Sprite movement function labels
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@@ -58,4 +58,4 @@ FightingDojo_MapEventHeader:
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.PersonEvents:
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db 2
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person_event SPRITE_BLACK_BELT, 4, 4, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, 0, 0, BlackBeltScript_0x189b61, -1
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person_event SPRITE_POKE_BALL, 1, 3, SPRITEMOVEDATA_01, 0, 0, -1, -1, 0, 1, 0, ItemFragment_0x189b6a, EVENT_PICKED_UP_FOCUS_BAND
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person_event SPRITE_POKE_BALL, 1, 3, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, 1, 0, ItemFragment_0x189b6a, EVENT_PICKED_UP_FOCUS_BAND
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