Sync sprite and battle anim consts/labels (#1055)

* Sync sprite and battle anim consts/labels

* Add `; 00` comments

* Renamed to `SpriteAnimFunc_` and `BattleAnimFunc_`
This commit is contained in:
vulcandth
2023-09-17 13:09:28 -05:00
committed by GitHub
parent b0ddb0758d
commit aba1f14044
37 changed files with 4148 additions and 4148 deletions

View File

@@ -203,7 +203,7 @@ wSpriteAnimData::
wSpriteAnimDict::
; wSpriteAnimDict pairs keys with values
; keys: SPRITE_ANIM_DICT_* indexes (taken from SpriteAnimSeqData)
; keys: SPRITE_ANIM_DICT_* indexes (taken from SpriteAnimObjects)
; values: vTiles0 offsets
ds NUM_SPRITEANIMDICT_ENTRIES * 2
@@ -211,7 +211,7 @@ wSpriteAnimationStructs::
; wSpriteAnim1 - wSpriteAnim10
for n, 1, NUM_SPRITE_ANIM_STRUCTS + 1
; field 0: index
; fields 1-3: loaded from SpriteAnimSeqData
; fields 1-3: loaded from SpriteAnimObjects
wSpriteAnim{d:n}:: sprite_anim_struct wSpriteAnim{d:n}
endr
wSpriteAnimationStructsEnd::
@@ -3542,13 +3542,13 @@ SECTION "Battle Animations", WRAMX
wBattleAnimTileDict::
; wBattleAnimTileDict pairs keys with values
; keys: ANIM_GFX_* indexes (taken from anim_*gfx arguments)
; keys: BATTLE_ANIM_GFX_* indexes (taken from anim_*gfx arguments)
; values: vTiles0 offsets
ds NUM_BATTLEANIMTILEDICT_ENTRIES * 2
wActiveAnimObjects::
; wAnimObject1 - wAnimObject10
for n, 1, NUM_ANIM_OBJECTS + 1
for n, 1, NUM_BATTLE_ANIM_STRUCTS + 1
wAnimObject{d:n}:: battle_anim_struct wAnimObject{d:n}
endr