Prefix wram labels with w, part 2.
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@@ -1,4 +1,4 @@
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; MonType: ; cf5f
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; wMonType: ; cf5f
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const_def
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const PARTYMON ; 0
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const OTPARTYMON ; 1
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@@ -6,19 +6,19 @@
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const TEMPMON ; 3
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const WILDMON ; 4
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; Options: (bits) ; cfcc
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; wOptions: (bits) ; cfcc
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const_value set 4
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const NO_TEXT_SCROLL ; 4
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const STEREO ; 5
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const BATTLE_SHIFT ; 6
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const BATTLE_SCENE ; 7
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; Options: (bits 0-2)
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; wOptions: (bits 0-2)
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TEXT_DELAY_FAST EQU 1
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TEXT_DELAY_MED EQU 3
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TEXT_DELAY_SLOW EQU 5
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; TextBoxFrame: ; cfce
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; wTextBoxFrame: ; cfce
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const_def
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const FRAME_1 ; 0
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const FRAME_2 ; 1
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@@ -30,23 +30,23 @@ TEXT_DELAY_SLOW EQU 5
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const FRAME_8 ; 7
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NUM_FRAMES EQU const_value
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; TextBoxFlags:
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; wTextBoxFlags:
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const_def
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const FAST_TEXT_DELAY_F ; 0
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const NO_TEXT_DELAY_F ; 1
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; Options2:
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; wOptions2:
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const_def
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const MENU_ACCOUNT ; 0
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; GBPrinter:
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; wGBPrinter:
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GBPRINTER_LIGHTEST EQU $00
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GBPRINTER_LIGHTER EQU $20
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GBPRINTER_NORMAL EQU $40
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GBPRINTER_DARKER EQU $60
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GBPRINTER_DARKEST EQU $7f
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; WalkingDirection: ; d043
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; wWalkingDirection: ; d043
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const_value set -1
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const STANDING ; -1
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const DOWN ; 0
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@@ -60,14 +60,14 @@ UP_MASK EQU 1 << UP
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LEFT_MASK EQU 1 << LEFT
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RIGHT_MASK EQU 1 << RIGHT
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; FacingDirection: ; d044
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; wFacingDirection: ; d044
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FACE_CURRENT EQU 0
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FACE_DOWN EQU 8
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FACE_UP EQU 4
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FACE_LEFT EQU 2
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FACE_RIGHT EQU 1
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; TimeOfDay: ; d269
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; wTimeOfDay: ; d269
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const_def
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const MORN_F ; 0
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const DAY_F ; 1
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@@ -82,16 +82,16 @@ DARKNESS EQU 1 << DARKNESS_F
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ANYTIME EQU MORN | DAY | NITE
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; ScriptFlags: ; d434
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; wScriptFlags: ; d434
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SCRIPT_RUNNING EQU 2
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; ScriptMode: ; d437
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; wScriptMode: ; d437
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SCRIPT_OFF EQU 0
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SCRIPT_READ EQU 1
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SCRIPT_WAIT_MOVEMENT EQU 2
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SCRIPT_WAIT EQU 3
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; CurDay: ; d4cb
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; wCurDay: ; d4cb
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const_def
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const SUNDAY ; 0
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const MONDAY ; 1
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@@ -101,20 +101,20 @@ SCRIPT_WAIT EQU 3
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const FRIDAY ; 5
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const SATURDAY ; 6
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; MapObjects: ; d71e
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; wMapObjects: ; d71e
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PLAYER_OBJECT EQU 0
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NUM_OBJECTS EQU $10
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; InputType: ; c2c7
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; wInputType: ; c2c7
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AUTO_INPUT EQU $ff
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; WhichRegisteredItem: ; d95b
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; wWhichRegisteredItem: ; d95b
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REGISTERED_POCKET EQU %11000000
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REGISTERED_NUMBER EQU %00111111
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; PlayerState: ; d95d
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; wPlayerState: ; d95d
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PLAYER_NORMAL EQU 0
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PLAYER_BIKE EQU 1
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PLAYER_SKATE EQU 2
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