Use new palette constants
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@@ -429,13 +429,13 @@ Route30_MapEventHeader:
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.PersonEvents:
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db 11
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person_event SPRITE_YOUNGSTER, 26, 5, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, YoungsterJoey_ImportantBattleScript, EVENT_ROUTE_30_BATTLE
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person_event SPRITE_YOUNGSTER, 28, 2, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_TRAINER, 3, TrainerYoungsterJoey, EVENT_ROUTE_30_YOUNGSTER_JOEY
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person_event SPRITE_YOUNGSTER, 23, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_TRAINER, 1, TrainerYoungsterMikey, -1
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person_event SPRITE_BUG_CATCHER, 7, 1, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_BROWN, PERSONTYPE_TRAINER, 3, TrainerBug_catcherDon, -1
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person_event SPRITE_YOUNGSTER, 30, 7, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 1, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, Route30YoungsterScript, -1
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person_event SPRITE_MONSTER, 24, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, (1 << 3) | PAL_OW_RED, PERSONTYPE_SCRIPT, 0, ObjectEvent, EVENT_ROUTE_30_BATTLE
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person_event SPRITE_MONSTER, 25, 5, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, (1 << 3) | PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, ObjectEvent, EVENT_ROUTE_30_BATTLE
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person_event SPRITE_YOUNGSTER, 26, 5, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, PERSONTYPE_SCRIPT, 0, YoungsterJoey_ImportantBattleScript, EVENT_ROUTE_30_BATTLE
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person_event SPRITE_YOUNGSTER, 28, 2, SPRITEMOVEDATA_STANDING_RIGHT, 0, 0, -1, -1, PAL_NPC_BLUE, PERSONTYPE_TRAINER, 3, TrainerYoungsterJoey, EVENT_ROUTE_30_YOUNGSTER_JOEY
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person_event SPRITE_YOUNGSTER, 23, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BLUE, PERSONTYPE_TRAINER, 1, TrainerYoungsterMikey, -1
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person_event SPRITE_BUG_CATCHER, 7, 1, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_BROWN, PERSONTYPE_TRAINER, 3, TrainerBug_catcherDon, -1
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person_event SPRITE_YOUNGSTER, 30, 7, SPRITEMOVEDATA_WALK_LEFT_RIGHT, 0, 1, -1, -1, PAL_NPC_RED, PERSONTYPE_SCRIPT, 0, Route30YoungsterScript, -1
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person_event SPRITE_MONSTER, 24, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_NPC_RED, PERSONTYPE_SCRIPT, 0, ObjectEvent, EVENT_ROUTE_30_BATTLE
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person_event SPRITE_MONSTER, 25, 5, SPRITEMOVEDATA_STANDING_UP, 0, 0, -1, -1, PAL_NPC_BLUE, PERSONTYPE_SCRIPT, 0, ObjectEvent, EVENT_ROUTE_30_BATTLE
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person_event SPRITE_FRUIT_TREE, 39, 5, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, Route30FruitTree1, -1
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person_event SPRITE_FRUIT_TREE, 5, 11, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, Route30FruitTree2, -1
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person_event SPRITE_COOLTRAINER_F, 13, 2, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, 0, PERSONTYPE_SCRIPT, 0, Route30CooltrainerFScript, -1
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