Sync sprite and battle anim consts/labels (#1055)
* Sync sprite and battle anim consts/labels * Add `; 00` comments * Renamed to `SpriteAnimFunc_` and `BattleAnimFunc_`
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@@ -782,7 +782,7 @@ EggHatch_CrackShell:
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add 9 * TILE_WIDTH + 4
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ld d, a
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ld e, 11 * TILE_WIDTH
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ld a, SPRITE_ANIM_INDEX_EGG_CRACK
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ld a, SPRITE_ANIM_OBJ_EGG_CRACK
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call InitSpriteAnimStruct
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ld hl, SPRITEANIMSTRUCT_TILE_ID
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add hl, bc
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@@ -810,7 +810,7 @@ Hatch_InitShellFragments:
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push hl
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push bc
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ld a, SPRITE_ANIM_INDEX_EGG_HATCH
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ld a, SPRITE_ANIM_OBJ_EGG_HATCH
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call InitSpriteAnimStruct
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ld hl, SPRITEANIMSTRUCT_TILE_ID
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