Sync sprite and battle anim consts/labels (#1055)

* Sync sprite and battle anim consts/labels

* Add `; 00` comments

* Renamed to `SpriteAnimFunc_` and `BattleAnimFunc_`
This commit is contained in:
vulcandth
2023-09-17 13:09:28 -05:00
committed by GitHub
parent b0ddb0758d
commit aba1f14044
37 changed files with 4148 additions and 4148 deletions

View File

@@ -78,7 +78,7 @@ DoBattleBGEffectFunction:
jp hl
BattleBGEffects:
; entries correspond to ANIM_BG_* constants
; entries correspond to BATTLE_BG_EFFECT_* constants
dw BattleBGEffect_End
dw BattleBGEffect_FlashInverted
dw BattleBGEffect_FlashWhite
@@ -426,13 +426,13 @@ BattleBGEffect_BattlerObj_1Row:
push bc
call BGEffect_CheckBattleTurn
jr nz, .player_side
ld a, ANIM_OBJ_ENEMYFEET_1ROW
ld a, BATTLE_ANIM_OBJ_ENEMYFEET_1ROW
ld [wBattleObjectTempID], a
ld a, 16 * TILE_WIDTH + 4
jr .okay
.player_side
ld a, ANIM_OBJ_PLAYERHEAD_1ROW
ld a, BATTLE_ANIM_OBJ_PLAYERHEAD_1ROW
ld [wBattleObjectTempID], a
ld a, 6 * TILE_WIDTH
.okay
@@ -493,13 +493,13 @@ BattleBGEffect_BattlerObj_2Row:
push bc
call BGEffect_CheckBattleTurn
jr nz, .player_side
ld a, ANIM_OBJ_ENEMYFEET_2ROW
ld a, BATTLE_ANIM_OBJ_ENEMYFEET_2ROW
ld [wBattleObjectTempID], a
ld a, 16 * TILE_WIDTH + 4
jr .okay
.player_side
ld a, ANIM_OBJ_PLAYERHEAD_2ROW
ld a, BATTLE_ANIM_OBJ_PLAYERHEAD_2ROW
ld [wBattleObjectTempID], a
ld a, 6 * TILE_WIDTH
.okay