SCENE_DEFAULT=0 and SCENE_FINISHED=1 (generic constants for a common scene pattern)
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@@ -10,7 +10,7 @@
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EcruteakGym_MapScripts:
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db 2 ; scene scripts
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scene_script .ForcedToLeave ; SCENE_DEFAULT
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scene_script .DummyScene ; SCENE_ECRUTEAKGYM_NOTHING
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scene_script .DummyScene ; SCENE_FINISHED
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db 0 ; callbacks
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@@ -41,7 +41,7 @@ MortyScript_0x99d58:
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setflag ENGINE_FOGBADGE
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checkcode VAR_BADGES
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scall EcruteakGymActivateRockets
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setmapscene ECRUTEAK_TIN_TOWER_ENTRANCE, SCENE_ECRUTEAKTINTOWERENTRANCE_NOTHING
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setmapscene ECRUTEAK_TIN_TOWER_ENTRANCE, SCENE_FINISHED
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setevent EVENT_RANG_CLEAR_BELL_1
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setevent EVENT_RANG_CLEAR_BELL_2
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.FightDone:
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