rename Function0x{} labels to Function{} for consistency

This commit is contained in:
yenatch
2013-12-31 04:10:49 -05:00
parent 1ab4b59d86
commit a18cab495d
15 changed files with 429 additions and 429 deletions

View File

@@ -3421,7 +3421,7 @@ Function3d5d7: ; 3d5d7
ld a, BANK(Moves)
call FarCopyBytes
call SetEnemyTurn
callab Function0x347c8
callab Function347c8
pop bc
pop de
pop hl
@@ -3456,13 +3456,13 @@ Function3d618: ; 3d618
ld a, [BattleMonType1]
ld [PlayerMoveType], a
call SetPlayerTurn
callab Function0x347c8
callab Function347c8
ld a, [$d265]
cp $b
jr nc, .asm_3d663
ld a, [BattleMonType2]
ld [PlayerMoveType], a
callab Function0x347c8
callab Function347c8
ld a, [$d265]
cp $b
jr nc, .asm_3d663
@@ -4554,15 +4554,15 @@ Function3dde9: ; 3dde9
res 7, [hl]
.asm_3de26
ld hl, Function0x365fd
ld hl, Function365fd
ld a, [hBattleTurn]
and a
jr z, .asm_3de31
ld hl, Function0x365d7
ld hl, Function365d7
.asm_3de31
call Function3c8e4
ld a, BANK(Function0x365fd)
ld a, BANK(Function365fd)
rst FarCall
call Function3c8e4
call Function3ddc8