Use new palette constants

This commit is contained in:
Remy Oukaour
2017-12-10 20:50:08 -05:00
parent a0bef01a1d
commit b4261d27d8
283 changed files with 947 additions and 937 deletions

View File

@@ -290,6 +290,6 @@ OaksLab_MapEventHeader:
.PersonEvents:
db 4
person_event SPRITE_OAK, 2, 4, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, Oak, -1
person_event SPRITE_SCIENTIST, 8, 1, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 1, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, OaksAssistant1Script, -1
person_event SPRITE_SCIENTIST, 9, 8, SPRITEMOVEDATA_WALK_UP_DOWN, 1, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, OaksAssistant2Script, -1
person_event SPRITE_SCIENTIST, 4, 1, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, OaksAssistant3Script, -1
person_event SPRITE_SCIENTIST, 8, 1, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 1, -1, -1, PAL_NPC_BLUE, PERSONTYPE_SCRIPT, 0, OaksAssistant1Script, -1
person_event SPRITE_SCIENTIST, 9, 8, SPRITEMOVEDATA_WALK_UP_DOWN, 1, 0, -1, -1, PAL_NPC_BLUE, PERSONTYPE_SCRIPT, 0, OaksAssistant2Script, -1
person_event SPRITE_SCIENTIST, 4, 1, SPRITEMOVEDATA_WANDER, 1, 1, -1, -1, PAL_NPC_BLUE, PERSONTYPE_SCRIPT, 0, OaksAssistant3Script, -1