From a95336d9e76a60e4e2db7ef845e06c7e67e925ef Mon Sep 17 00:00:00 2001 From: Idain Date: Mon, 17 Oct 2022 00:16:12 -0400 Subject: [PATCH] Fix Spelling Typos in `engine/battle_anims/functions.asm` --- engine/battle_anims/functions.asm | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/engine/battle_anims/functions.asm b/engine/battle_anims/functions.asm index 349226bf6..59a9ea446 100644 --- a/engine/battle_anims/functions.asm +++ b/engine/battle_anims/functions.asm @@ -1831,7 +1831,7 @@ BattleAnimFunction_Absorb: ret BattleAnimFunction_Wrap: -; Plays out object Frameset. Use anim_incobj to move to next frameset +; Plays out object frameset. Use anim_incobj to move to next frameset call BattleAnim_AnonJumptable .anon_dw dw .zero @@ -3614,7 +3614,7 @@ BattleAnimFunction_MetronomeHand: BattleAnimFunction_MetronomeSparkleSketch: ; Sideways wave motion while also moving downward until it disappears at y coord $20 -; Obj Param: Is used internally only +; Obj Param: Only used internally ld hl, BATTLEANIMSTRUCT_YOFFSET add hl, bc ld a, [hl] @@ -3805,7 +3805,7 @@ BattleAnimFunction_HealBellNotes: ret BattleAnimFunction_BatonPass: -; Object falls vertially and bounces on the ground +; Object falls vertically and bounces on the ground ; Obj Param: Defines speed and duration ld hl, BATTLEANIMSTRUCT_PARAM add hl, bc @@ -3838,7 +3838,7 @@ BattleAnimFunction_BatonPass: BattleAnimFunction_EncoreBellyDrum: ; Object moves at an arc for 8 frames and disappears -; Obj Param: Defines startging position in the arc +; Obj Param: Defines starting position in the arc ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc ld a, [hl] @@ -3900,7 +3900,7 @@ BattleAnimFunction_SwaggerMorningSun: ret BattleAnimFunction_HiddenPower: -; Moves object in a ring around position. Uses anim_incobj to move to second phase, where it expands the radius 8 pixels at a time for 13 frames and then disappears +; Moves object in a ring around position. Uses anim_incobj to move to second phase, where it expands the radius 8 pixels at a time for 13 frames and then disappears ; Obj Param: Defines starting position in circle call BattleAnim_AnonJumptable .anon_dw @@ -4202,7 +4202,7 @@ BattleAnimFunction_Cotton: ret BattleAnimFunction_AncientPower: -; Object moves up and down in an arc for $20 frames and then disappear +; Object moves up and down in an arc for $20 frames and then disappears ; Obj Param: Defines range of arc motion ld hl, BATTLEANIMSTRUCT_VAR1 add hl, bc