Sync sprite and battle anim consts/labels (#1055)
* Sync sprite and battle anim consts/labels * Add `; 00` comments * Renamed to `SpriteAnimFunc_` and `BattleAnimFunc_`
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@@ -164,7 +164,7 @@ INCBIN "gfx/pokegear/fast_ship.2bpp"
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InitPokegearModeIndicatorArrow:
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depixel 4, 2, 4, 0
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ld a, SPRITE_ANIM_INDEX_POKEGEAR_ARROW
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ld a, SPRITE_ANIM_OBJ_POKEGEAR_ARROW
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call InitSpriteAnimStruct
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ld hl, SPRITEANIMSTRUCT_TILE_ID
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add hl, bc
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@@ -655,11 +655,11 @@ PokegearMap_ContinueMap:
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PokegearMap_InitPlayerIcon:
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push af
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depixel 0, 0
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ld b, SPRITE_ANIM_INDEX_RED_WALK
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ld b, SPRITE_ANIM_OBJ_RED_WALK
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ld a, [wPlayerGender]
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bit PLAYERGENDER_FEMALE_F, a
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jr z, .got_gender
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ld b, SPRITE_ANIM_INDEX_BLUE_WALK
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ld b, SPRITE_ANIM_OBJ_BLUE_WALK
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.got_gender
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ld a, b
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call InitSpriteAnimStruct
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@@ -682,14 +682,14 @@ PokegearMap_InitPlayerIcon:
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PokegearMap_InitCursor:
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push af
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depixel 0, 0
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ld a, SPRITE_ANIM_INDEX_POKEGEAR_ARROW
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ld a, SPRITE_ANIM_OBJ_POKEGEAR_ARROW
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call InitSpriteAnimStruct
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ld hl, SPRITEANIMSTRUCT_TILE_ID
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add hl, bc
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ld [hl], $04
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ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
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add hl, bc
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ld [hl], SPRITE_ANIM_SEQ_NULL
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ld [hl], SPRITE_ANIM_FUNC_NULL
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pop af
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push bc
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call PokegearMap_UpdateCursorPosition
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@@ -740,7 +740,7 @@ TownMap_GetKantoLandmarkLimits:
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PokegearRadio_Init:
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call InitPokegearTilemap
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depixel 4, 10, 4, 4
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ld a, SPRITE_ANIM_INDEX_RADIO_TUNING_KNOB
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ld a, SPRITE_ANIM_OBJ_RADIO_TUNING_KNOB
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call InitSpriteAnimStruct
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ld hl, SPRITEANIMSTRUCT_TILE_ID
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add hl, bc
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@@ -1363,7 +1363,7 @@ INCBIN "gfx/pokegear/clock.tilemap.rle"
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_UpdateRadioStation:
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jr UpdateRadioStation
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; called from engine/gfx/sprite_anims.asm
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; called from engine/sprite_anims/functions.asm
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AnimateTuningKnob:
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push bc
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@@ -2719,14 +2719,14 @@ TownMapMon:
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farcall GetSpeciesIcon
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; Animation/palette
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depixel 0, 0
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ld a, SPRITE_ANIM_INDEX_PARTY_MON
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ld a, SPRITE_ANIM_OBJ_PARTY_MON
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call InitSpriteAnimStruct
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ld hl, SPRITEANIMSTRUCT_TILE_ID
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add hl, bc
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ld [hl], $08
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ld hl, SPRITEANIMSTRUCT_ANIM_SEQ_ID
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add hl, bc
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ld [hl], SPRITE_ANIM_SEQ_NULL
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ld [hl], SPRITE_ANIM_FUNC_NULL
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ret
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TownMapPlayerIcon:
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@@ -2748,11 +2748,11 @@ TownMapPlayerIcon:
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call Request2bpp
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; Animation/palette
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depixel 0, 0
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ld b, SPRITE_ANIM_INDEX_RED_WALK ; Male
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ld b, SPRITE_ANIM_OBJ_RED_WALK ; Male
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ld a, [wPlayerGender]
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bit PLAYERGENDER_FEMALE_F, a
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jr z, .got_gender
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ld b, SPRITE_ANIM_INDEX_BLUE_WALK ; Female
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ld b, SPRITE_ANIM_OBJ_BLUE_WALK ; Female
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.got_gender
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ld a, b
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call InitSpriteAnimStruct
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