Add scene ID constants (TODO: meaningful names)
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@@ -55,7 +55,7 @@ TrainerGruntM1:
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closetext
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setevent EVENT_CLEARED_SLOWPOKE_WELL
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variablesprite SPRITE_AZALEA_ROCKET, SPRITE_SILVER
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setmapscene AZALEA_TOWN, 1
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setmapscene AZALEA_TOWN, SCENE_AZALEATOWN_1
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clearevent EVENT_ILEX_FOREST_APPRENTICE
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clearevent EVENT_ILEX_FOREST_FARFETCHD
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setevent EVENT_CHARCOAL_KILN_FARFETCH_D
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