENB1F_CLAIR
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setscene 0
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setscene SCENE_DRAGONSDENB1F_0
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end
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TrainerCooltrainermDarin:
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@@ -412,7 +412,7 @@ DragonsDenB1F_MapEvents:
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warp_event 19, 29, 1, DRAGON_SHRINE
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db 1 ; coord events
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coord_event 19, 30, 1, DragonsDenB1F_ClairScene
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coord_event 19, 30, SCENE_DRAGONSDENB1F_1, DragonsDenB1F_ClairScene
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db 4 ; bg events
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bg_event 18, 24, BGEVENT_READ, MapDragonsDenB1FSignpost0Script
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