common_1 text documentation

Should be almost everything besides some of the mobile stuff and some debug text.

Removed VS stuff

oops
This commit is contained in:
Fontbane
2019-03-10 20:43:34 -04:00
parent 8e2f5f00aa
commit a3119736fa
17 changed files with 278 additions and 278 deletions

View File

@@ -168,7 +168,7 @@ DayCareAskDepositPokemon:
.DummyText:
;
text_far UnknownText_0x1bdaa7
text_far _DaycareDummyText
text_end
DayCare_DepositPokemonText:
@@ -297,102 +297,102 @@ PrintDayCareText:
.DayCareManIntro:
; I'm the DAY-CARE MAN. Want me to raise a #MON?
text_far UnknownText_0x1bdaa9
text_far _DayCareManIntroText
text_end
.DayCareManOddEgg:
; I'm the DAY-CARE MAN. Do you know about EGGS? I was raising #MON with my wife, you see. We were shocked to find an EGG! How incredible is that? So, want me to raise a #MON?
text_far UnknownText_0x1bdad8
text_far _DayCareManOddEggText
text_end
.DayCareLadyIntro:
; I'm the DAY-CARE LADY. Should I raise a #MON for you?
text_far UnknownText_0x1bdb85
text_far _DayCareLadyIntroText
text_end
.DayCareLadyOddEgg:
; I'm the DAY-CARE LADY. Do you know about EGGS? My husband and I were raising some #MON, you see. We were shocked to find an EGG! How incredible could that be? Should I raise a #MON for you?
text_far UnknownText_0x1bdbbb
text_far _DayCareLadyOddEggText
text_end
.WhichOne:
; What should I raise for you?
text_far UnknownText_0x1bdc79
text_far _WhatShouldIRaiseText
text_end
.JustOneMon:
; Oh? But you have just one #MON.
text_far UnknownText_0x1bdc97
text_far _OnlyOneMonText
text_end
.CantAcceptEgg:
; Sorry, but I can't accept an EGG.
text_far UnknownText_0x1bdcb8
text_far _CantRaiseEggText
text_end
.RemoveMail:
; Remove MAIL before you come see me.
text_far UnknownText_0x1bdcda
text_far _RemoveMailText
text_end
.LastHealthyMon:
; If you give me that, what will you battle with?
text_far UnknownText_0x1bdcff
text_far _LastHealthyMonText
text_end
.OkayIllRaiseYourMon:
; OK. I'll raise your @ .
text_far UnknownText_0x1bdd30
text_far _IllRaiseYourMonText
text_end
.ComeBackForItLater:
; Come back for it later.
text_far UnknownText_0x1bdd4b
text_far _ComeBackLaterText
text_end
.AreWeGeniusesOrWhat:
; Are we geniuses or what? Want to see your @ ?
text_far UnknownText_0x1bdd64
text_far _AreWeGeniusesText
text_end
.AskRetrieveMon:
; Your @ has grown a lot. By level, it's grown by @ . If you want your #MON back, it will cost ¥@ .
text_far UnknownText_0x1bdd96
text_far _YourMonHasGrownText
text_end
.PerfectHeresYourMon:
; Perfect! Here's your #MON.
text_far UnknownText_0x1bde04
text_far _PerfectHeresYourMonText
text_end
.GotBackMon:
; got back @ .
text_far UnknownText_0x1bde1f
text_far _GotBackMonText
text_end
.ImmediatelyWithdrawMon:
; Huh? Back already? Your @ needs a little more time with us. If you want your #MON back, it will cost ¥100.
text_far UnknownText_0x1bde32
text_far _BackAlreadyText
text_end
.PartyFull:
; You have no room for it.
text_far UnknownText_0x1bdea2
text_far _HaveNoRoomText
text_end
.NotEnoughMoney:
; You don't have enough money.
text_far UnknownText_0x1bdebc
text_far _DCNotEnoughMoneyText
text_end
.OhFineThen:
; Oh, fine then.
text_far UnknownText_0x1bded9
text_far _OhFineThenText
text_end
.ComeAgain:
; Come again.
text_far UnknownText_0x1bdee9
text_far _ComeAgainText
text_end
DayCareManOutside:
@@ -405,7 +405,7 @@ DayCareManOutside:
.NotYet:
; Not yet…
text_far UnknownText_0x1bdef6
text_far _NotYetText
text_end
.AskGiveEgg:
@@ -447,27 +447,27 @@ DayCareManOutside:
.IntroText:
; Ah, it's you! We were raising your #MON, and my goodness, were we surprised! Your #MON had an EGG! We don't know how it got there, but your #MON had it. You want it?
text_far UnknownText_0x1bdf00
text_far _FoundAnEggText
text_end
.GotEggText:
; received the EGG!
text_far UnknownText_0x1bdfa5
text_far _ReceivedEggText
text_end
.TakeGoodCareOfItText:
; Take good care of it.
text_far UnknownText_0x1bdfba
text_far _TakeGoodCareOfEggText
text_end
.IllKeepItThanksText:
; Well then, I'll keep it. Thanks!
text_far UnknownText_0x1bdfd1
text_far _RefuseEggText
text_end
.PartyFullText:
; You have no room in your party. Come back later.
text_far UnknownText_0x1bdff2
text_far _NoRoomForEggText
text_end
DayCare_GiveEgg:

View File

@@ -5,7 +5,7 @@ Kurt_PrintTextWhichApricorn:
.Text:
; Which APRICORN should I use?
text_far UnknownText_0x1bc06b
text_far _WhichApricornText
text_end
Kurt_PrintTextHowMany:
@@ -15,7 +15,7 @@ Kurt_PrintTextHowMany:
.Text:
; How many should I make?
text_far UnknownText_0x1bc089
text_far _HowManyShouldIMakeText
text_end
SelectApricornForKurt:

View File

@@ -7,7 +7,7 @@ RepelWoreOffScript::
.text
; REPEL's effect wore off.
text_far UnknownText_0x1bd308
text_far _RepelWoreOffText
text_end
HiddenItemScript::
@@ -33,12 +33,12 @@ HiddenItemScript::
.found_text
; found @ !
text_far UnknownText_0x1bd321
text_far _PlayerFoundItemText
text_end
.no_room_text
; But has no space left…
text_far UnknownText_0x1bd331
text_far _ButNoSpaceText
text_end
SetMemEvent:

View File

@@ -592,82 +592,82 @@ Mom_WithdrawDepositMenuJoypad:
UnknownText_0x16649:
; Wow, that's a cute #MON. Where did you get it? … So, you're leaving on an adventure… OK! I'll help too. But what can I do for you? I know! I'll save money for you. On a long journey, money's important. Do you want me to save your money?
text_far UnknownText_0x1bd77f
text_far _MomLeavingText1
text_end
UnknownText_0x1664e:
; OK, I'll take care of your money.
text_far UnknownText_0x1bd868
text_far _MomLeavingText2
text_end
UnknownText_0x16653:
; Be careful. #MON are your friends. You need to work as a team. Now, go on!
text_far UnknownText_0x1bd88e
text_far _MomLeavingText3
text_end
UnknownText_0x16658:
; Hi! Welcome home! You're trying very hard, I see. I've kept your room tidy. Or is this about your money?
text_far UnknownText_0x1bd8da
text_far _MomVisitingText1
text_end
UnknownText_0x1665d:
; What do you want to do?
text_far UnknownText_0x1bd942
text_far _MomVisitingText2
text_end
UnknownText_0x16662:
; How much do you want to save?
text_far UnknownText_0x1bd95b
text_far _MomVisitingText3
text_end
UnknownText_0x16667:
; How much do you want to take?
text_far UnknownText_0x1bd97a
text_far _MomVisitingText4
text_end
UnknownText_0x1666c:
; Do you want to save some money?
text_far UnknownText_0x1bd999
text_far _MomVisitingText5
text_end
UnknownText_0x16671:
; You haven't saved that much.
text_far UnknownText_0x1bd9ba
text_far _MomVisitingText6
text_end
UnknownText_0x16676:
; You can't take that much.
text_far UnknownText_0x1bd9d7
text_far _MomVisitingText7
text_end
UnknownText_0x1667b:
; You don't have that much.
text_far UnknownText_0x1bd9f1
text_far _MomVisitingText8
text_end
UnknownText_0x16680:
; You can't save that much.
text_far UnknownText_0x1bda0b
text_far _MomVisitingText9
text_end
UnknownText_0x16685:
; OK, I'll save your money. Trust me! , stick with it!
text_far UnknownText_0x1bda25
text_far _MomVisitingText10
text_end
UnknownText_0x1668a:
; Your money's safe here! Get going!
text_far UnknownText_0x1bda5b
text_far _MomVisitingText11
text_end
UnknownText_0x1668f:
; , don't give up!
text_far UnknownText_0x1bda7e
text_far _MomVisitingText12
text_end
UnknownText_0x16694:
; Just do what you can.
text_far UnknownText_0x1bda90
text_far _MomVisitingText13
text_end
Mom_SavedString:

View File

@@ -208,32 +208,32 @@ INCLUDE "data/items/mom_phone.asm"
_MomText_HiHowAreYou:
; Hi, ! How are you?
text_far UnknownText_0x1bc615
text_far _MomShoppingText1
text_end
_MomText_FoundAnItem:
; I found a useful item shopping, so
text_far UnknownText_0x1bc62a
text_far _MomShoppingText2
text_end
_MomText_BoughtWithYourMoney:
; I bought it with your money. Sorry!
text_far UnknownText_0x1bc64e
text_far _MomShoppingText3
text_end
_MomText_ItsInPC:
; It's in your PC. You'll like it!
text_far UnknownText_0x1bc673
text_far _MomShoppingText4
text_end
_MomText_FoundADoll:
; While shopping today, I saw this adorable doll, so
text_far UnknownText_0x1bc693
text_far _MomShoppingText5
text_end
_MomText_ItsInRoom:
; It's in your room. You'll love it!
text_far UnknownText_0x1bc6c7
text_far _MomShoppingText6
text_end
db 0 ; unused

View File

@@ -453,88 +453,88 @@ TradedForText:
TradeIntroText1:
; I collect #MON. Do you have @ ? Want to trade it for my @ ?
text_far UnknownText_0x1bd449
text_far _NPCTradeIntroText1
text_end
TradeCancelText1:
; You don't want to trade? Aww…
text_far UnknownText_0x1bd48c
text_far _NPCTradeCancelText1
text_end
TradeWrongText1:
; Huh? That's not @ . What a letdown…
text_far UnknownText_0x1bd4aa
text_far _NPCTradeWrongText1
text_end
TradeCompleteText1:
; Yay! I got myself @ ! Thanks!
text_far UnknownText_0x1bd4d2
text_far _NPCTradeCompleteText1
text_end
TradeAfterText1:
; Hi, how's my old @ doing?
text_far UnknownText_0x1bd4f4
text_far _NPCTradeAFterText1
text_end
TradeIntroText2:
TradeIntroText3:
; Hi, I'm looking for this #MON. If you have @ , would you trade it for my @ ?
text_far UnknownText_0x1bd512
text_far _NPCTradeIntroText2
text_end
TradeCancelText2:
TradeCancelText3:
; You don't have one either? Gee, that's really disappointing…
text_far UnknownText_0x1bd565
text_far _NPCTradeCancelText2
text_end
TradeWrongText2:
TradeWrongText3:
; You don't have @ ? That's too bad, then.
text_far UnknownText_0x1bd5a1
text_far _NPCTradeWrongText2
text_end
TradeCompleteText2:
; Great! Thank you! I finally got @ .
text_far UnknownText_0x1bd5cc
text_far _NPCTradeCompleteText2
text_end
TradeAfterText2:
; Hi! The @ you traded me is doing great!
text_far UnknownText_0x1bd5f4
text_far _NPCTradeAfterText2
text_end
TradeIntroText4:
; 's cute, but I don't have it. Do you have @ ? Want to trade it for my @ ?
text_far UnknownText_0x1bd621
text_far _NPCTradeIntroText3
text_end
TradeCancelText4:
; You don't want to trade? Oh, darn…
text_far UnknownText_0x1bd673
text_far _NPCTradeCancelText3
text_end
TradeWrongText4:
; That's not @ . Please trade with me if you get one.
text_far UnknownText_0x1bd696
text_far _NPCTradeWrongText3
text_end
TradeCompleteText4:
; Wow! Thank you! I always wanted @ !
text_far UnknownText_0x1bd6cd
text_far _NPCTradeCompleteText3
text_end
TradeAfterText4:
; How is that @ I traded you doing? Your @ 's so cute!
text_far UnknownText_0x1bd6f5
text_far _NPCTradeAfterText3
text_end
TradeCompleteText3:
; Uh? What happened?
text_far UnknownText_0x1bd731
text_far _NPCTradeCompleteText4
text_end
TradeAfterText3:
; Trading is so odd… I still have a lot to learn about it.
text_far UnknownText_0x1bd745
text_far _NPCTradeAfterText4
text_end

View File

@@ -31,17 +31,17 @@ PhotoStudio:
.Text_AskWhichMon:
; Which #MON should I photo- graph?
text_far UnknownText_0x1be024
text_far _WhichMonPhotoText
text_end
.Text_HoldStill:
; All righty. Hold still for a bit.
text_far UnknownText_0x1be047
text_far _HoldOnText
text_end
.Text_Presto:
; Presto! All done. Come again, OK?
text_far UnknownText_0x1be06a
text_far _PrestoAllDoneText
text_end
.Text_NoPicture:

View File

@@ -169,7 +169,7 @@ GetMysteryGiftItem:
.ReceiveItemText:
; received item
text_far UnknownText_0x1bd3be
text_far _ReceiveItemText
text_end
BugContestJudging:
@@ -257,12 +257,12 @@ CheckCoinsAndCoinCase:
.NoCoinsText:
; You have no coins.
text_far UnknownText_0x1bd3d7
text_far _NoCoinsText
text_end
.NoCoinCaseText:
; You don't have a COIN CASE.
text_far UnknownText_0x1bd3eb
text_far _NoCoinCaseText
text_end
ClearBGPalettesBufferScreen: