Sprite movement function labels

This commit is contained in:
PikalaxALT
2015-11-06 16:42:38 -05:00
parent 46e66077a5
commit ae2970d73b
226 changed files with 981 additions and 982 deletions

View File

@@ -2603,7 +2603,7 @@ Function7113: ; unreferenced
ld hl, OBJECT_MOVEMENTTYPE
add hl, bc
ld a, [hl]
cp SPRITEMOVEDATA_15
cp SPRITEMOVEDATA_SNORLAX
jr nz, .asm_7136
call Function7171
jr c, .asm_716f
@@ -3236,7 +3236,7 @@ PlayerObjectTemplate: ; 8071
; A dummy map object used to initialize the player object.
; Shorter than the actual amount copied by two bytes.
; Said bytes seem to be unused.
person_event SPRITE_CHRIS, -4, -4, SPRITEMOVEDATA_0B, 15, 15, -1, -1, 0, 0, 0, 0, -1
person_event SPRITE_CHRIS, -4, -4, SPRITEMOVEDATA_PLAYER, 15, 15, -1, -1, 0, 0, 0, 0, -1
; 807e
CopyDECoordsToMapObject:: ; 807e
@@ -25058,10 +25058,10 @@ Function2715c: ; 2715c
jr .continue
.gettutorialbackpic
callba GetBattleBackpic
callba GetTrainerBackpic
.continue
callba Function3f47c
callba GetMonFrontpic
callba Function3ed9f
call ClearSGB
call WriteBackup
@@ -74055,7 +74055,7 @@ Functionfb8c8: ; fb8c8
call LoadStandardFont
callba Function40ab2
call Function3200
callba Function3da97
callba GetEnemyMonDVs
ld a, [hli]
ld [TempMonDVs], a
ld a, [hl]