Fix some movement macro/function names

This commit is contained in:
PikalaxALT
2015-11-15 21:28:15 -05:00
parent 434c97a146
commit aba038a4a4
12 changed files with 218 additions and 213 deletions

View File

@@ -59,7 +59,7 @@ MovementPointers: ; 5075
dw Movement_39 ; 39
dw Movement_remove_fixed_facing ; 3a
dw Movement_fix_facing ; 3b
dw Movement_3c ; 3c
dw Movement_show_person ; 3c
dw Movement_hide_person ; 3d
dw Movement_step_sleep_1 ; 3e
dw Movement_step_sleep_2 ; 3f
@@ -78,8 +78,8 @@ MovementPointers: ; 5075
dw Movement_teleport_from ; 4c
dw Movement_teleport_to ; 4d
dw Movement_skyfall ; 4e
dw Movement_step_wait5 ; 4f
dw Movement_step_bump ; 50
dw Movement_step_dig ; 4f
dw Movement_step_bump ; 50
dw Movement_fish_got_bite ; 51
dw Movement_fish_cast_rod ; 52
dw Movement_hide_emote ; 53
@@ -87,7 +87,7 @@ MovementPointers: ; 5075
dw Movement_step_shake ; 55
dw Movement_56 ; 56
dw Movement_rock_smash ; 57
dw Movement_58 ; 58
dw Movement_return_dig ; 58
dw Movement_59 ; 59
; 5129
@@ -95,21 +95,21 @@ MovementPointers: ; 5075
Movement_teleport_from: ; 5129
ld hl, OBJECT_STEP_TYPE
add hl, bc
ld [hl], STEP_TYPE_0C
ld [hl], STEP_TYPE_TELEPORT_FROM
ret
; 5130
Movement_teleport_to: ; 5130
ld hl, OBJECT_STEP_TYPE
add hl, bc
ld [hl], STEP_TYPE_0D
ld [hl], STEP_TYPE_TELEPORT_TO
ret
; 5137
Movement_skyfall: ; 5137
ld hl, OBJECT_STEP_TYPE
add hl, bc
ld [hl], STEP_TYPE_0E
ld [hl], STEP_TYPE_SKYFALL
ret
; 513e
@@ -120,11 +120,11 @@ Movement_59: ; 513e
ret
; 5145
Movement_step_wait5: ; 5145
Movement_step_dig: ; 5145
call GetSpriteDirection
rlca
rlca
ld hl, OBJECT_12
ld hl, OBJECT_STEP_FRAME
add hl, bc
ld [hl], a
ld hl, OBJECT_ACTION
@@ -143,11 +143,11 @@ Movement_step_wait5: ; 5145
ret
; 516a
Movement_58: ; 516a
Movement_return_dig: ; 516a
call GetSpriteDirection
rlca
rlca
ld hl, OBJECT_12
ld hl, OBJECT_STEP_FRAME
add hl, bc
ld [hl], a
call GetMovementByte
@@ -334,16 +334,19 @@ Movement_step_sleep_common: ; 5247
; 525f
Movement_step_bump: ; 525f
ld a, $1
ld a, 1
ld hl, OBJECT_STEP_DURATION
add hl, bc
ld [hl], a
ld hl, OBJECT_STEP_TYPE
add hl, bc
ld [hl], STEP_TYPE_0B
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_03
ld hl, OBJECT_DIRECTION_WALKING
add hl, bc
ld [hl], STANDING
@@ -373,14 +376,14 @@ Movement_56: ; 5279
Movement_38: ; 5293
ld hl, OBJECT_FLAGS1
add hl, bc
res 3, [hl]
res SLIDING, [hl]
jp ContinueReadingMovement
; 529c
Movement_39: ; 529c
ld hl, OBJECT_FLAGS1
add hl, bc
set 3, [hl]
set SLIDING, [hl]
jp ContinueReadingMovement
; 52a5
@@ -398,17 +401,17 @@ Movement_fix_facing: ; 52ae
jp ContinueReadingMovement
; 52b7
Movement_3c: ; 52b7
Movement_show_person: ; 52b7
ld hl, OBJECT_FLAGS1
add hl, bc
res 0, [hl]
res INVISIBLE, [hl]
jp ContinueReadingMovement
; 52c0
Movement_hide_person: ; 52c0
ld hl, OBJECT_FLAGS1
add hl, bc
set 0, [hl]
set INVISIBLE, [hl]
jp ContinueReadingMovement
; 52c9
@@ -760,14 +763,14 @@ NormalStep: ; 5412
ld hl, wd4cf
ld a, [hMapObjectIndexBuffer]
cp [hl]
jr z, .asm_543f
jr z, .step_type_06
ld hl, OBJECT_STEP_TYPE
add hl, bc
ld [hl], STEP_TYPE_02
ret
.asm_543f
.step_type_06
ld hl, OBJECT_STEP_TYPE
add hl, bc
ld [hl], STEP_TYPE_06
@@ -777,19 +780,22 @@ NormalStep: ; 5412
TurningStep: ; 5446
call Function4690
call Function463f
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_04
ld hl, wd4cf
ld a, [hMapObjectIndexBuffer]
cp [hl]
jr z, .asm_5461
jr z, .step_type_06
ld hl, OBJECT_STEP_TYPE
add hl, bc
ld [hl], STEP_TYPE_02
ret
.asm_5461
.step_type_06
ld hl, OBJECT_STEP_TYPE
add hl, bc
ld [hl], STEP_TYPE_06
@@ -800,19 +806,22 @@ TurningStep: ; 5446
SlideStep: ; 5468
call Function4690
call Function463f
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_01
ld hl, wd4cf
ld a, [hMapObjectIndexBuffer]
cp [hl]
jr z, .asm_5483
jr z, .step_type_06
ld hl, OBJECT_STEP_TYPE
add hl, bc
ld [hl], STEP_TYPE_02
ret
.asm_5483
.step_type_06
ld hl, OBJECT_STEP_TYPE
add hl, bc
ld [hl], STEP_TYPE_06
@@ -825,23 +834,28 @@ JumpStep: ; 548a
ld hl, OBJECT_31
add hl, bc
ld [hl], $0
ld hl, OBJECT_FLAGS2
add hl, bc
res 3, [hl]
ld hl, OBJECT_ACTION
add hl, bc
ld [hl], PERSON_ACTION_02
call SpawnShadow
ld hl, wd4cf
ld a, [hMapObjectIndexBuffer]
cp [hl]
jr z, .asm_54b1
jr z, .step_type_09
ld hl, OBJECT_STEP_TYPE
add hl, bc
ld [hl], STEP_TYPE_08
ret
.asm_54b1
.step_type_09
ld hl, OBJECT_STEP_TYPE
add hl, bc
ld [hl], STEP_TYPE_09