Sync sprite and battle anim consts/labels (#1055)
* Sync sprite and battle anim consts/labels * Add `; 00` comments * Renamed to `SpriteAnimFunc_` and `BattleAnimFunc_`
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@@ -2700,7 +2700,7 @@ If `IsInArray` returns `nc`, data at `bc` will be executed as code.
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-; BUG: BattleAnimCmd only clears the first 6⅔ objects (see docs/bugs_and_glitches.md)
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ld hl, wActiveAnimObjects
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- ld a, $a0
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+ ld a, NUM_ANIM_OBJECTS * BATTLEANIMSTRUCT_LENGTH
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+ ld a, NUM_BATTLE_ANIM_STRUCTS * BATTLEANIMSTRUCT_LENGTH
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.loop
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ld [hl], 0
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inc hl
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