Sync sprite and battle anim consts/labels (#1055)
* Sync sprite and battle anim consts/labels * Add `; 00` comments * Renamed to `SpriteAnimFunc_` and `BattleAnimFunc_`
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@@ -85,7 +85,7 @@ Since there can't be two of the same bg effect, the effect type is used. This is
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## `$DA`: `anim_battlergfx_1row`
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Loads animation graphics for the bottom one or two rows of the enemy pokemon and the top one or two rows of the player's.
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These graphics are identified through `ANIM_GFX_ENEMYFEET` and `ANIM_GFX_PLAYERHEAD`.
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These graphics are identified through `BATTLE_ANIM_GFX_ENEMYFEET` and `BATTLE_ANIM_GFX_PLAYERHEAD`.
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Caveats:
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- Doesn't work with `anim_4gfx` and `anim_5gfx`.
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