Fix some movement macro/function names
This commit is contained in:
@@ -196,7 +196,7 @@ Function43f3: ; 43f3
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Function4427: ; 4427
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ld hl, OBJECT_FLAGS1
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add hl, bc
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bit 0, [hl]
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bit INVISIBLE, [hl]
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jr nz, SetFacingStanding
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ld hl, OBJECT_FLAGS2
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@@ -214,11 +214,8 @@ Function4427: ; 4427
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Function4440: ; 4440
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ld hl, OBJECT_FLAGS1
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add hl, bc
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bit 0, [hl]
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bit INVISIBLE, [hl]
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jr nz, SetFacingStanding
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; fallthrough
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; 4448
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Function4448: ; 4448
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ld de, Pointers445f + 2
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jr Function444d
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@@ -290,10 +287,10 @@ Function44b5: ; 44b5
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Function44c1: ; 44c1
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ld hl, OBJECT_FLAGS1
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add hl, bc
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bit 3, [hl]
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bit SLIDING, [hl]
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jp nz, SetFacingCurrent
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ld hl, OBJECT_12
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
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ld a, [hl]
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inc a
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@@ -304,6 +301,7 @@ Function44c1: ; 44c1
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rrca
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and %00000011
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ld d, a
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call GetSpriteDirection
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or 0 ; useless
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or d
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@@ -316,18 +314,21 @@ Function44c1: ; 44c1
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Function44e4: ; 44e4
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ld hl, OBJECT_FLAGS1
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add hl, bc
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bit 3, [hl]
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bit SLIDING, [hl]
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jp nz, SetFacingCurrent
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ld hl, OBJECT_12
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
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ld a, [hl]
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add 2
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and %00001111
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ld [hl], a
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rrca
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rrca
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and %00000011
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ld d, a
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call GetSpriteDirection
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or 0 ; useless
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or d
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@@ -340,17 +341,20 @@ Function44e4: ; 44e4
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Function4508: ; 4508
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ld hl, OBJECT_FLAGS1
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add hl, bc
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bit 3, [hl]
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bit SLIDING, [hl]
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jp nz, SetFacingCurrent
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ld hl, OBJECT_12
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
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inc [hl]
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ld a, [hl]
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rrca
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rrca
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rrca
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and %00000011
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ld d, a
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call GetSpriteDirection
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or 0 ; useless
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or d
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@@ -378,17 +382,19 @@ Function4539: ; 4539
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; 453f
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Function453f: ; 453f
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ld hl, OBJECT_12
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
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ld a, [hl]
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and %11110000
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ld e, a
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ld a, [hl]
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inc a
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and %00001111
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ld d, a
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cp 4
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jr c, .ok
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ld d, 0
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ld a, e
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add $10
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@@ -399,6 +405,7 @@ Function453f: ; 453f
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ld a, d
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or e
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ld [hl], a
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swap e
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ld d, 0
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ld hl, .Directions
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@@ -428,26 +435,26 @@ Function456e: ; 456e
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Function457b: ; 457b
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ld hl, OBJECT_FACING_STEP
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add hl, bc
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ld [hl], $15
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ld [hl], FACING_15
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ret
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; 4582
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Function4582: ; 4582
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ld hl, OBJECT_FACING_STEP
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add hl, bc
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ld [hl], $14
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ld [hl], FACING_14
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ret
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; 4589
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Function4589: ; 4589
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ld hl, OBJECT_FACING_STEP
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add hl, bc
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ld [hl], $17
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ld [hl], FACING_17
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ret
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; 4590
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Function4590: ; 4590
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ld hl, OBJECT_12
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
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ld a, [hl]
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inc a
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@@ -457,7 +464,7 @@ Function4590: ; 4590
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jr z, Function45a4
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ld hl, OBJECT_FACING_STEP
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add hl, bc
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ld [hl], $4
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ld [hl], FACING_04
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ret
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; 45a4
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@@ -469,7 +476,7 @@ Function45a4: ; 45a4
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; 45ab
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Function45ab: ; 45ab
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ld hl, OBJECT_12
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
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ld a, [hl]
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inc a
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@@ -487,18 +494,18 @@ Function45ab: ; 45ab
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Function45be: ; 45be
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ld hl, OBJECT_FACING_STEP
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add hl, bc
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ld [hl], $16
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ld [hl], FACING_16
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ret
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; 45c5
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Function45c5: ; 45c5
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ld a, [VariableSprites + SPRITE_BIG_DOLL - SPRITE_VARS]
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ld d, $17
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ld d, FACING_17
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cp SPRITE_BIG_SNORLAX
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jr z, .ok
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cp SPRITE_BIG_LAPRAS
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jr z, .ok
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ld d, $16
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ld d, FACING_16
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.ok
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ld hl, OBJECT_FACING_STEP
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@@ -508,7 +515,7 @@ Function45c5: ; 45c5
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; 45da
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Function45da: ; 45da
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ld hl, OBJECT_12
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
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inc [hl]
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ld a, [hl]
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@@ -516,25 +523,25 @@ Function45da: ; 45da
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ld hl, OBJECT_FACING_STEP
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add hl, bc
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and 2
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ld a, $1c
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ld a, FACING_1C
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jr z, .ok
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inc a
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inc a ; FACING_1D
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.ok
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ld [hl], a
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ret
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; 45ed
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Function45ed: ; 45ed
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ld hl, OBJECT_12
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
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inc [hl]
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ld a, [hl]
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ld hl, OBJECT_FACING_STEP
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add hl, bc
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and 4
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ld a, $1e
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ld a, FACING_1E
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jr z, .ok
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inc a
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inc a ; FACING_1F
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.ok
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ld [hl], a
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@@ -641,7 +648,7 @@ UselessAndA: ; 4679
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Function467b: ; 467b
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xor a
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ld hl, OBJECT_12
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
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ld [hl], a
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ld hl, OBJECT_MOVEMENT_BYTE_INDEX
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@@ -1300,7 +1307,7 @@ Function47dd: ; 47dd
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; 49e5
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.MovementShadow: ; 49e5
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call ._MovementShadow_14_1a_1b
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call ._MovementShadow_Grass_Emote_BoulderDust
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ld hl, OBJECT_ACTION
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add hl, bc
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ld [hl], PERSON_ACTION_07
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@@ -1339,7 +1346,7 @@ Function47dd: ; 47dd
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.MovementEmote: ; 4a21
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call Function467b
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call ._MovementShadow_14_1a_1b
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call ._MovementShadow_Grass_Emote_BoulderDust
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ld hl, OBJECT_ACTION
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add hl, bc
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ld [hl], PERSON_ACTION_08
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@@ -1360,7 +1367,7 @@ Function47dd: ; 47dd
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.MovementBoulderDust: ; 4a46
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call Function467b
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call ._MovementShadow_14_1a_1b
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call ._MovementShadow_Grass_Emote_BoulderDust
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ld hl, OBJECT_ACTION
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add hl, bc
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ld [hl], PERSON_ACTION_0E
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@@ -1407,7 +1414,7 @@ endr
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.MovementShakingGrass: ; 4a89
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call Function467b
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call ._MovementShadow_14_1a_1b
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call ._MovementShadow_Grass_Emote_BoulderDust
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ld hl, OBJECT_ACTION
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add hl, bc
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ld [hl], PERSON_ACTION_0F
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@@ -1424,7 +1431,7 @@ endr
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ret
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; 4aa8
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._MovementShadow_14_1a_1b: ; 4aa8
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._MovementShadow_Grass_Emote_BoulderDust: ; 4aa8
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ld hl, OBJECT_RANGE
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add hl, bc
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ld a, [hl]
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@@ -1520,9 +1527,6 @@ RandomStepDuration_Fast: ; 4b26
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call Random
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ld a, [hRandomAdd]
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and %00011111
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; fallthrough
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; 4b2d
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SetRandomStepDuration: ; 4b2d
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ld hl, OBJECT_STEP_DURATION
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add hl, bc
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@@ -1630,9 +1634,6 @@ Function4bca: ; 4bca
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ld hl, wPlayerStepFlags
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set 7, [hl]
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call IncrementObjectStructField28
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; fallthrough
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; 4bd2
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Function4bd2: ; 4bd2
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call UpdateJumpPosition
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call Function4738
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@@ -1656,9 +1657,6 @@ Function4bf2: ; 4bf2
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ld hl, wPlayerStepFlags
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set 7, [hl]
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call IncrementObjectStructField28
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; fallthrough
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; 4bfd
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Function4bfd: ; 4bfd
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call UpdateJumpPosition
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call Function4738
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@@ -1685,16 +1683,13 @@ Function4c18: ; 4c18
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; 4c23
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Function4c23: ; 4c23
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ld hl, OBJECT_12
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
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ld [hl], 0
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ld hl, OBJECT_STEP_DURATION
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add hl, bc
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ld [hl], $10
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call IncrementObjectStructField28
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; fallthrough
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; 4c32
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Function4c32: ; 4c32
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ld hl, OBJECT_ACTION
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add hl, bc
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@@ -1708,7 +1703,7 @@ Function4c32: ; 4c32
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; 4c42
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Function4c42: ; 4c42
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ld hl, OBJECT_12
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
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ld [hl], 0
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ld hl, OBJECT_31
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@@ -1721,9 +1716,6 @@ Function4c42: ; 4c42
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add hl, bc
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res 3, [hl]
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call IncrementObjectStructField28
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; fallthrough
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; 4c5d
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Function4c5d: ; 4c5d
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ld hl, OBJECT_ACTION
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add hl, bc
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@@ -1743,7 +1735,7 @@ Function4c5d: ; 4c5d
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add hl, bc
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dec [hl]
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ret nz
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ld hl, OBJECT_12
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
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ld [hl], 0
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ld hl, OBJECT_STEP_TYPE
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@@ -1781,11 +1773,8 @@ Function4caa: ; 4caa
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dec [hl]
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ret nz
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call IncrementObjectStructField28
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; fallthrough
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; 4cb3
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Function4cb3: ; 4cb3
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ld hl, OBJECT_12
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
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ld [hl], 0
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ld hl, OBJECT_31
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@@ -1818,9 +1807,6 @@ Function4cc9: ; 4cc9
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dec [hl]
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ret nz
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call IncrementObjectStructField28
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; fallthrough
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; 4ceb
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Function4ceb: ; 4ceb
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ld hl, OBJECT_STEP_DURATION
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add hl, bc
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@@ -1837,10 +1823,8 @@ Function4cf5: ; 4cf5
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add hl, bc
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dec [hl]
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ret nz
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; 4d01
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Function4d01: ; 4d01
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ld hl, OBJECT_12
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
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ld [hl], 0
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ld hl, OBJECT_SPRITE_Y_OFFSET
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@@ -1869,9 +1853,6 @@ Function4d1f: ; 4d1f
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add hl, bc
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ld [hl], $10
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call IncrementObjectStructField28
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; fallthrough
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; 4d2e
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Function4d2e: ; 4d2e
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ld hl, OBJECT_STEP_DURATION
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add hl, bc
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@@ -1880,7 +1861,7 @@ Function4d2e: ; 4d2e
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ld hl, OBJECT_ACTION
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add hl, bc
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ld [hl], PERSON_ACTION_02
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ld hl, OBJECT_12
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
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ld [hl], 0
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ld hl, OBJECT_31
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@@ -1890,9 +1871,6 @@ Function4d2e: ; 4d2e
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add hl, bc
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ld [hl], $10
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call IncrementObjectStructField28
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; fallthrough
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; 4d4f
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Function4d4f: ; 4d4f
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ld hl, OBJECT_31
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add hl, bc
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@@ -1910,11 +1888,8 @@ Function4d4f: ; 4d4f
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dec [hl]
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ret nz
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call IncrementObjectStructField28
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; fallthrough
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; 4d6b
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Function4d6b: ; 4d6b
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ld hl, OBJECT_12
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
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ld [hl], 0
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ld hl, OBJECT_SPRITE_Y_OFFSET
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@@ -1941,9 +1916,6 @@ Function4d85: ; 4d85
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add hl, bc
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ld [hl], 0
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call IncrementObjectStructField28
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; fallthrough
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; 4d94
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Function4d94: ; 4d94
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ld hl, OBJECT_SPRITE_Y_OFFSET
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add hl, bc
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@@ -2050,9 +2022,6 @@ Function4e13: ; 4e13
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add hl, bc
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ld [hl], a
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call IncrementObjectStructField28
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; fallthrough
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; 4e21
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Function4e21: ; 4e21
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call Function4fb2
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ld hl, OBJECT_DIRECTION_WALKING
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@@ -2100,9 +2069,6 @@ Function4e5d: ; 4e5d
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ld hl, wPlayerStepFlags
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set 7, [hl]
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call IncrementObjectStructField28
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; fallthrough
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; 4e65
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Function4e65: ; 4e65
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call Function4738
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ld hl, OBJECT_STEP_DURATION
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@@ -2135,7 +2101,7 @@ Function4e8e: ; 4e8e
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ld hl, OBJECT_DIRECTION_WALKING
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add hl, bc
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ld [hl], STANDING
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ld hl, OBJECT_12
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ld hl, OBJECT_STEP_FRAME
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add hl, bc
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ld a, [hl]
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ld [hl], 2
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@@ -2143,18 +2109,12 @@ Function4e8e: ; 4e8e
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add hl, bc
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ld [hl], 2
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call IncrementObjectStructField28
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; fallthrough
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; 4ea4
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Function4ea4: ; 4ea4
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ld hl, OBJECT_STEP_DURATION
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add hl, bc
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dec [hl]
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ret nz
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call IncrementObjectStructField28
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; fallthrough
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; 4ead
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Function4ead: ; 4ead
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ld hl, OBJECT_29
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add hl, bc
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@@ -2166,9 +2126,6 @@ Function4ead: ; 4ead
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add hl, bc
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ld [hl], $2
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call IncrementObjectStructField28
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; fallthrough
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; 4ec0
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Function4ec0: ; 4ec0
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ld hl, OBJECT_STEP_DURATION
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add hl, bc
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@@ -2260,9 +2217,6 @@ Function4f3a: ; 4f3a
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add hl, bc
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ld [hl], a
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call IncrementObjectStructField28
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; fallthrough
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; 4f43
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Function4f43: ; 4f43
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ld hl, OBJECT_29
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add hl, bc
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@@ -2338,7 +2292,7 @@ Function4f99: ; 4f99
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||||
ld hl, OBJECT_SPRITE_Y_OFFSET
|
||||
add hl, bc
|
||||
ld [hl], $60
|
||||
ld hl, OBJECT_12
|
||||
ld hl, OBJECT_STEP_FRAME
|
||||
add hl, bc
|
||||
ld [hl], 0
|
||||
ld hl, OBJECT_STEP_TYPE
|
||||
@@ -2674,7 +2628,7 @@ DespawnEmote: ; 5579
|
||||
push af
|
||||
ld hl, OBJECT_FLAGS1
|
||||
add hl, de
|
||||
bit 7, [hl]
|
||||
bit EMOTE_OBJECT, [hl]
|
||||
jr z, .next
|
||||
ld hl, OBJECT_SPRITE
|
||||
add hl, de
|
||||
@@ -2784,7 +2738,7 @@ Function5602: ; 5602
|
||||
call Function5629
|
||||
|
||||
.ok
|
||||
call RefreshMapAppearDisappear
|
||||
call _UpdateSprites
|
||||
ret
|
||||
; 561d
|
||||
|
||||
@@ -2792,7 +2746,7 @@ Function561d: ; 561d
|
||||
call Function5645
|
||||
ld a, 0
|
||||
call Function5629
|
||||
call RefreshMapAppearDisappear
|
||||
call _UpdateSprites
|
||||
ret
|
||||
; 5629
|
||||
|
||||
@@ -3076,11 +3030,11 @@ Function579d: ; 579d
|
||||
ld [wc2df], a
|
||||
xor a
|
||||
ld [wd04e], a
|
||||
ld [PlayerObject12], a
|
||||
ld [PlayerObjectStepFrame], a
|
||||
call Function57bc
|
||||
callba CheckWarpCollision
|
||||
call c, SpawnInFacingDown
|
||||
call Function57ca
|
||||
call SpawnInCustomFacing
|
||||
ret
|
||||
; 57bc
|
||||
|
||||
@@ -3096,7 +3050,7 @@ Function57bc: ; 57bc
|
||||
ret
|
||||
; 57ca
|
||||
|
||||
Function57ca: ; 57ca
|
||||
SpawnInCustomFacing: ; 57ca
|
||||
ld hl, wPlayerSpriteSetupFlags
|
||||
bit 5, [hl]
|
||||
ret z
|
||||
@@ -3105,15 +3059,12 @@ Function57ca: ; 57ca
|
||||
rept 2
|
||||
add a
|
||||
endr
|
||||
jr Function57db
|
||||
jr ContinueSpawnFacing
|
||||
; 57d9
|
||||
|
||||
SpawnInFacingDown: ; 57d9
|
||||
ld a, 0
|
||||
; fallthrough
|
||||
; 57db
|
||||
|
||||
Function57db: ; 57db
|
||||
ContinueSpawnFacing: ; 57db
|
||||
ld bc, PlayerStruct
|
||||
call SetSpriteDirection
|
||||
ret
|
||||
@@ -3355,7 +3306,7 @@ Function5903: ; 5903
|
||||
db SPRITEMOVEDATA_STANDING_RIGHT
|
||||
; 5920
|
||||
|
||||
RefreshMapAppearDisappear:: ; 5920
|
||||
_UpdateSprites:: ; 5920
|
||||
ld a, [VramState]
|
||||
bit 0, a
|
||||
ret z
|
||||
@@ -3365,29 +3316,29 @@ RefreshMapAppearDisappear:: ; 5920
|
||||
push af
|
||||
ld a, 1
|
||||
ld [hOAMUpdate], a
|
||||
call Function5991
|
||||
call Function593a
|
||||
call InitSprites
|
||||
call .fill
|
||||
pop af
|
||||
ld [hOAMUpdate], a
|
||||
ret
|
||||
; 593a
|
||||
|
||||
Function593a: ; 593a
|
||||
.fill: ; 593a
|
||||
ld a, [VramState]
|
||||
bit 1, a
|
||||
ld b, $a0
|
||||
ld b, SpritesEnd % $100
|
||||
jr z, .ok
|
||||
ld b, $70
|
||||
ld b, 28 * 4
|
||||
|
||||
.ok
|
||||
ld a, [hUsedSpriteIndex]
|
||||
cp b
|
||||
ret nc
|
||||
ld l, a
|
||||
ld h, $c4
|
||||
ld de, OBJECT_FLAGS1
|
||||
ld h, Sprites / $100
|
||||
ld de, 4
|
||||
ld a, b
|
||||
ld c, $a0
|
||||
ld c, SCREEN_HEIGHT_PX + 16
|
||||
.loop
|
||||
ld [hl], c
|
||||
add hl, de
|
||||
@@ -3442,26 +3393,29 @@ Function5958: ; 5958
|
||||
ret
|
||||
; 5991
|
||||
|
||||
Function5991: ; 5991
|
||||
call Function59a4
|
||||
ld c, $30
|
||||
call Function59f3
|
||||
ld c, $20
|
||||
call Function59f3
|
||||
ld c, $10
|
||||
call Function59f3
|
||||
InitSprites: ; 5991
|
||||
PRIORITY_LOW EQU $10
|
||||
PRIORITY_NORM EQU $20
|
||||
PRIORITY_HIGH EQU $30
|
||||
call .DeterminePriorities
|
||||
ld c, PRIORITY_HIGH
|
||||
call .InitSpritesByPriority
|
||||
ld c, PRIORITY_NORM
|
||||
call .InitSpritesByPriority
|
||||
ld c, PRIORITY_LOW
|
||||
call .InitSpritesByPriority
|
||||
ret
|
||||
; 59a4
|
||||
|
||||
Function59a4: ; 59a4
|
||||
.DeterminePriorities: ; 59a4
|
||||
xor a
|
||||
ld hl, wMovementPointer
|
||||
ld bc, 13
|
||||
ld hl, wc2eb
|
||||
ld bc, NUM_OBJECT_STRUCTS
|
||||
call ByteFill
|
||||
|
||||
ld d, 0
|
||||
ld bc, ObjectStructs
|
||||
ld hl, wMovementPointer
|
||||
ld hl, wc2eb
|
||||
.loop
|
||||
push hl
|
||||
call GetObjectSprite
|
||||
@@ -3470,19 +3424,19 @@ Function59a4: ; 59a4
|
||||
ld hl, OBJECT_FACING_STEP
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
cp -1
|
||||
cp STANDING
|
||||
jr z, .skip
|
||||
|
||||
; Define the sprite priority.
|
||||
ld e, $10
|
||||
ld e, PRIORITY_LOW
|
||||
ld hl, OBJECT_FLAGS2
|
||||
add hl, bc
|
||||
bit 0, [hl]
|
||||
jr nz, .add
|
||||
ld e, $20
|
||||
ld e, PRIORITY_NORM
|
||||
bit 1, [hl]
|
||||
jr z, .add
|
||||
ld e, $30
|
||||
ld e, PRIORITY_HIGH
|
||||
jr .add
|
||||
|
||||
.skip
|
||||
@@ -3511,28 +3465,28 @@ Function59a4: ; 59a4
|
||||
ret
|
||||
; 59f3
|
||||
|
||||
Function59f3: ; 59f3
|
||||
.InitSpritesByPriority: ; 59f3
|
||||
ld hl, wMovementPointer
|
||||
.next
|
||||
.next_sprite
|
||||
ld a, [hli]
|
||||
ld d, a
|
||||
and $f0
|
||||
ret z
|
||||
cp c
|
||||
jr nz, .next
|
||||
jr nz, .next_sprite
|
||||
|
||||
push bc
|
||||
push hl
|
||||
ld a, d
|
||||
and $f
|
||||
call .GetObjectStructPointer
|
||||
call .asm_5a0d
|
||||
call .InitSprite
|
||||
pop hl
|
||||
pop bc
|
||||
jr .next
|
||||
jr .next_sprite
|
||||
; 5a0d
|
||||
|
||||
.asm_5a0d: ; 5a0d
|
||||
.InitSprite: ; 5a0d
|
||||
ld hl, OBJECT_SPRITE_TILE
|
||||
add hl, bc
|
||||
ld a, [hl]
|
||||
|
||||
Reference in New Issue
Block a user