Sync sprite and battle anim consts/labels (#1055)
* Sync sprite and battle anim consts/labels * Add `; 00` comments * Renamed to `SpriteAnimFunc_` and `BattleAnimFunc_`
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@@ -109,7 +109,7 @@ endr
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.spawn_object
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depixel 6, 3, 4, 4
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ld a, SPRITE_ANIM_INDEX_MEMORY_GAME_CURSOR
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ld a, SPRITE_ANIM_OBJ_MEMORY_GAME_CURSOR
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call InitSpriteAnimStruct
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ld a, 5
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ld [wMemoryGameNumberTriesRemaining], a
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