Use MORN/DAY/NITE shifts for time-based person_events
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@@ -341,7 +341,7 @@ CeladonGameCorner_MapEventHeader:
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person_event SPRITE_POKEFAN_M, 10, 14, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_RED, PERSONTYPE_SCRIPT, 0, PokefanMScript_0x72123, -1
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person_event SPRITE_TEACHER, 7, 17, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, PERSONTYPE_SCRIPT, 0, TeacherScript_0x7212e, -1
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person_event SPRITE_FISHING_GURU, 7, 11, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_GREEN, PERSONTYPE_SCRIPT, 0, FishingGuruScript_0x72139, -1
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person_event SPRITE_FISHER, 10, 8, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, 2, PAL_NPC_RED, PERSONTYPE_SCRIPT, 0, FisherScript_0x72144, -1
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person_event SPRITE_FISHER, 10, 8, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, 4, PAL_NPC_RED, PERSONTYPE_SCRIPT, 0, FisherScript_0x72144, -1
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person_event SPRITE_FISHER, 10, 8, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, (1 << DAY), PAL_NPC_RED, PERSONTYPE_SCRIPT, 0, FisherScript_0x72144, -1
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person_event SPRITE_FISHER, 10, 8, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, (1 << NITE), PAL_NPC_RED, PERSONTYPE_SCRIPT, 0, FisherScript_0x72144, -1
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person_event SPRITE_GYM_GUY, 3, 11, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, PERSONTYPE_SCRIPT, 0, CeladonGymGuyScript, -1
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person_event SPRITE_GRAMPS, 8, 2, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, PERSONTYPE_SCRIPT, 0, GrampsScript_0x72190, -1
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