Add scene ID constants (TODO: meaningful names)
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@@ -9,8 +9,8 @@
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PowerPlant_MapScripts:
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db 2 ; scene scripts
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scene_script .DummyScene0
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scene_script .DummyScene1
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scene_script .DummyScene0 ; SCENE_POWERPLANT_0
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scene_script .DummyScene1 ; SCENE_POWERPLANT_1
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db 0 ; callbacks
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@@ -40,7 +40,7 @@ PowerPlantGuardPhoneScript:
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closetext
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spriteface PLAYER, DOWN
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applymovement POWERPLANT_OFFICER1, MovementData_0x188eda
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setscene 0
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setscene SCENE_POWERPLANT_0
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end
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OfficerScript_0x188df5:
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@@ -146,8 +146,8 @@ PowerPlantManager:
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setevent EVENT_MET_MANAGER_AT_POWER_PLANT
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clearevent EVENT_CERULEAN_GYM_ROCKET
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clearevent EVENT_FOUND_MACHINE_PART_IN_CERULEAN_GYM
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setmapscene CERULEAN_GYM, 1
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setscene 1
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setmapscene CERULEAN_GYM, SCENE_CERULEANGYM_1
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setscene SCENE_POWERPLANT_1
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end
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UnknownScript_0x188e8d:
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@@ -394,7 +394,7 @@ PowerPlant_MapEvents:
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warp_event 3, 17, 2, ROUTE_10_NORTH
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db 1 ; coord events
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coord_event 5, 12, 1, PowerPlantGuardPhoneScript
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coord_event 5, 12, SCENE_POWERPLANT_1, PowerPlantGuardPhoneScript
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db 2 ; bg events
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bg_event 0, 1, BGEVENT_READ, PowerPlantBookshelf
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