tile+color macros in gfx.asm
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@@ -337,11 +337,11 @@ ApplyHPBarPals:
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ret
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.Enemy:
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ld de, wBGPals2 palette PAL_BATTLE_BG_ENEMY_HP + 2
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ld de, wBGPals2 palette PAL_BATTLE_BG_ENEMY_HP color 1
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jr .okay
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.Player:
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ld de, wBGPals2 palette PAL_BATTLE_BG_PLAYER_HP + 2
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ld de, wBGPals2 palette PAL_BATTLE_BG_PLAYER_HP color 1
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.okay
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ld l, c
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@@ -521,7 +521,7 @@ LoadPalette_White_Col1_Col2_Black:
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ld [de], a
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inc de
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ld c, 2 * 2
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ld c, 2 * PAL_COLOR_SIZE
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.loop
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ld a, [hli]
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ld [de], a
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@@ -1308,7 +1308,7 @@ rept 4
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inc hl
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endr
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.morn_day
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ld de, wBGPals1 palette PAL_BG_ROOF + 2
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ld de, wBGPals1 palette PAL_BG_ROOF color 1
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ld bc, 4
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ld a, BANK(wBGPals1)
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call FarCopyWRAM
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