PokeCenter → Pokecenter (consistent with the POKECENTER map constants)
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104
maps/Route10Pokecenter1F.asm
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104
maps/Route10Pokecenter1F.asm
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@@ -0,0 +1,104 @@
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const_value set 2
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const ROUTE10POKECENTER1F_NURSE
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const ROUTE10POKECENTER1F_GENTLEMAN
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const ROUTE10POKECENTER1F_GYM_GUY
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const ROUTE10POKECENTER1F_COOLTRAINER_F
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Route10Pokecenter1F_MapScriptHeader:
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.MapTriggers:
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db 0
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.MapCallbacks:
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db 0
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NurseScript_0x188bd4:
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jumpstd pokecenternurse
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GentlemanScript_0x188bd7:
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jumptextfaceplayer UnknownText_0x188bf1
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GymGuyScript_0x188bda:
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faceplayer
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opentext
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checkevent EVENT_RETURNED_MACHINE_PART
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iftrue UnknownScript_0x188be8
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writetext UnknownText_0x188c26
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waitbutton
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closetext
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end
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UnknownScript_0x188be8:
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writetext UnknownText_0x188c9e
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waitbutton
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closetext
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end
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CooltrainerFScript_0x188bee:
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jumptextfaceplayer UnknownText_0x188d0c
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UnknownText_0x188bf1:
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text "A #MON CENTER"
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line "near a cave?"
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para "That's mighty"
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line "convenient."
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done
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UnknownText_0x188c26:
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text "The POWER PLANT's"
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line "MANAGER is looking"
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para "for a strong #-"
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line "MON trainer."
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para "He needs help"
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line "getting back"
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para "something that"
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line "was stolen."
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done
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UnknownText_0x188c9e:
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text "I hear TEAM ROCKET"
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line "got back together"
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para "in JOHTO but fell"
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line "apart right away."
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para "I didn't know any-"
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line "thing about that."
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done
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UnknownText_0x188d0c:
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text "When you go out-"
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line "side, you can see"
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para "the roof of a big"
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line "building."
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para "That's the POWER"
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line "PLANT."
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done
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Route10Pokecenter1F_MapEventHeader:
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; filler
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db 0, 0
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.Warps:
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db 3
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warp_def $7, $3, 1, ROUTE_10_NORTH
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warp_def $7, $4, 1, ROUTE_10_NORTH
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warp_def $7, $0, 1, POKECENTER_2F
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.XYTriggers:
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db 0
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.Signposts:
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db 0
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.PersonEvents:
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db 4
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person_event SPRITE_NURSE, 1, 3, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, NurseScript_0x188bd4, -1
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person_event SPRITE_GENTLEMAN, 6, 7, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 1, -1, -1, PAL_NPC_RED, PERSONTYPE_SCRIPT, 0, GentlemanScript_0x188bd7, -1
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person_event SPRITE_GYM_GUY, 2, 7, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_GREEN, PERSONTYPE_SCRIPT, 0, GymGuyScript_0x188bda, -1
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person_event SPRITE_COOLTRAINER_F, 3, 1, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, CooltrainerFScript_0x188bee, -1
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