Use new palette constants
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@@ -288,5 +288,5 @@ CeladonGameCornerPrizeRoom_MapEventHeader:
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.PersonEvents:
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db 2
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person_event SPRITE_GENTLEMAN, 2, 0, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, CeladonGameCornerPrizeRoomGentlemanScript, -1
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person_event SPRITE_PHARMACIST, 4, 4, SPRITEMOVEDATA_WALK_UP_DOWN, 1, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, CeladonGameCornerPrizeRoomPharmacistScript, -1
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person_event SPRITE_GENTLEMAN, 2, 0, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, PERSONTYPE_SCRIPT, 0, CeladonGameCornerPrizeRoomGentlemanScript, -1
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person_event SPRITE_PHARMACIST, 4, 4, SPRITEMOVEDATA_WALK_UP_DOWN, 1, 0, -1, -1, PAL_NPC_GREEN, PERSONTYPE_SCRIPT, 0, CeladonGameCornerPrizeRoomPharmacistScript, -1
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