Sprite movement function labels
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@@ -1,7 +1,3 @@
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dw 0 ; padding
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BattleCommandPointers: ; 3fd28
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@@ -14,9 +10,9 @@ BattleCommandPointers: ; 3fd28
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dw BattleCommand_Stab ; 346d2 - 07
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dw BattleCommand_DamageVariation ; 34cfd
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dw BattleCommand_CheckHit ; 34d32
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dw BattleCommand0a ; 34eee
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dw BattleCommand_LowerSub ; 34eee
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dw BattleCommand0b ; 34f60
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dw BattleCommand0c ; 35004
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dw BattleCommand_RaiseSub ; 35004
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dw BattleCommand_ResultText ; 35023
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dw BattleCommand_CheckFaint ; 3505e
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dw BattleCommand_CriticalText ; 35175
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@@ -149,8 +145,8 @@ BattleCommandPointers: ; 3fd28
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dw BattleCommand_StatUpFailText ; 3644c
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dw BattleCommand_StatDownFailText ; 3646a
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dw BattleCommand_EffectChance ; 34ecc
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dw BattleCommand91 ; 34fdb
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dw BattleCommand92 ; 34fd1
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dw BattleCommand_StatDownAnim ; 34fdb
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dw BattleCommand_StatUpAnim ; 34fd1
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dw BattleCommand_SwitchTurn ; 34ffd - 93
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dw BattleCommand_FakeOut ; 36a82
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dw BattleCommand_BellyDrum ; 37c1a
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