Use new palette constants
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@@ -408,10 +408,10 @@ PowerPlant_MapEventHeader:
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.PersonEvents:
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db 7
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person_event SPRITE_OFFICER, 14, 4, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, OfficerScript_0x188df5, -1
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person_event SPRITE_GYM_GUY, 9, 2, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, GymGuyScript_0x188e15, -1
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person_event SPRITE_GYM_GUY, 11, 6, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, GymGuyScript_0x188e29, -1
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person_event SPRITE_OFFICER, 3, 9, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, (1 << 3) | PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, OfficerScript_0x188e3d, -1
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person_event SPRITE_GYM_GUY, 2, 7, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 1, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, GymGuyScript_0x188e51, -1
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person_event SPRITE_FISHER, 10, 14, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, PowerPlantManager, -1
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person_event SPRITE_GYM_GUY, 5, 5, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, Forest, -1
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person_event SPRITE_OFFICER, 14, 4, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_GREEN, PERSONTYPE_SCRIPT, 0, OfficerScript_0x188df5, -1
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person_event SPRITE_GYM_GUY, 9, 2, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_NPC_BLUE, PERSONTYPE_SCRIPT, 0, GymGuyScript_0x188e15, -1
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person_event SPRITE_GYM_GUY, 11, 6, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, PERSONTYPE_SCRIPT, 0, GymGuyScript_0x188e29, -1
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person_event SPRITE_OFFICER, 3, 9, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_NPC_GREEN, PERSONTYPE_SCRIPT, 0, OfficerScript_0x188e3d, -1
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person_event SPRITE_GYM_GUY, 2, 7, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 1, -1, -1, PAL_NPC_BLUE, PERSONTYPE_SCRIPT, 0, GymGuyScript_0x188e51, -1
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person_event SPRITE_FISHER, 10, 14, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_RED, PERSONTYPE_SCRIPT, 0, PowerPlantManager, -1
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person_event SPRITE_GYM_GUY, 5, 5, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, PERSONTYPE_SCRIPT, 0, Forest, -1
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