Sprite movement function labels
This commit is contained in:
10
main.asm
10
main.asm
@@ -2603,7 +2603,7 @@ Function7113: ; unreferenced
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ld hl, OBJECT_MOVEMENTTYPE
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add hl, bc
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ld a, [hl]
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cp SPRITEMOVEDATA_15
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cp SPRITEMOVEDATA_SNORLAX
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jr nz, .asm_7136
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call Function7171
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jr c, .asm_716f
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@@ -3236,7 +3236,7 @@ PlayerObjectTemplate: ; 8071
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; A dummy map object used to initialize the player object.
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; Shorter than the actual amount copied by two bytes.
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; Said bytes seem to be unused.
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person_event SPRITE_CHRIS, -4, -4, SPRITEMOVEDATA_0B, 15, 15, -1, -1, 0, 0, 0, 0, -1
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person_event SPRITE_CHRIS, -4, -4, SPRITEMOVEDATA_PLAYER, 15, 15, -1, -1, 0, 0, 0, 0, -1
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; 807e
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CopyDECoordsToMapObject:: ; 807e
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@@ -25058,10 +25058,10 @@ Function2715c: ; 2715c
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jr .continue
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.gettutorialbackpic
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callba GetBattleBackpic
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callba GetTrainerBackpic
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.continue
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callba Function3f47c
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callba GetMonFrontpic
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callba Function3ed9f
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call ClearSGB
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call WriteBackup
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@@ -74055,7 +74055,7 @@ Functionfb8c8: ; fb8c8
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call LoadStandardFont
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callba Function40ab2
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call Function3200
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callba Function3da97
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callba GetEnemyMonDVs
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ld a, [hli]
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ld [TempMonDVs], a
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ld a, [hl]
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