opentext and breeding
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@@ -26,7 +26,7 @@ BattleTower1F_MapScriptHeader:
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if_equal $2, .priorityjump1
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if_equal $3, .SkipEverything
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if_equal $4, .SkipEverything
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loadfont
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opentext
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writetext Text_WeveBeenWaitingForYou
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waitbutton
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closetext
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@@ -45,7 +45,7 @@ BattleTower1F_MapScriptHeader:
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end
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MapBattleTower1FSignpost0Script:
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loadfont
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opentext
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writetext Text_ReadBattleTowerRules
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yesorno
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iffalse UnknownScript_0x9e3e0
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@@ -59,7 +59,7 @@ ReceptionistScript_0x9e3e2:
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writebyte BATTLETOWERACTION_02 ; copybytetovar sBattleTowerChallengeState
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special BattleTowerAction
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if_equal $3, Script_BeatenAllTrainers2 ; maps/BattleTowerBattleRoom.asm
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loadfont
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opentext
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writetext Text_BattleTowerWelcomesYou
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buttonsound
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writebyte BATTLETOWERACTION_00 ; if new save file: bit 1, [sbe4f]
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@@ -244,14 +244,14 @@ UnknownScript_0x9e550:
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end
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BattleTower_LeftWithoutSaving:
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loadfont
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opentext
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writetext Text_BattleTower_LeftWithoutSaving
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waitbutton
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jump Script_BattleTowerHopeToServeYouAgain
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YoungsterScript_0x9e55d:
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faceplayer
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loadfont
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opentext
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writetext Text_BattleTowerYoungster
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waitbutton
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closetext
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