Prefix wram labels with w, part 2.

This commit is contained in:
luckytyphlosion
2018-01-23 17:39:09 -05:00
parent 79bd48f85c
commit a1951cefc0
323 changed files with 8581 additions and 8581 deletions

View File

@@ -40,7 +40,7 @@ Function437b: ; 437b
ld hl, OBJECT_FLAGS2
add hl, bc
res 6, [hl]
ld a, [XCoord]
ld a, [wXCoord]
ld e, a
ld hl, OBJECT_NEXT_MAP_X
add hl, bc
@@ -50,7 +50,7 @@ Function437b: ; 437b
jr c, .ok
cp MAPOBJECT_SCREEN_WIDTH
jr nc, .ok
ld a, [YCoord]
ld a, [wYCoord]
ld e, a
ld hl, OBJECT_NEXT_MAP_Y
add hl, bc
@@ -66,7 +66,7 @@ Function437b: ; 437b
ld hl, OBJECT_FLAGS2
add hl, bc
set 6, [hl]
ld a, [XCoord]
ld a, [wXCoord]
ld e, a
ld hl, OBJECT_INIT_X
add hl, bc
@@ -76,7 +76,7 @@ Function437b: ; 437b
jr c, .ok2
cp MAPOBJECT_SCREEN_WIDTH
jr nc, .ok2
ld a, [YCoord]
ld a, [wYCoord]
ld e, a
ld hl, OBJECT_INIT_Y
add hl, bc
@@ -169,7 +169,7 @@ asm_4448
; 444d
_HandleObjectAction
; call [4 * ObjectStructs[ObjInd, OBJECT_ACTION] + de]
; call [4 * wObjectStructs[ObjInd, OBJECT_ACTION] + de]
ld hl, OBJECT_ACTION
add hl, bc
ld a, [hl]
@@ -2149,7 +2149,7 @@ DespawnEmote: ; 5579
ret
.DeleteEmote:
ld de, ObjectStructs
ld de, wObjectStructs
ld a, NUM_OBJECT_STRUCTS
.loop
push af
@@ -2223,10 +2223,10 @@ CopyTempObjectData: ; 55b9
; 55e0
Function55e0:: ; 55e0
ld a, [VramState]
ld a, [wVramState]
bit 0, a
ret z
ld bc, ObjectStructs
ld bc, wObjectStructs
xor a
.loop
ld [hMapObjectIndexBuffer], a
@@ -2289,7 +2289,7 @@ Function5629: ; 5629
Function5645: ; 5645
xor a
ld bc, ObjectStructs
ld bc, wObjectStructs
.loop
ld [hMapObjectIndexBuffer], a
call SetFacing_Standing
@@ -2359,7 +2359,7 @@ Function56a3: ; 56a3
ld e, [hl]
inc d
inc e
ld a, [XCoord]
ld a, [wXCoord]
cp d
jr z, .equal_x
jr nc, .nope
@@ -2367,7 +2367,7 @@ Function56a3: ; 56a3
cp d
jr c, .nope
.equal_x
ld a, [YCoord]
ld a, [wYCoord]
cp e
jr z, .equal_y
jr nc, .nope
@@ -2508,7 +2508,7 @@ HandleNPCStep:: ; 576a
ret
.DoStepsForAllObjects:
ld bc, ObjectStructs
ld bc, wObjectStructs
xor a
.loop
ld [hMapObjectIndexBuffer], a
@@ -2533,7 +2533,7 @@ RefreshPlayerSprite: ; 579d
ld [wPlayerMovement], a
xor a
ld [wPlayerTurningDirection], a
ld [PlayerObjectStepFrame], a
ld [wPlayerObjectStepFrame], a
call .TryResetPlayerAction
farcall CheckWarpFacingDown
call c, SpawnInFacingDown
@@ -2549,7 +2549,7 @@ RefreshPlayerSprite: ; 579d
.ok
ld a, OBJECT_ACTION_00
ld [PlayerAction], a
ld [wPlayerAction], a
ret
; 57ca
@@ -2567,7 +2567,7 @@ RefreshPlayerSprite: ; 579d
SpawnInFacingDown: ; 57d9
ld a, 0
ContinueSpawnFacing: ; 57db
ld bc, PlayerStruct
ld bc, wPlayerStruct
call SetSpriteDirection
ret
; 57e2
@@ -2586,7 +2586,7 @@ SetPlayerPalette: ; 57e2
swap a
and %00000111
ld d, a
ld bc, PlayerStruct
ld bc, wPlayerStruct
ld hl, OBJECT_PALETTE
add hl, bc
ld a, [hl]
@@ -2681,7 +2681,7 @@ Function586e: ; 586e
; 587a
Function587a: ; 587a
ld bc, ObjectStructs
ld bc, wObjectStructs
xor a
.loop
push af
@@ -2726,7 +2726,7 @@ _SetFlagsForMovement_2:: ; 5897
Function58b9:: ; 58b9
push bc
ld bc, ObjectStructs
ld bc, wObjectStructs
xor a
.loop
push af
@@ -2803,7 +2803,7 @@ Function5903: ; 5903
; 5920
_UpdateSprites:: ; 5920
ld a, [VramState]
ld a, [wVramState]
bit 0, a
ret z
xor a
@@ -2819,9 +2819,9 @@ _UpdateSprites:: ; 5920
ret
.fill
ld a, [VramState]
ld a, [wVramState]
bit 1, a
ld b, LOW(SpritesEnd)
ld b, LOW(wSpritesEnd)
jr z, .ok
ld b, 28 * SPRITEOAMSTRUCT_LENGTH
.ok
@@ -2849,7 +2849,7 @@ ApplyBGMapAnchorToObjects: ; 5958
ld d, a
ld a, [wPlayerBGMapOffsetY]
ld e, a
ld bc, ObjectStructs
ld bc, wObjectStructs
ld a, NUM_OBJECT_STRUCTS
.loop
push af
@@ -2903,7 +2903,7 @@ InitSprites: ; 5991
ld bc, NUM_OBJECT_STRUCTS
call ByteFill
ld d, 0
ld bc, ObjectStructs
ld bc, wObjectStructs
ld hl, wMovementPointer
.loop
push hl
@@ -3047,7 +3047,7 @@ InitSprites: ; 5991
ld a, [hli]
ld [hUsedSpriteTile], a
add c
cp LOW(SpritesEnd)
cp LOW(wSpritesEnd)
jr nc, .full
.addsprite
ld a, [hFFC0]
@@ -3107,17 +3107,17 @@ InitSprites: ; 5991
ret
.Addresses: ; 5ace
dw PlayerStruct
dw Object1Struct
dw Object2Struct
dw Object3Struct
dw Object4Struct
dw Object5Struct
dw Object6Struct
dw Object7Struct
dw Object8Struct
dw Object9Struct
dw Object10Struct
dw Object11Struct
dw Object12Struct
dw wPlayerStruct
dw wObject1Struct
dw wObject2Struct
dw wObject3Struct
dw wObject4Struct
dw wObject5Struct
dw wObject6Struct
dw wObject7Struct
dw wObject8Struct
dw wObject9Struct
dw wObject10Struct
dw wObject11Struct
dw wObject12Struct
; 5ae8