Fix some movement macro/function names

This commit is contained in:
PikalaxALT
2015-11-15 21:28:15 -05:00
parent 434c97a146
commit aba038a4a4
12 changed files with 218 additions and 213 deletions

View File

@@ -196,7 +196,7 @@ Function43f3: ; 43f3
Function4427: ; 4427
ld hl, OBJECT_FLAGS1
add hl, bc
bit 0, [hl]
bit INVISIBLE, [hl]
jr nz, SetFacingStanding
ld hl, OBJECT_FLAGS2
@@ -214,11 +214,8 @@ Function4427: ; 4427
Function4440: ; 4440
ld hl, OBJECT_FLAGS1
add hl, bc
bit 0, [hl]
bit INVISIBLE, [hl]
jr nz, SetFacingStanding
; fallthrough
; 4448
Function4448: ; 4448
ld de, Pointers445f + 2
jr Function444d
@@ -290,10 +287,10 @@ Function44b5: ; 44b5
Function44c1: ; 44c1
ld hl, OBJECT_FLAGS1
add hl, bc
bit 3, [hl]
bit SLIDING, [hl]
jp nz, SetFacingCurrent
ld hl, OBJECT_12
ld hl, OBJECT_STEP_FRAME
add hl, bc
ld a, [hl]
inc a
@@ -304,6 +301,7 @@ Function44c1: ; 44c1
rrca
and %00000011
ld d, a
call GetSpriteDirection
or 0 ; useless
or d
@@ -316,18 +314,21 @@ Function44c1: ; 44c1
Function44e4: ; 44e4
ld hl, OBJECT_FLAGS1
add hl, bc
bit 3, [hl]
bit SLIDING, [hl]
jp nz, SetFacingCurrent
ld hl, OBJECT_12
ld hl, OBJECT_STEP_FRAME
add hl, bc
ld a, [hl]
add 2
and %00001111
ld [hl], a
rrca
rrca
and %00000011
ld d, a
call GetSpriteDirection
or 0 ; useless
or d
@@ -340,17 +341,20 @@ Function44e4: ; 44e4
Function4508: ; 4508
ld hl, OBJECT_FLAGS1
add hl, bc
bit 3, [hl]
bit SLIDING, [hl]
jp nz, SetFacingCurrent
ld hl, OBJECT_12
ld hl, OBJECT_STEP_FRAME
add hl, bc
inc [hl]
ld a, [hl]
rrca
rrca
rrca
and %00000011
ld d, a
call GetSpriteDirection
or 0 ; useless
or d
@@ -378,17 +382,19 @@ Function4539: ; 4539
; 453f
Function453f: ; 453f
ld hl, OBJECT_12
ld hl, OBJECT_STEP_FRAME
add hl, bc
ld a, [hl]
and %11110000
ld e, a
ld a, [hl]
inc a
and %00001111
ld d, a
cp 4
jr c, .ok
ld d, 0
ld a, e
add $10
@@ -399,6 +405,7 @@ Function453f: ; 453f
ld a, d
or e
ld [hl], a
swap e
ld d, 0
ld hl, .Directions
@@ -428,26 +435,26 @@ Function456e: ; 456e
Function457b: ; 457b
ld hl, OBJECT_FACING_STEP
add hl, bc
ld [hl], $15
ld [hl], FACING_15
ret
; 4582
Function4582: ; 4582
ld hl, OBJECT_FACING_STEP
add hl, bc
ld [hl], $14
ld [hl], FACING_14
ret
; 4589
Function4589: ; 4589
ld hl, OBJECT_FACING_STEP
add hl, bc
ld [hl], $17
ld [hl], FACING_17
ret
; 4590
Function4590: ; 4590
ld hl, OBJECT_12
ld hl, OBJECT_STEP_FRAME
add hl, bc
ld a, [hl]
inc a
@@ -457,7 +464,7 @@ Function4590: ; 4590
jr z, Function45a4
ld hl, OBJECT_FACING_STEP
add hl, bc
ld [hl], $4
ld [hl], FACING_04
ret
; 45a4
@@ -469,7 +476,7 @@ Function45a4: ; 45a4
; 45ab
Function45ab: ; 45ab
ld hl, OBJECT_12
ld hl, OBJECT_STEP_FRAME
add hl, bc
ld a, [hl]
inc a
@@ -487,18 +494,18 @@ Function45ab: ; 45ab
Function45be: ; 45be
ld hl, OBJECT_FACING_STEP
add hl, bc
ld [hl], $16
ld [hl], FACING_16
ret
; 45c5
Function45c5: ; 45c5
ld a, [VariableSprites + SPRITE_BIG_DOLL - SPRITE_VARS]
ld d, $17
ld d, FACING_17
cp SPRITE_BIG_SNORLAX
jr z, .ok
cp SPRITE_BIG_LAPRAS
jr z, .ok
ld d, $16
ld d, FACING_16
.ok
ld hl, OBJECT_FACING_STEP
@@ -508,7 +515,7 @@ Function45c5: ; 45c5
; 45da
Function45da: ; 45da
ld hl, OBJECT_12
ld hl, OBJECT_STEP_FRAME
add hl, bc
inc [hl]
ld a, [hl]
@@ -516,25 +523,25 @@ Function45da: ; 45da
ld hl, OBJECT_FACING_STEP
add hl, bc
and 2
ld a, $1c
ld a, FACING_1C
jr z, .ok
inc a
inc a ; FACING_1D
.ok
ld [hl], a
ret
; 45ed
Function45ed: ; 45ed
ld hl, OBJECT_12
ld hl, OBJECT_STEP_FRAME
add hl, bc
inc [hl]
ld a, [hl]
ld hl, OBJECT_FACING_STEP
add hl, bc
and 4
ld a, $1e
ld a, FACING_1E
jr z, .ok
inc a
inc a ; FACING_1F
.ok
ld [hl], a
@@ -641,7 +648,7 @@ UselessAndA: ; 4679
Function467b: ; 467b
xor a
ld hl, OBJECT_12
ld hl, OBJECT_STEP_FRAME
add hl, bc
ld [hl], a
ld hl, OBJECT_MOVEMENT_BYTE_INDEX
@@ -1300,7 +1307,7 @@ Function47dd: ; 47dd
; 49e5
.MovementShadow: ; 49e5
call ._MovementShadow_14_1a_1b
call ._MovementShadow_Grass_Emote_BoulderDust
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_07
@@ -1339,7 +1346,7 @@ Function47dd: ; 47dd
.MovementEmote: ; 4a21
call Function467b
call ._MovementShadow_14_1a_1b
call ._MovementShadow_Grass_Emote_BoulderDust
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_08
@@ -1360,7 +1367,7 @@ Function47dd: ; 47dd
.MovementBoulderDust: ; 4a46
call Function467b
call ._MovementShadow_14_1a_1b
call ._MovementShadow_Grass_Emote_BoulderDust
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_0E
@@ -1407,7 +1414,7 @@ endr
.MovementShakingGrass: ; 4a89
call Function467b
call ._MovementShadow_14_1a_1b
call ._MovementShadow_Grass_Emote_BoulderDust
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_0F
@@ -1424,7 +1431,7 @@ endr
ret
; 4aa8
._MovementShadow_14_1a_1b: ; 4aa8
._MovementShadow_Grass_Emote_BoulderDust: ; 4aa8
ld hl, OBJECT_RANGE
add hl, bc
ld a, [hl]
@@ -1520,9 +1527,6 @@ RandomStepDuration_Fast: ; 4b26
call Random
ld a, [hRandomAdd]
and %00011111
; fallthrough
; 4b2d
SetRandomStepDuration: ; 4b2d
ld hl, OBJECT_STEP_DURATION
add hl, bc
@@ -1630,9 +1634,6 @@ Function4bca: ; 4bca
ld hl, wPlayerStepFlags
set 7, [hl]
call IncrementObjectStructField28
; fallthrough
; 4bd2
Function4bd2: ; 4bd2
call UpdateJumpPosition
call Function4738
@@ -1656,9 +1657,6 @@ Function4bf2: ; 4bf2
ld hl, wPlayerStepFlags
set 7, [hl]
call IncrementObjectStructField28
; fallthrough
; 4bfd
Function4bfd: ; 4bfd
call UpdateJumpPosition
call Function4738
@@ -1685,16 +1683,13 @@ Function4c18: ; 4c18
; 4c23
Function4c23: ; 4c23
ld hl, OBJECT_12
ld hl, OBJECT_STEP_FRAME
add hl, bc
ld [hl], 0
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], $10
call IncrementObjectStructField28
; fallthrough
; 4c32
Function4c32: ; 4c32
ld hl, OBJECT_ACTION
add hl, bc
@@ -1708,7 +1703,7 @@ Function4c32: ; 4c32
; 4c42
Function4c42: ; 4c42
ld hl, OBJECT_12
ld hl, OBJECT_STEP_FRAME
add hl, bc
ld [hl], 0
ld hl, OBJECT_31
@@ -1721,9 +1716,6 @@ Function4c42: ; 4c42
add hl, bc
res 3, [hl]
call IncrementObjectStructField28
; fallthrough
; 4c5d
Function4c5d: ; 4c5d
ld hl, OBJECT_ACTION
add hl, bc
@@ -1743,7 +1735,7 @@ Function4c5d: ; 4c5d
add hl, bc
dec [hl]
ret nz
ld hl, OBJECT_12
ld hl, OBJECT_STEP_FRAME
add hl, bc
ld [hl], 0
ld hl, OBJECT_STEP_TYPE
@@ -1781,11 +1773,8 @@ Function4caa: ; 4caa
dec [hl]
ret nz
call IncrementObjectStructField28
; fallthrough
; 4cb3
Function4cb3: ; 4cb3
ld hl, OBJECT_12
ld hl, OBJECT_STEP_FRAME
add hl, bc
ld [hl], 0
ld hl, OBJECT_31
@@ -1818,9 +1807,6 @@ Function4cc9: ; 4cc9
dec [hl]
ret nz
call IncrementObjectStructField28
; fallthrough
; 4ceb
Function4ceb: ; 4ceb
ld hl, OBJECT_STEP_DURATION
add hl, bc
@@ -1837,10 +1823,8 @@ Function4cf5: ; 4cf5
add hl, bc
dec [hl]
ret nz
; 4d01
Function4d01: ; 4d01
ld hl, OBJECT_12
ld hl, OBJECT_STEP_FRAME
add hl, bc
ld [hl], 0
ld hl, OBJECT_SPRITE_Y_OFFSET
@@ -1869,9 +1853,6 @@ Function4d1f: ; 4d1f
add hl, bc
ld [hl], $10
call IncrementObjectStructField28
; fallthrough
; 4d2e
Function4d2e: ; 4d2e
ld hl, OBJECT_STEP_DURATION
add hl, bc
@@ -1880,7 +1861,7 @@ Function4d2e: ; 4d2e
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_02
ld hl, OBJECT_12
ld hl, OBJECT_STEP_FRAME
add hl, bc
ld [hl], 0
ld hl, OBJECT_31
@@ -1890,9 +1871,6 @@ Function4d2e: ; 4d2e
add hl, bc
ld [hl], $10
call IncrementObjectStructField28
; fallthrough
; 4d4f
Function4d4f: ; 4d4f
ld hl, OBJECT_31
add hl, bc
@@ -1910,11 +1888,8 @@ Function4d4f: ; 4d4f
dec [hl]
ret nz
call IncrementObjectStructField28
; fallthrough
; 4d6b
Function4d6b: ; 4d6b
ld hl, OBJECT_12
ld hl, OBJECT_STEP_FRAME
add hl, bc
ld [hl], 0
ld hl, OBJECT_SPRITE_Y_OFFSET
@@ -1941,9 +1916,6 @@ Function4d85: ; 4d85
add hl, bc
ld [hl], 0
call IncrementObjectStructField28
; fallthrough
; 4d94
Function4d94: ; 4d94
ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
@@ -2050,9 +2022,6 @@ Function4e13: ; 4e13
add hl, bc
ld [hl], a
call IncrementObjectStructField28
; fallthrough
; 4e21
Function4e21: ; 4e21
call Function4fb2
ld hl, OBJECT_DIRECTION_WALKING
@@ -2100,9 +2069,6 @@ Function4e5d: ; 4e5d
ld hl, wPlayerStepFlags
set 7, [hl]
call IncrementObjectStructField28
; fallthrough
; 4e65
Function4e65: ; 4e65
call Function4738
ld hl, OBJECT_STEP_DURATION
@@ -2135,7 +2101,7 @@ Function4e8e: ; 4e8e
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc
ld [hl], STANDING
ld hl, OBJECT_12
ld hl, OBJECT_STEP_FRAME
add hl, bc
ld a, [hl]
ld [hl], 2
@@ -2143,18 +2109,12 @@ Function4e8e: ; 4e8e
add hl, bc
ld [hl], 2
call IncrementObjectStructField28
; fallthrough
; 4ea4
Function4ea4: ; 4ea4
ld hl, OBJECT_STEP_DURATION
add hl, bc
dec [hl]
ret nz
call IncrementObjectStructField28
; fallthrough
; 4ead
Function4ead: ; 4ead
ld hl, OBJECT_29
add hl, bc
@@ -2166,9 +2126,6 @@ Function4ead: ; 4ead
add hl, bc
ld [hl], $2
call IncrementObjectStructField28
; fallthrough
; 4ec0
Function4ec0: ; 4ec0
ld hl, OBJECT_STEP_DURATION
add hl, bc
@@ -2260,9 +2217,6 @@ Function4f3a: ; 4f3a
add hl, bc
ld [hl], a
call IncrementObjectStructField28
; fallthrough
; 4f43
Function4f43: ; 4f43
ld hl, OBJECT_29
add hl, bc
@@ -2338,7 +2292,7 @@ Function4f99: ; 4f99
ld hl, OBJECT_SPRITE_Y_OFFSET
add hl, bc
ld [hl], $60
ld hl, OBJECT_12
ld hl, OBJECT_STEP_FRAME
add hl, bc
ld [hl], 0
ld hl, OBJECT_STEP_TYPE
@@ -2674,7 +2628,7 @@ DespawnEmote: ; 5579
push af
ld hl, OBJECT_FLAGS1
add hl, de
bit 7, [hl]
bit EMOTE_OBJECT, [hl]
jr z, .next
ld hl, OBJECT_SPRITE
add hl, de
@@ -2784,7 +2738,7 @@ Function5602: ; 5602
call Function5629
.ok
call RefreshMapAppearDisappear
call _UpdateSprites
ret
; 561d
@@ -2792,7 +2746,7 @@ Function561d: ; 561d
call Function5645
ld a, 0
call Function5629
call RefreshMapAppearDisappear
call _UpdateSprites
ret
; 5629
@@ -3076,11 +3030,11 @@ Function579d: ; 579d
ld [wc2df], a
xor a
ld [wd04e], a
ld [PlayerObject12], a
ld [PlayerObjectStepFrame], a
call Function57bc
callba CheckWarpCollision
call c, SpawnInFacingDown
call Function57ca
call SpawnInCustomFacing
ret
; 57bc
@@ -3096,7 +3050,7 @@ Function57bc: ; 57bc
ret
; 57ca
Function57ca: ; 57ca
SpawnInCustomFacing: ; 57ca
ld hl, wPlayerSpriteSetupFlags
bit 5, [hl]
ret z
@@ -3105,15 +3059,12 @@ Function57ca: ; 57ca
rept 2
add a
endr
jr Function57db
jr ContinueSpawnFacing
; 57d9
SpawnInFacingDown: ; 57d9
ld a, 0
; fallthrough
; 57db
Function57db: ; 57db
ContinueSpawnFacing: ; 57db
ld bc, PlayerStruct
call SetSpriteDirection
ret
@@ -3355,7 +3306,7 @@ Function5903: ; 5903
db SPRITEMOVEDATA_STANDING_RIGHT
; 5920
RefreshMapAppearDisappear:: ; 5920
_UpdateSprites:: ; 5920
ld a, [VramState]
bit 0, a
ret z
@@ -3365,29 +3316,29 @@ RefreshMapAppearDisappear:: ; 5920
push af
ld a, 1
ld [hOAMUpdate], a
call Function5991
call Function593a
call InitSprites
call .fill
pop af
ld [hOAMUpdate], a
ret
; 593a
Function593a: ; 593a
.fill: ; 593a
ld a, [VramState]
bit 1, a
ld b, $a0
ld b, SpritesEnd % $100
jr z, .ok
ld b, $70
ld b, 28 * 4
.ok
ld a, [hUsedSpriteIndex]
cp b
ret nc
ld l, a
ld h, $c4
ld de, OBJECT_FLAGS1
ld h, Sprites / $100
ld de, 4
ld a, b
ld c, $a0
ld c, SCREEN_HEIGHT_PX + 16
.loop
ld [hl], c
add hl, de
@@ -3442,26 +3393,29 @@ Function5958: ; 5958
ret
; 5991
Function5991: ; 5991
call Function59a4
ld c, $30
call Function59f3
ld c, $20
call Function59f3
ld c, $10
call Function59f3
InitSprites: ; 5991
PRIORITY_LOW EQU $10
PRIORITY_NORM EQU $20
PRIORITY_HIGH EQU $30
call .DeterminePriorities
ld c, PRIORITY_HIGH
call .InitSpritesByPriority
ld c, PRIORITY_NORM
call .InitSpritesByPriority
ld c, PRIORITY_LOW
call .InitSpritesByPriority
ret
; 59a4
Function59a4: ; 59a4
.DeterminePriorities: ; 59a4
xor a
ld hl, wMovementPointer
ld bc, 13
ld hl, wc2eb
ld bc, NUM_OBJECT_STRUCTS
call ByteFill
ld d, 0
ld bc, ObjectStructs
ld hl, wMovementPointer
ld hl, wc2eb
.loop
push hl
call GetObjectSprite
@@ -3470,19 +3424,19 @@ Function59a4: ; 59a4
ld hl, OBJECT_FACING_STEP
add hl, bc
ld a, [hl]
cp -1
cp STANDING
jr z, .skip
; Define the sprite priority.
ld e, $10
ld e, PRIORITY_LOW
ld hl, OBJECT_FLAGS2
add hl, bc
bit 0, [hl]
jr nz, .add
ld e, $20
ld e, PRIORITY_NORM
bit 1, [hl]
jr z, .add
ld e, $30
ld e, PRIORITY_HIGH
jr .add
.skip
@@ -3511,28 +3465,28 @@ Function59a4: ; 59a4
ret
; 59f3
Function59f3: ; 59f3
.InitSpritesByPriority: ; 59f3
ld hl, wMovementPointer
.next
.next_sprite
ld a, [hli]
ld d, a
and $f0
ret z
cp c
jr nz, .next
jr nz, .next_sprite
push bc
push hl
ld a, d
and $f
call .GetObjectStructPointer
call .asm_5a0d
call .InitSprite
pop hl
pop bc
jr .next
jr .next_sprite
; 5a0d
.asm_5a0d: ; 5a0d
.InitSprite: ; 5a0d
ld hl, OBJECT_SPRITE_TILE
add hl, bc
ld a, [hl]