Sync sprite and battle anim consts/labels (#1055)
* Sync sprite and battle anim consts/labels * Add `; 00` comments * Renamed to `SpriteAnimFunc_` and `BattleAnimFunc_`
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@@ -14,14 +14,14 @@ CelebiShrineEvent:
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ld [wVramState], a
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call LoadCelebiGFX
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depixel 0, 10, 7, 0
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ld a, SPRITE_ANIM_INDEX_CELEBI
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ld a, SPRITE_ANIM_OBJ_CELEBI
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call InitSpriteAnimStruct
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ld hl, SPRITEANIMSTRUCT_TILE_ID
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add hl, bc
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ld [hl], SPECIALCELEBIEVENT_CELEBI
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ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
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add hl, bc
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ld [hl], SPRITE_ANIM_SEQ_CELEBI
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ld [hl], SPRITE_ANIM_FUNC_CELEBI
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ld hl, SPRITEANIMSTRUCT_VAR4
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add hl, bc
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ld a, $80
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@@ -111,7 +111,7 @@ CelebiEvent_SpawnLeaf: ; unreferenced
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add $40
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ld d, a
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ld e, $0
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ld a, SPRITE_ANIM_INDEX_FLY_LEAF ; fly land
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ld a, SPRITE_ANIM_OBJ_FLY_LEAF ; fly land
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call InitSpriteAnimStruct
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ld hl, SPRITEANIMSTRUCT_TILE_ID
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add hl, bc
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@@ -32,7 +32,7 @@ ShakeHeadbuttTree:
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lb bc, BANK(HeadbuttTreeGFX), 8
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call Request2bpp
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call Cut_Headbutt_GetPixelFacing
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ld a, SPRITE_ANIM_INDEX_HEADBUTT
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ld a, SPRITE_ANIM_OBJ_HEADBUTT
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call InitSpriteAnimStruct
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ld hl, SPRITEANIMSTRUCT_TILE_ID
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add hl, bc
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@@ -164,7 +164,7 @@ OWCutJumptable:
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Cut_SpawnAnimateTree:
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call Cut_Headbutt_GetPixelFacing
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ld a, SPRITE_ANIM_INDEX_CUT_TREE ; cut tree
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ld a, SPRITE_ANIM_OBJ_CUT_TREE ; cut tree
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call InitSpriteAnimStruct
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ld hl, SPRITEANIMSTRUCT_TILE_ID
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add hl, bc
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@@ -217,7 +217,7 @@ Cut_WaitAnimSFX:
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Cut_SpawnLeaf:
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push de
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push af
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ld a, SPRITE_ANIM_INDEX_LEAF ; leaf
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ld a, SPRITE_ANIM_OBJ_LEAF ; leaf
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call InitSpriteAnimStruct
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ld hl, SPRITEANIMSTRUCT_TILE_ID
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add hl, bc
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@@ -304,14 +304,14 @@ FlyFromAnim:
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ld [wVramState], a
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call FlyFunction_InitGFX
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depixel 10, 10, 4, 0
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ld a, SPRITE_ANIM_INDEX_RED_WALK
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ld a, SPRITE_ANIM_OBJ_RED_WALK
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call InitSpriteAnimStruct
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ld hl, SPRITEANIMSTRUCT_TILE_ID
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add hl, bc
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ld [hl], FIELDMOVE_FLY
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ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
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add hl, bc
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ld [hl], SPRITE_ANIM_SEQ_FLY_FROM
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ld [hl], SPRITE_ANIM_FUNC_FLY_FROM
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ld a, 128
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ld [wFrameCounter], a
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.loop
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@@ -338,14 +338,14 @@ FlyToAnim:
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ld [wVramState], a
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call FlyFunction_InitGFX
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depixel 31, 10, 4, 0
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ld a, SPRITE_ANIM_INDEX_RED_WALK
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ld a, SPRITE_ANIM_OBJ_RED_WALK
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call InitSpriteAnimStruct
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ld hl, SPRITEANIMSTRUCT_TILE_ID
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add hl, bc
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ld [hl], FIELDMOVE_FLY
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ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
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add hl, bc
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ld [hl], SPRITE_ANIM_SEQ_FLY_TO
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ld [hl], SPRITE_ANIM_FUNC_FLY_TO
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ld hl, SPRITEANIMSTRUCT_VAR4
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add hl, bc
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ld [hl], 11 * TILE_WIDTH
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@@ -437,7 +437,7 @@ FlyFunction_FrameTimer:
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add 8 * 8 ; gives a number in [$40, $50, $60, $70]
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ld d, a
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ld e, 0
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ld a, SPRITE_ANIM_INDEX_FLY_LEAF
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ld a, SPRITE_ANIM_OBJ_FLY_LEAF
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call InitSpriteAnimStruct
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ld hl, SPRITEANIMSTRUCT_TILE_ID
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add hl, bc
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@@ -292,7 +292,7 @@ MagnetTrain_Jumptable:
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ld d, (8 + 2) * TILE_WIDTH + 5
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ld a, [wMagnetTrainPlayerSpriteInitX]
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ld e, a
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ld b, SPRITE_ANIM_INDEX_MAGNET_TRAIN_RED
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ld b, SPRITE_ANIM_OBJ_MAGNET_TRAIN_RED
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ldh a, [rSVBK]
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push af
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ld a, BANK(wPlayerGender)
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@@ -300,7 +300,7 @@ MagnetTrain_Jumptable:
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ld a, [wPlayerGender]
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bit PLAYERGENDER_FEMALE_F, a
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jr z, .got_gender
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ld b, SPRITE_ANIM_INDEX_MAGNET_TRAIN_BLUE
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ld b, SPRITE_ANIM_OBJ_MAGNET_TRAIN_BLUE
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.got_gender
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pop af
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ldh [rSVBK], a
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