Sprite movement function labels
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@@ -272,4 +272,4 @@ OlivineLighthouse6F_MapEventHeader:
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db 3
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person_event SPRITE_JASMINE, 8, 8, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, 0, 0, JasmineScript_0x60b91, EVENT_OLIVINE_LIGHTHOUSE_JASMINE
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person_event SPRITE_MONSTER, 8, 9, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, 0, 0, MonsterScript_0x60c3a, -1
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person_event SPRITE_POKE_BALL, 4, 3, SPRITEMOVEDATA_01, 0, 0, -1, -1, 0, 1, 0, ItemFragment_0x60c66, EVENT_OLIVINE_LIGHTHOUSE_6F_SUPER_POTION
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person_event SPRITE_POKE_BALL, 4, 3, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, 1, 0, ItemFragment_0x60c66, EVENT_OLIVINE_LIGHTHOUSE_6F_SUPER_POTION
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