Consistent code formatting: no redundant as and spaces after commas

This commit is contained in:
Remy Oukaour
2017-12-10 00:06:20 -05:00
parent 32ea595c47
commit ab7025a144
14 changed files with 61 additions and 61 deletions

View File

@@ -6267,13 +6267,13 @@ LoadEnemyMon: ; 3e8eb
; 25% chance of getting an item
call BattleRandom
cp a, 1 + (75 percent)
cp 1 + (75 percent)
ld a, NO_ITEM
jr c, .UpdateItem
; From there, an 8% chance for Item2
call BattleRandom
cp a, 8 percent ; 8% of 25% = 2% Item2
cp 8 percent ; 8% of 25% = 2% Item2
ld a, [BaseItems]
jr nc, .UpdateItem
ld a, [BaseItems+1]
@@ -6320,7 +6320,7 @@ LoadEnemyMon: ; 3e8eb
; Roaming monsters (Entei, Raikou) work differently
; They have their own structs, which are shorter than normal
ld a, [BattleType]
cp a, BATTLETYPE_ROAMING
cp BATTLETYPE_ROAMING
jr nz, .NotRoaming
; Grab HP
@@ -6361,7 +6361,7 @@ LoadEnemyMon: ; 3e8eb
; Forced shiny battle type
; Used by Red Gyarados at Lake of Rage
cp a, BATTLETYPE_SHINY
cp BATTLETYPE_SHINY
jr nz, .GenerateDVs
ld b, ATKDEFDV_SHINY ; $ea
@@ -6391,7 +6391,7 @@ LoadEnemyMon: ; 3e8eb
; Unown
ld a, [TempEnemyMonSpecies]
cp a, UNOWN
cp UNOWN
jr nz, .Magikarp
; Get letter based on DVs
@@ -6406,7 +6406,7 @@ LoadEnemyMon: ; 3e8eb
; Skimming this part recommended
ld a, [TempEnemyMonSpecies]
cp a, MAGIKARP
cp MAGIKARP
jr nz, .Happiness
; Get Magikarp's length
@@ -6416,25 +6416,25 @@ LoadEnemyMon: ; 3e8eb
; We're clear if the length is < 1536
ld a, [wMagikarpLength]
cp a, $06 ; $600 = 1536
cp $06 ; $600 = 1536
jr nz, .CheckMagikarpArea
; 5% chance of skipping size checks
call Random
cp a, $0c ; / $100
cp $0c ; / $100
jr c, .CheckMagikarpArea
; Try again if > 1614
ld a, [wMagikarpLength + 1]
cp a, $50
cp $50
jr nc, .GenerateDVs
; 20% chance of skipping this check
call Random
cp a, $32 ; / $100
cp $32 ; / $100
jr c, .CheckMagikarpArea
; Try again if > 1598
ld a, [wMagikarpLength + 1]
cp a, $40
cp $40
jr nc, .GenerateDVs
.CheckMagikarpArea:
@@ -6448,18 +6448,18 @@ LoadEnemyMon: ; 3e8eb
; Intended behavior enforces a minimum size at Lake of Rage
; The real behavior prevents size flooring in the Lake of Rage area
ld a, [MapGroup]
cp a, GROUP_LAKE_OF_RAGE
cp GROUP_LAKE_OF_RAGE
jr z, .Happiness
ld a, [MapNumber]
cp a, MAP_LAKE_OF_RAGE
cp MAP_LAKE_OF_RAGE
jr z, .Happiness
; 40% chance of not flooring
call Random
cp a, $64 ; / $100
cp $64 ; / $100
jr c, .Happiness
; Floor at length 1024
ld a, [wMagikarpLength]
cp a, 1024 >> 8
cp 1024 >> 8
jr c, .GenerateDVs ; try again
; Finally done with DVs
@@ -6480,7 +6480,7 @@ LoadEnemyMon: ; 3e8eb
; If we're in a trainer battle,
; get the rest of the parameters from the party struct
ld a, [wBattleMode]
cp a, TRAINER_BATTLE
cp TRAINER_BATTLE
jr z, .OpponentParty
; If we're in a wild battle, check wild-specific stuff
@@ -6515,7 +6515,7 @@ LoadEnemyMon: ; 3e8eb
; ..unless it's a RoamMon
ld a, [BattleType]
cp a, BATTLETYPE_ROAMING
cp BATTLETYPE_ROAMING
jr nz, .Moves
; Grab HP
@@ -6568,7 +6568,7 @@ LoadEnemyMon: ; 3e8eb
ld de, EnemyMonMoves
; Are we in a trainer battle?
ld a, [wBattleMode]
cp a, TRAINER_BATTLE
cp TRAINER_BATTLE
jr nz, .WildMoves
; Then copy moves from the party struct
ld hl, OTPartyMon1Moves
@@ -6595,7 +6595,7 @@ LoadEnemyMon: ; 3e8eb
.PP:
; Trainer battle?
ld a, [wBattleMode]
cp a, TRAINER_BATTLE
cp TRAINER_BATTLE
jr z, .TrainerPP
; Fill wild PP
@@ -6670,13 +6670,13 @@ CheckSleepingTreeMon: ; 3eb38
; Don't do anything if this isn't a tree encounter
ld a, [BattleType]
cp a, BATTLETYPE_TREE
cp BATTLETYPE_TREE
jr nz, .NotSleeping
; Get list for the time of day
ld hl, .Morn
ld a, [TimeOfDay]
cp a, DAY
cp DAY
jr c, .Check
ld hl, .Day
jr z, .Check
@@ -6759,7 +6759,7 @@ CheckUnownLetter: ; 3eb75
inc e
inc e
ld a, e
cp a, .Set1 - .LetterSets
cp .Set1 - .LetterSets
jr c, .loop
; Hasn't been unlocked, or the letter is invalid