common_1 text documentation
Should be almost everything besides some of the mobile stuff and some debug text. Removed VS stuff oops
This commit is contained in:
@@ -168,7 +168,7 @@ DayCareAskDepositPokemon:
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.DummyText:
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;
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text_far UnknownText_0x1bdaa7
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text_far _DaycareDummyText
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text_end
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DayCare_DepositPokemonText:
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@@ -297,102 +297,102 @@ PrintDayCareText:
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.DayCareManIntro:
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; I'm the DAY-CARE MAN. Want me to raise a #MON?
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text_far UnknownText_0x1bdaa9
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text_far _DayCareManIntroText
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text_end
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.DayCareManOddEgg:
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; I'm the DAY-CARE MAN. Do you know about EGGS? I was raising #MON with my wife, you see. We were shocked to find an EGG! How incredible is that? So, want me to raise a #MON?
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text_far UnknownText_0x1bdad8
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text_far _DayCareManOddEggText
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text_end
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.DayCareLadyIntro:
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; I'm the DAY-CARE LADY. Should I raise a #MON for you?
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text_far UnknownText_0x1bdb85
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text_far _DayCareLadyIntroText
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text_end
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.DayCareLadyOddEgg:
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; I'm the DAY-CARE LADY. Do you know about EGGS? My husband and I were raising some #MON, you see. We were shocked to find an EGG! How incredible could that be? Should I raise a #MON for you?
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text_far UnknownText_0x1bdbbb
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text_far _DayCareLadyOddEggText
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text_end
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.WhichOne:
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; What should I raise for you?
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text_far UnknownText_0x1bdc79
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text_far _WhatShouldIRaiseText
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text_end
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.JustOneMon:
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; Oh? But you have just one #MON.
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text_far UnknownText_0x1bdc97
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text_far _OnlyOneMonText
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text_end
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.CantAcceptEgg:
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; Sorry, but I can't accept an EGG.
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text_far UnknownText_0x1bdcb8
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text_far _CantRaiseEggText
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text_end
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.RemoveMail:
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; Remove MAIL before you come see me.
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text_far UnknownText_0x1bdcda
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text_far _RemoveMailText
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text_end
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.LastHealthyMon:
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; If you give me that, what will you battle with?
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text_far UnknownText_0x1bdcff
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text_far _LastHealthyMonText
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text_end
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.OkayIllRaiseYourMon:
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; OK. I'll raise your @ .
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text_far UnknownText_0x1bdd30
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text_far _IllRaiseYourMonText
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text_end
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.ComeBackForItLater:
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; Come back for it later.
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text_far UnknownText_0x1bdd4b
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text_far _ComeBackLaterText
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text_end
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.AreWeGeniusesOrWhat:
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; Are we geniuses or what? Want to see your @ ?
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text_far UnknownText_0x1bdd64
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text_far _AreWeGeniusesText
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text_end
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.AskRetrieveMon:
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; Your @ has grown a lot. By level, it's grown by @ . If you want your #MON back, it will cost ¥@ .
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text_far UnknownText_0x1bdd96
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text_far _YourMonHasGrownText
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text_end
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.PerfectHeresYourMon:
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; Perfect! Here's your #MON.
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text_far UnknownText_0x1bde04
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text_far _PerfectHeresYourMonText
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text_end
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.GotBackMon:
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; got back @ .
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text_far UnknownText_0x1bde1f
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text_far _GotBackMonText
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text_end
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.ImmediatelyWithdrawMon:
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; Huh? Back already? Your @ needs a little more time with us. If you want your #MON back, it will cost ¥100.
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text_far UnknownText_0x1bde32
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text_far _BackAlreadyText
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text_end
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.PartyFull:
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; You have no room for it.
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text_far UnknownText_0x1bdea2
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text_far _HaveNoRoomText
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text_end
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.NotEnoughMoney:
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; You don't have enough money.
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text_far UnknownText_0x1bdebc
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text_far _DCNotEnoughMoneyText
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text_end
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.OhFineThen:
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; Oh, fine then.
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text_far UnknownText_0x1bded9
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text_far _OhFineThenText
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text_end
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.ComeAgain:
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; Come again.
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text_far UnknownText_0x1bdee9
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text_far _ComeAgainText
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text_end
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DayCareManOutside:
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@@ -405,7 +405,7 @@ DayCareManOutside:
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.NotYet:
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; Not yet…
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text_far UnknownText_0x1bdef6
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text_far _NotYetText
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text_end
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.AskGiveEgg:
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@@ -447,27 +447,27 @@ DayCareManOutside:
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.IntroText:
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; Ah, it's you! We were raising your #MON, and my goodness, were we surprised! Your #MON had an EGG! We don't know how it got there, but your #MON had it. You want it?
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text_far UnknownText_0x1bdf00
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text_far _FoundAnEggText
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text_end
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.GotEggText:
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; received the EGG!
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text_far UnknownText_0x1bdfa5
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text_far _ReceivedEggText
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text_end
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.TakeGoodCareOfItText:
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; Take good care of it.
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text_far UnknownText_0x1bdfba
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text_far _TakeGoodCareOfEggText
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text_end
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.IllKeepItThanksText:
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; Well then, I'll keep it. Thanks!
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text_far UnknownText_0x1bdfd1
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text_far _RefuseEggText
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text_end
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.PartyFullText:
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; You have no room in your party. Come back later.
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text_far UnknownText_0x1bdff2
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text_far _NoRoomForEggText
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text_end
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DayCare_GiveEgg:
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@@ -5,7 +5,7 @@ Kurt_PrintTextWhichApricorn:
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.Text:
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; Which APRICORN should I use?
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text_far UnknownText_0x1bc06b
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text_far _WhichApricornText
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text_end
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Kurt_PrintTextHowMany:
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@@ -15,7 +15,7 @@ Kurt_PrintTextHowMany:
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.Text:
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; How many should I make?
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text_far UnknownText_0x1bc089
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text_far _HowManyShouldIMakeText
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text_end
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SelectApricornForKurt:
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@@ -7,7 +7,7 @@ RepelWoreOffScript::
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.text
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; REPEL's effect wore off.
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text_far UnknownText_0x1bd308
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text_far _RepelWoreOffText
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text_end
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HiddenItemScript::
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@@ -33,12 +33,12 @@ HiddenItemScript::
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.found_text
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; found @ !
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text_far UnknownText_0x1bd321
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text_far _PlayerFoundItemText
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text_end
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.no_room_text
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; But has no space left…
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text_far UnknownText_0x1bd331
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text_far _ButNoSpaceText
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text_end
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SetMemEvent:
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@@ -592,82 +592,82 @@ Mom_WithdrawDepositMenuJoypad:
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UnknownText_0x16649:
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; Wow, that's a cute #MON. Where did you get it? … So, you're leaving on an adventure… OK! I'll help too. But what can I do for you? I know! I'll save money for you. On a long journey, money's important. Do you want me to save your money?
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text_far UnknownText_0x1bd77f
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text_far _MomLeavingText1
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text_end
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UnknownText_0x1664e:
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; OK, I'll take care of your money.
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text_far UnknownText_0x1bd868
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text_far _MomLeavingText2
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text_end
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UnknownText_0x16653:
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; Be careful. #MON are your friends. You need to work as a team. Now, go on!
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text_far UnknownText_0x1bd88e
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text_far _MomLeavingText3
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text_end
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UnknownText_0x16658:
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; Hi! Welcome home! You're trying very hard, I see. I've kept your room tidy. Or is this about your money?
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text_far UnknownText_0x1bd8da
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text_far _MomVisitingText1
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text_end
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UnknownText_0x1665d:
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; What do you want to do?
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text_far UnknownText_0x1bd942
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text_far _MomVisitingText2
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text_end
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UnknownText_0x16662:
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; How much do you want to save?
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text_far UnknownText_0x1bd95b
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text_far _MomVisitingText3
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text_end
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UnknownText_0x16667:
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; How much do you want to take?
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text_far UnknownText_0x1bd97a
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text_far _MomVisitingText4
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text_end
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UnknownText_0x1666c:
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; Do you want to save some money?
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text_far UnknownText_0x1bd999
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text_far _MomVisitingText5
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text_end
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UnknownText_0x16671:
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; You haven't saved that much.
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text_far UnknownText_0x1bd9ba
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text_far _MomVisitingText6
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text_end
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UnknownText_0x16676:
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; You can't take that much.
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text_far UnknownText_0x1bd9d7
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text_far _MomVisitingText7
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text_end
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UnknownText_0x1667b:
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; You don't have that much.
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text_far UnknownText_0x1bd9f1
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text_far _MomVisitingText8
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text_end
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UnknownText_0x16680:
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; You can't save that much.
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text_far UnknownText_0x1bda0b
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text_far _MomVisitingText9
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text_end
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UnknownText_0x16685:
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; OK, I'll save your money. Trust me! , stick with it!
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text_far UnknownText_0x1bda25
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text_far _MomVisitingText10
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text_end
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UnknownText_0x1668a:
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; Your money's safe here! Get going!
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text_far UnknownText_0x1bda5b
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text_far _MomVisitingText11
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text_end
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UnknownText_0x1668f:
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; , don't give up!
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text_far UnknownText_0x1bda7e
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text_far _MomVisitingText12
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text_end
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UnknownText_0x16694:
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; Just do what you can.
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text_far UnknownText_0x1bda90
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text_far _MomVisitingText13
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text_end
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Mom_SavedString:
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@@ -208,32 +208,32 @@ INCLUDE "data/items/mom_phone.asm"
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_MomText_HiHowAreYou:
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; Hi, ! How are you?
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text_far UnknownText_0x1bc615
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text_far _MomShoppingText1
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text_end
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_MomText_FoundAnItem:
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; I found a useful item shopping, so
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text_far UnknownText_0x1bc62a
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text_far _MomShoppingText2
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text_end
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_MomText_BoughtWithYourMoney:
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; I bought it with your money. Sorry!
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text_far UnknownText_0x1bc64e
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text_far _MomShoppingText3
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text_end
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_MomText_ItsInPC:
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; It's in your PC. You'll like it!
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text_far UnknownText_0x1bc673
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text_far _MomShoppingText4
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text_end
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_MomText_FoundADoll:
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; While shopping today, I saw this adorable doll, so
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text_far UnknownText_0x1bc693
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text_far _MomShoppingText5
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text_end
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_MomText_ItsInRoom:
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; It's in your room. You'll love it!
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text_far UnknownText_0x1bc6c7
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text_far _MomShoppingText6
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text_end
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db 0 ; unused
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@@ -453,88 +453,88 @@ TradedForText:
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TradeIntroText1:
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; I collect #MON. Do you have @ ? Want to trade it for my @ ?
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text_far UnknownText_0x1bd449
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text_far _NPCTradeIntroText1
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text_end
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TradeCancelText1:
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; You don't want to trade? Aww…
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text_far UnknownText_0x1bd48c
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text_far _NPCTradeCancelText1
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text_end
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TradeWrongText1:
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; Huh? That's not @ . What a letdown…
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text_far UnknownText_0x1bd4aa
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text_far _NPCTradeWrongText1
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text_end
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TradeCompleteText1:
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; Yay! I got myself @ ! Thanks!
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text_far UnknownText_0x1bd4d2
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text_far _NPCTradeCompleteText1
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text_end
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TradeAfterText1:
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; Hi, how's my old @ doing?
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text_far UnknownText_0x1bd4f4
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text_far _NPCTradeAFterText1
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text_end
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TradeIntroText2:
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TradeIntroText3:
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; Hi, I'm looking for this #MON. If you have @ , would you trade it for my @ ?
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text_far UnknownText_0x1bd512
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text_far _NPCTradeIntroText2
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text_end
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TradeCancelText2:
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TradeCancelText3:
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; You don't have one either? Gee, that's really disappointing…
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text_far UnknownText_0x1bd565
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text_far _NPCTradeCancelText2
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text_end
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TradeWrongText2:
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TradeWrongText3:
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; You don't have @ ? That's too bad, then.
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text_far UnknownText_0x1bd5a1
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text_far _NPCTradeWrongText2
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text_end
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TradeCompleteText2:
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; Great! Thank you! I finally got @ .
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text_far UnknownText_0x1bd5cc
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text_far _NPCTradeCompleteText2
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text_end
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TradeAfterText2:
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; Hi! The @ you traded me is doing great!
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text_far UnknownText_0x1bd5f4
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text_far _NPCTradeAfterText2
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text_end
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TradeIntroText4:
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; 's cute, but I don't have it. Do you have @ ? Want to trade it for my @ ?
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text_far UnknownText_0x1bd621
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text_far _NPCTradeIntroText3
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text_end
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TradeCancelText4:
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; You don't want to trade? Oh, darn…
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text_far UnknownText_0x1bd673
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text_far _NPCTradeCancelText3
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text_end
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TradeWrongText4:
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; That's not @ . Please trade with me if you get one.
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text_far UnknownText_0x1bd696
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text_far _NPCTradeWrongText3
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text_end
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TradeCompleteText4:
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; Wow! Thank you! I always wanted @ !
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text_far UnknownText_0x1bd6cd
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text_far _NPCTradeCompleteText3
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text_end
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TradeAfterText4:
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; How is that @ I traded you doing? Your @ 's so cute!
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text_far UnknownText_0x1bd6f5
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text_far _NPCTradeAfterText3
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text_end
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TradeCompleteText3:
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; Uh? What happened?
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text_far UnknownText_0x1bd731
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text_far _NPCTradeCompleteText4
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text_end
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TradeAfterText3:
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; Trading is so odd… I still have a lot to learn about it.
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text_far UnknownText_0x1bd745
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text_far _NPCTradeAfterText4
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text_end
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|
@@ -31,17 +31,17 @@ PhotoStudio:
|
||||
|
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.Text_AskWhichMon:
|
||||
; Which #MON should I photo- graph?
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text_far UnknownText_0x1be024
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text_far _WhichMonPhotoText
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text_end
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||||
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.Text_HoldStill:
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; All righty. Hold still for a bit.
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text_far UnknownText_0x1be047
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text_far _HoldOnText
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text_end
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.Text_Presto:
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; Presto! All done. Come again, OK?
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text_far UnknownText_0x1be06a
|
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text_far _PrestoAllDoneText
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text_end
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.Text_NoPicture:
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|
@@ -169,7 +169,7 @@ GetMysteryGiftItem:
|
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.ReceiveItemText:
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||||
; received item
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text_far UnknownText_0x1bd3be
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text_far _ReceiveItemText
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text_end
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BugContestJudging:
|
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@@ -257,12 +257,12 @@ CheckCoinsAndCoinCase:
|
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.NoCoinsText:
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||||
; You have no coins.
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text_far UnknownText_0x1bd3d7
|
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text_far _NoCoinsText
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||||
text_end
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||||
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||||
.NoCoinCaseText:
|
||||
; You don't have a COIN CASE.
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||||
text_far UnknownText_0x1bd3eb
|
||||
text_far _NoCoinCaseText
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||||
text_end
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|
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ClearBGPalettesBufferScreen:
|
||||
|
Reference in New Issue
Block a user