Fewer uses of 'Thing2 - Thing1' for sizeof(Thing)
This commit is contained in:
@@ -562,8 +562,8 @@ DoPlayerMovement::
|
||||
.GetAction:
|
||||
; Poll player input and update movement info.
|
||||
|
||||
ld hl, .table
|
||||
ld de, .table2 - .table1
|
||||
ld hl, .action_table
|
||||
ld de, .action_table_1_end - .action_table_1
|
||||
ld a, [wCurInput]
|
||||
bit D_DOWN_F, a
|
||||
jr nz, .d_down
|
||||
@@ -597,25 +597,20 @@ DoPlayerMovement::
|
||||
ld [wWalkingTile], a
|
||||
ret
|
||||
|
||||
.table
|
||||
; struct:
|
||||
; walk direction
|
||||
; facing
|
||||
; x movement
|
||||
; y movement
|
||||
; tile collision pointer
|
||||
.table1
|
||||
db STANDING, FACE_CURRENT, 0, 0
|
||||
dw wPlayerStandingTile
|
||||
.table2
|
||||
db RIGHT, FACE_RIGHT, 1, 0
|
||||
dw wTileRight
|
||||
db LEFT, FACE_LEFT, -1, 0
|
||||
dw wTileLeft
|
||||
db UP, FACE_UP, 0, -1
|
||||
dw wTileUp
|
||||
db DOWN, FACE_DOWN, 0, 1
|
||||
dw wTileDown
|
||||
player_action: MACRO
|
||||
; walk direction, facing, x movement, y movement, tile collision pointer
|
||||
db \1, \2, \3, \4
|
||||
dw \5
|
||||
ENDM
|
||||
|
||||
.action_table:
|
||||
.action_table_1
|
||||
player_action STANDING, FACE_CURRENT, 0, 0, wPlayerStandingTile
|
||||
.action_table_1_end
|
||||
player_action RIGHT, FACE_RIGHT, 1, 0, wTileRight
|
||||
player_action LEFT, FACE_LEFT, -1, 0, wTileLeft
|
||||
player_action UP, FACE_UP, 0, -1, wTileUp
|
||||
player_action DOWN, FACE_DOWN, 0, 1, wTileDown
|
||||
|
||||
.CheckNPC:
|
||||
; Returns 0 if there is an NPC in front that you can't move
|
||||
|
Reference in New Issue
Block a user