Add scene ID constants (TODO: meaningful names)
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@@ -4,8 +4,8 @@
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MrPokemonsHouse_MapScripts:
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db 2 ; scene scripts
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scene_script .MeetMrPokemon
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scene_script .DummyScene
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scene_script .MeetMrPokemon ; SCENE_MRPOKEMONSHOUSE_0
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scene_script .DummyScene ; SCENE_MRPOKEMONSHOUSE_1
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db 0 ; callbacks
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@@ -123,9 +123,9 @@ MrPokemonsHouse_OakScript:
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setevent EVENT_RIVAL_NEW_BARK_TOWN
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setevent EVENT_PLAYERS_HOUSE_1F_NEIGHBOR
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clearevent EVENT_PLAYERS_NEIGHBORS_HOUSE_NEIGHBOR
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setscene 1
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setmapscene CHERRYGROVE_CITY, 1
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setmapscene ELMS_LAB, 3
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setscene SCENE_MRPOKEMONSHOUSE_1
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setmapscene CHERRYGROVE_CITY, SCENE_CHERRYGROVECITY_1
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setmapscene ELMS_LAB, SCENE_ELMSLAB_3
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specialphonecall SPECIALCALL_ROBBED
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clearevent EVENT_COP_IN_ELMS_LAB
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checkevent EVENT_GOT_TOTODILE_FROM_ELM
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