Labeled every function in ROM0 that's referenced in the source
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@@ -154,9 +154,9 @@ InitSpriteAnimStruct:: ; 8cfd6
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ld e, a
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ld d, 0
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ld hl, SpriteAnimSeqData
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rept 3
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add hl, de
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endr
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add hl, de
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add hl, de
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ld e, l
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ld d, h
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; Set hl to the first field (field 0) in the current structure.
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@@ -521,9 +521,9 @@ GetFrameOAMPointer: ; 8d1a2
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ld e, a
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ld d, 0
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ld hl, SpriteAnimOAMData
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rept 3
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add hl, de
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endr
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add hl, de
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add hl, de
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ret
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; 8d1ac
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