Consistent code formatting: no redundant a
s and spaces after commas
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@@ -245,10 +245,10 @@ ClearPCItemScreen: ; e58b
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ld bc, SCREEN_HEIGHT * SCREEN_WIDTH
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ld a, " "
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call ByteFill
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hlcoord 0,0
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hlcoord 0, 0
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lb bc, 10, 18
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call TextBox
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hlcoord 0,12
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hlcoord 0, 12
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lb bc, 4, 18
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call TextBox
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call WaitBGMap2
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@@ -499,12 +499,12 @@ CardFlip_DisplayCardFaceUp: ; e03ec
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.Deck: ; e0459
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; level, pic anchor (3x3)
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db "1",$4e, "1",$57, "1",$69, "1",$60
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db "2",$4e, "2",$57, "2",$69, "2",$60
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db "3",$4e, "3",$57, "3",$69, "3",$60
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db "4",$4e, "4",$57, "4",$69, "4",$60
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db "5",$4e, "5",$57, "5",$69, "5",$60
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db "6",$4e, "6",$57, "6",$69, "6",$60
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db "1", $4e, "1", $57, "1", $69, "1", $60
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db "2", $4e, "2", $57, "2", $69, "2", $60
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db "3", $4e, "3", $57, "3", $69, "3", $60
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db "4", $4e, "4", $57, "4", $69, "4", $60
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db "5", $4e, "5", $57, "5", $69, "5", $60
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db "6", $4e, "6", $57, "6", $69, "6", $60
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; e0489
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CardFlip_UpdateCoinBalanceDisplay: ; e0489
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@@ -1303,9 +1303,9 @@ CreditsStrings:
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.Copyright:
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; (C) 1 9 9 5 - 2 0 0 1 N i n t e n d o
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db $60,$61,$62,$63,$64,$65,$66, $67, $68, $69, $6a, $6b, $6c
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; (C) 1 9 9 5 - 2 0 0 1 C r e a t u r e s i n c .
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next $60,$61,$62,$63,$64,$65,$66, $6d, $6e, $6f, $70, $71, $72, $7a, $7b, $7c
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; (C) 1 9 9 5 - 2 0 0 1 G A M E F R E A K i n c .
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next $60,$61,$62,$63,$64,$65,$66, $73, $74, $75, $76, $77, $78, $79, $7a, $7b, $7c
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db $60,$61,$62,$63,$64,$65,$66,$67,$68,$69,$6a,$6b,$6c
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; (C) 1 9 9 5 - 2 0 0 1 C r e a t u r e s i n c .
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next $60,$61,$62,$63,$64,$65,$66,$6d,$6e,$6f,$70,$71,$72, $7a,$7b,$7c
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; (C) 1 9 9 5 - 2 0 0 1 G A M E F R E A K i n c .
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next $60,$61,$62,$63,$64,$65,$66,$73,$74,$75,$76,$77,$78,$79, $7a,$7b,$7c
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db "@"
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@@ -183,7 +183,7 @@ PlaceGameFreakPresents_2: ; e46ba
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.place_presents
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ld [hl], 0
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ld hl, .presents
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decoord 7,11
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decoord 7, 11
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ld bc, .end - .presents
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call CopyBytes
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call PlaceGameFreakPresents_AdvanceIndex
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